USH'S MATRIX GAME- The Dojo

Started by Dexx71 pages

bwah...i know it's a waste of focus but...

rade performs a FLYING WHIRLWIND KICK on rusky

Ahh, okidokey! Well, Rusky, you had best look that one up and decide if you want to take a Defensive action or not.

wise master's block again then..this time I should have the upper hand though if he misses...

Uh-oh! Rade rolls +6! That is a 20, and Rusky's defence was a 17. A hit!

Rade is, unsuaully, weaker than Rusky. So that is five damage that Rusky takes. And Rade's attack continues, with another kick!

Do you want to take another defensive action, Rusky?

yep....the same..

Ok, though that is rather expensive! Rade rolls -1, this time for a 13, and the attack is Countered... and as that was a Block, it is blocked!

Turn three sees us as follows:

Rade: 3/0/3

Rusky: 2/5/2

So, just an attack from Rusky, then. Rade is Blocked, of course.

well..yeah i'm weaker.....but hey..maybe i'll get to use those +1 to mind advantages.

(btw...can i change that +1 to mind back to body if the strength and toughness don't get to be satisfactory? 🙂 )

Oooh, I dunno... we shall see...

is the deadline the start of the 4th mission?....or has it passed already...

rusky performs SEVEN SHAOLIN FLIP...

Well, normally you have one Assignment in which to confirm changes, Rade.

Ok, Rade, you have been thrown! Thrown three metres, in fact. This means you take 4 damage! You are also Prone.

And eeeeeeek! I forgot to change the Prone rules! Heh. Ok, what happens is now, Rade, is that you get up automatically on the exertion number AFTER Rusky sent you prone. He threw you on 2, so you start getting up on 3- or to put it another way, on 0 of the fourth turn. It takes three exertion to get up, and whilst getting up you cannot attack and get all the problems with being Prone. However, you CAN still act with a non-offensive, non-moving action. It is a good time to use a 'until end of round' power, for example. As it is, the round is about to end, so you would probably just get up and leave it at that.

-

Fourth turn of the first round!

Rade: 3/4/0 (Prone until exertion 3)

Rusky: 0/5/2

-

Rade goes first technically, but whilst Prone there is little he can do. Rusky, then, gets the next atack, the last of the round.

well...since I'm out of focus I'll just kick him.. 😄
btw...what are the penalties associated with beeing prone ?

oh...I'm not out of focus ? didn't that seven shaolin flip eat up the 2 focus I had left ?

yeha..i wouldn've used armoured in life..but...i'll leave it for the enxt round..

Yes, yuo are out of focus, that is the first number.

Whilst Prone, you cannot attack or take defensive actions (unless it is a Path power that specifies otherwise) or move. So sending someone prone really inconveniences them until they get up- but getting up is NOT an action in of itself; it just takes time.

Rade cannot take a DA on that Kick... Rusky rolls +1. But -1 for a Kick is a 14, and as Rade's defensive score is 15, that ia a miss! Rade actually blocks the blow with his feet as he gets up.

Ok, new round, focus refreshes and exertion resets! Rusky went to 5 ecertion- that is as far as you can go at the end of a round without it slowing you down on the next.

-

Second round, first turn

Rade: 10/4/-3

Rusky: 15/5/-1

Getting interesting now... as we can see, Rade has the lower exertion and goes first.

KICK OF THE GRASSHOPPER and ARMOURED IN LIFE
that takes me to 3 exertion

wise master's block again
then after rade uses armoured in life, super flash hand
and armoured in life myself then...
this should get me to 4 exertion..

Oooh... wow, ok. Technically your blow comes before his armoured, Rusky.

Rade rolls +3, for a total of 17. Rusky's defence took him to... 17! A Hit for Rade! Another five damage to Rusky, as he gets slammed with that Kick...

Obviously, the failure to block needs a differenmt attack now from you, Rusky.

(doesn't kick of the grasshoper get +6 damage?)

Yup, but he has one more toughness than your strength, remember?