mutant x is about mutnats trying to save world that know nothing about them.it gose so far that they don't know mutants are real.a man name adam kane was working with unborn kids genes to save them from birth probles.but in many their genes turn them in to super huamns.know they must save the earth form other mutants that try to destory it and at the same time they must try not to captured be the gsa.to get a better unerstanding go to www.mutantx.net
plz join an shalimar & emma spots are taken already but lexa,adam,Breenan & jesse spots are still open.you can make your person plus pick up to four of these powers
Ferals are New Mutants who have had their DNA spliced with that of an animal. They are generally very athletic, and possess many of the traits found in their host animal.
From most common to rarest -
Feral Felines
Feral Felines are the most commonly found Feral Mutant. Types include cats, lions, tigers, etc.
Weaknesses: All Feral Felines have a instinctual fear of fire. As well, they are especially prone to hypnosis.
Feral Ursines
Type: Bear
Feral Canines
Types: Dogs, Wolfs, etc.
Feral Porcines
Types: Boar, Hog, Pig, etc.
Feral Cervine
Type: Deer
Feral Reptus'
Types: Lizards, Snakes, etc.
Some varieties of Feral Reptus' have the ability to give off venom.
Feral Amphibian
Types: Frog, etc.
Feral Piscis
Type: Fish
Feral Insectum
Type: Insect
Some Feral Insectum have the ability to give off venom.
Feral Aves
Type: Bird
Note: As of yet, Genomex has not successfully created any Feral Aves, but may have future successes in this area.
Elemental Mutants have the ability to channel and project various energies through their bodies.
Elemental Electricals
Elemental Electricals have the ability to generate, or absorb, electrical energy.
Note: Caution should be taken that an absorbing Elemental Electrical does not absorb a generating Elemental Electrical, as this could cause a catastrophic explosion.
Weakness: Electrical powers become weaker when the Mutant bearing them is soaked in water. As well, if they are currently generating, the water will have the effect of turning the electricity back on them, effectively electrocuting the elemental.
Elemental Thermals
Elemental Thermals have the ability to channel heat or cold. Mutants with Elemental Thermal Transfer abilities also have the ability to project that energy.
Elemental Sonics
Elemental Sonics have the ability to channel various sound-
Molecular-based mutations give subjects attributes which defy physical science.
Intangibles
Molecular Intangibles have the ability to lessen their body density, allowing them be become almost completely permeable. This mutations lets them pass through solid objects with ease, including objects such as walls or floors.
Note: While the clothing that an Intangible is wearing 'phases out' with them, the same does not apply to objects that they holding, no matter what the object's size or composition.
Weakness: The ability of Intangibles to 'phase out' seems to be limited to the amount of time they can hold their breath. As well, there seems to be time limit on how long they can use their abilities before the effect becomes permanent.
Impervious
Molecular Impervious mutants have the ability to increase their body density, allowing them to withstand penetration from solid objects, such as bullets.
Weakness: The ability of Impervious' to 'mass out' seems to be limited to the amount of time they can hold their breath.
Invisibles
Molecular Invisibles have the ability to create an aura around themselves to deflect light. This aura gives them the ability to function invisible to the naked eye, however, invisibles can be detected using infrared goggles. They are more commonly known as having stealth abilities, and have very short lifespans, as their mutation often deteriorates, killing them in the process.
Propulsives
Molecular propulsives have the ability to move at unnaturally high speeds.
Gravitatives
Molecular Gravitatives have the ability to alter the weight of object, other people, or themselves.
Chromatics
Molecular Chromatics have the ability to effect color, light, and related factors.
Stasis-suspension
Mutants with the ability of Molecular Stasis-Suspension have the ability to alter or freeze time.
Replicators
Molecular replicators have the ability to replicate themselves, through such methods as self-cloning.
Elastics
Molecular Elastics have the ability to alter their size or shape. This classification of mutant is extremely rare.
Psionic mutants have abilities with are associated with heightened mental capabilities. This classification is the hardest to keep records of.
Telepaths
Psionic Telepaths have the ability to recieve and alter the thoughts of other people. They may also possess the ability to communicate mentally with other people, especially with other Psionic Telepaths
Telekinetics
Psionic Telekinetics are able to lift and move objects using only their mind.
Telempaths
Psionic Telempaths have the ability to read and alter the emotions of others. They may also possess the ability to transmit their own emotions to other people. Telempathic visions sometimes appear in metaphorical terms.
Note: As a side effect to this ability, Telempaths are prone to migranes.
Tele-cybers
Tele-cybers have the ability to mentally interact with and manipulate computers and other electronic devices.
Note: As a side effect to this ability, Telecybers are prone to severe emotional swings.
Precognitives
Psionic Precognitives, otherwise known as Precogs, have the ability to see future events. It is speculated that these visions are only of possible futures, and may shift constently.
Illusionist
Psionic Illusionists have the ability to project unreal visuals or attitudes. However, the quality of these illusions is generally poor, appearing as a holographic, monochromatic image.
be good or bad the worlds fate is in your hand.
be mutant x member underground or safehouse good
or a
strand or links member of evil or Gabriel Ashlocke,
be any evil gsa or manson eckheart
all mutant that have four powers a the same time risk death in 30-35years if gene strutrue is not fix also know as mutant 1.0.
Originally posted by Ushgarak
Butterfly effect and the new God's Legends are fine to go.
Thanks Ush 👆 but i've got one more that i need to put out there...
IT's called Magnaminity (dont ask me what it means, i just thin the name sounds cool anyway, this is a Matrix/DBZ fighting style kind of game, and here's the storyline...
Basically this takes place in modern times, and we're 7th through 12th grade students, but what makes us unique is that we got a huge amount of power locked inside us (about a super saiyans amount, i guess) and we don't know that we have this power but one alien race does, because if you haven't guessed it, they have a time machine, and we are the cause of their extinction. So now that they know this there goign to try and destroy us, but since were young they would rather see how strong we are now so they end up kidnapping our families, and they leave ransom notes, telling us where to be at what time and what place. And most of us are scattered around the U.S. so of course it would take us a long time to get to a unnamed island of the coast of Hawaii. Any the day after we get our ransom notes, one man (entity) visits all of us at the same time! to unlock our powers, once there unlock and we get used to them then we all head towards the island, were the portal awaits.
Sorry that was so chopped up and stuff, but is anyone intrested, if you got any questions just pm me 👆
mutant x is about mutnats trying to save world that know nothing about them.it gose so far that they don't know mutants are real.a man name adam kane was working with unborn kids genes to save them from birth probles.but in many their genes turn them in to super huamns.know they must save the earth form other mutants that try to destory it and at the same time they must try not to captured be the gsa.to get a better unerstanding go to www.mutantx.net
plz join an shalimar & emma spots are taken already but lexa,adam,Breenan & jesse spots are still open.you can make your person plus pick up to four of these powers
Ferals are New Mutants who have had their DNA spliced with that of an animal. They are generally very athletic, and possess many of the traits found in their host animal.
From most common to rarest -
Feral Felines
Feral Felines are the most commonly found Feral Mutant. Types include cats, lions, tigers, etc.
Weaknesses: All Feral Felines have a instinctual fear of fire. As well, they are especially prone to hypnosis.
Feral Ursines
Type: Bear
Feral Canines
Types: Dogs, Wolfs, etc.
Feral Porcines
Types: Boar, Hog, Pig, etc.
Feral Cervine
Type: Deer
Feral Reptus'
Types: Lizards, Snakes, etc.
Some varieties of Feral Reptus' have the ability to give off venom.
Feral Amphibian
Types: Frog, etc.
Feral Piscis
Type: Fish
Feral Insectum
Type: Insect
Some Feral Insectum have the ability to give off venom.
Feral Aves
Type: Bird
Note: As of yet, Genomex has not successfully created any Feral Aves, but may have future successes in this area.
Elemental Mutants have the ability to channel and project various energies through their bodies.
Elemental Electricals
Elemental Electricals have the ability to generate, or absorb, electrical energy.
Note: Caution should be taken that an absorbing Elemental Electrical does not absorb a generating Elemental Electrical, as this could cause a catastrophic explosion.
Weakness: Electrical powers become weaker when the Mutant bearing them is soaked in water. As well, if they are currently generating, the water will have the effect of turning the electricity back on them, effectively electrocuting the elemental.
Elemental Thermals
Elemental Thermals have the ability to channel heat or cold. Mutants with Elemental Thermal Transfer abilities also have the ability to project that energy.
Elemental Sonics
Elemental Sonics have the ability to channel various sound-
Yesterday 03:34 PM
feralboy
Senior Member
Registered: Sep 2004
Location: United States
more mutant powers read on
Last edited by feralboy on Yesterday at 03:48 PM
Yesterday 03:35 PM
feralboy
Senior Member
Registered: Sep 2004
Location: United States
Molecular-based mutations give subjects attributes which defy physical science.
Intangibles
Molecular Intangibles have the ability to lessen their body density, allowing them be become almost completely permeable. This mutations lets them pass through solid objects with ease, including objects such as walls or floors.
Note: While the clothing that an Intangible is wearing 'phases out' with them, the same does not apply to objects that they holding, no matter what the object's size or composition.
Weakness: The ability of Intangibles to 'phase out' seems to be limited to the amount of time they can hold their breath. As well, there seems to be time limit on how long they can use their abilities before the effect becomes permanent.
Impervious
Molecular Impervious mutants have the ability to increase their body density, allowing them to withstand penetration from solid objects, such as bullets.
Weakness: The ability of Impervious' to 'mass out' seems to be limited to the amount of time they can hold their breath.
Invisibles
Molecular Invisibles have the ability to create an aura around themselves to deflect light. This aura gives them the ability to function invisible to the naked eye, however, invisibles can be detected using infrared goggles. They are more commonly known as having stealth abilities, and have very short lifespans, as their mutation often deteriorates, killing them in the process.
Propulsives
Molecular propulsives have the ability to move at unnaturally high speeds.
Gravitatives
Molecular Gravitatives have the ability to alter the weight of object, other people, or themselves.
Chromatics
Molecular Chromatics have the ability to effect color, light, and related factors.
Stasis-suspension
Mutants with the ability of Molecular Stasis-Suspension have the ability to alter or freeze time.
Replicators
Molecular replicators have the ability to replicate themselves, through such methods as self-cloning.
Elastics
Molecular Elastics have the ability to alter their size or shape. This classification of mutant is extremely rare.
Psionic mutants have abilities with are associated with heightened mental capabilities. This classification is the hardest to keep records of.
Telepaths
Psionic Telepaths have the ability to recieve and alter the thoughts of other people. They may also possess the ability to communicate mentally with other people, especially with other Psionic Telepaths
Telekinetics
Psionic Telekinetics are able to lift and move objects using only their mind.
Telempaths
Psionic Telempaths have the ability to read and alter the emotions of others. They may also possess the ability to transmit their own emotions to other people. Telempathic visions sometimes appear in metaphorical terms.
Note: As a side effect to this ability, Telempaths are prone to migranes.
Tele-cybers
Tele-cybers have the ability to mentally interact with and manipulate computers and other electronic devices.
Note: As a side effect to this ability, Telecybers are prone to severe emotional swings.
Precognitives
Psionic Precognitives, otherwise known as Precogs, have the ability to see future events. It is speculated that these visions are only of possible futures, and may shift constently.
Illusionist
Psionic Illusionists have the ability to project unreal visuals or attitudes. However, the quality of these illusions is generally poor, appearing as a holographic, monochromatic image.
be good or bad the worlds fate is in your hand.
be mutant x member underground or safehouse good
or a
strand or links member of evil or Gabriel Ashlocke,
be any evil gsa or manson eckheart
all mutant that have four powers a the same time risk death in 30-35years if gene strutrue is not fix also know as mutant 1.0.
Originally posted by The Force
Thanks Ush 👆 but i've got one more that i need to put out there...IT's called [B]Magnaminity
(dont ask me what it means, i just thin the name sounds cool anyway, this is a Matrix/DBZ fighting style kind of game, and here's the storyline...Basically this takes place in modern times, and we're 7th through 12th grade students, but what makes us unique is that we got a huge amount of power locked inside us (about a super saiyans amount, i guess) and we don't know that we have this power but one alien race does, because if you haven't guessed it, they have a time machine, and we are the cause of their extinction. So now that they know this there goign to try and destroy us, but since were young they would rather see how strong we are now so they end up kidnapping our families, and they leave ransom notes, telling us where to be at what time and what place. And most of us are scattered around the U.S. so of course it would take us a long time to get to a unnamed island of the coast of Hawaii. Any the day after we get our ransom notes, one man (entity) visits all of us at the same time! to unlock our powers, once there unlock and we get used to them then we all head towards the island, were the portal awaits.
Sorry that was so chopped up and stuff, but is anyone intrested, if you got any questions just pm me 👆 [/B]
If you can give some limits on powers, and more what sort of thing happens at this island, I'd be up for it.
Ush is this ok or needs work.i'am open to all ideas to get poeple to join so any body tell me what you think.
hello any one. ok mutant x is just like x-men just some man turn us into mutants befor we were born i know it's crazy but he was messing with the moms and dads dna and when they had (you know)the genes fromed one person that has mutant powers.these mutants are about 35-1 month old untill we stop geneomix .sorry i though it was geneomax but it not.mostly 1.0's ,Moleculars , and Elementals have mix powers. not all 1.0's are bad.
NOW YOU CAN MAKE YOUR OWN MUTANT.i know i sould't use caps but it away to get y'all to help me on this.Breenan,Jesse,Adam,Lexa,Ashlock,Eckheart are still open to be played. it's just like a the real world ever thing is the same.just we have powers and are being hunted down by geneomix the company that let Adom make us.
Originally posted by Trickster
If you can give some limits on powers, and more what sort of thing happens at this island, I'd be up for it.
basically the limit on power for each of us is like is i or you or any body else put our hand on a redwood, without trying to hard we could end up pushing it over, also, on the energy thing, you can practically blast things with it.
But all in all our powers are just like in DBZ, cept' not as lame 👆 j/k,
oh and the island is just a place where we all meet up then head through the portal to their homeplanet.
anything else?