USH'S MATRIX GAME- The Dojo

Started by Captain REX71 pages

Cowering...

Kick of the Grasshopper, Heph already stated Learned Tutor's.

Accually here with another *Kachink*'d Shotgun....

Shell O' the Turtle!

Ok! -1 on your kick, Voodoo, I am afraid means Heph has blocked you.

Burn, you are stepping aftrer Ares now, chasing him around the room. -2 is another miss, as a piece of scenaery explodes...

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CURRENT SITUATION AT: Second Sequence, Frame 10

Church

Hephaestus: 4/3/5

Voodoo: 7/0/4

-

Lobby

(in third sequence)

Ares: 8/0/12

Burn: 8/11/10

-

Circular Chamber

(In third sequence)

Mors: 0/22/2

Rade: 0/0/Framed Out

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Rade to defend, Ares to attack, Heph to attack!

Hephaestus attacks with Secret Mongolian Hand.

Attempting to land a solid punch, Mors rolls to Rade's left and rises with an uppercut.

Four bursts on Burn, I'll have grabbed an M16...

Natural order it.

"C'mon Ares, that all you got?"

GREAT...

Active dodge.

"I wouldn't be talking, Burn!" Ares shouts with glee.

dodge

Blah...

ARes, we shoulda doen the Fight thing with the pillars like I did with Loomis, That was truly a gunner battle.

That would have been interesting...

Kill Voodoo! Kill Voodoo! 😛

[Can I get in on the action?]

(Currently there's no action... 🙄 But I'm sure if you could find a fight, yeah...)

Heph rolls -3... nice try, but no cigar! Miss.

Mors rolls +4. Hit! Err... for two damage... New speed roll for you guys is a two.

Ares took a frame to pick up that gun.

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CURRENT SITUATION AT: Second Sequence, Frame 4

Church

Hephaestus: 3/3/4

Voodoo: 6/0/3

-

Lobby

(in third sequence)

Ares: 8/0/8

Burn: 5/11/9

-

Circular Chamber

(In fourth sequence)

Mors: 10/22/9

Rade: 10/2/11

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Ok! Heph strikes again, Burn to shoot (one assumes!) and Rade to carry on his relentless assult of evil doom.

Regular shot this time...