Primitive Screwhead
Bullsh*tt!
I actually went back and read the thread all the way through. I find it interesting that those in the minority don't really give clear rationale as to why they feel that GC is considered worst console ever. Moreover, I find it funny that in most instances, only the most recent consoles are even brought into the discussion.... I wonder if that is because some people were just too young to actually have played some of the older systems. This is what I think should be considered when determining the success/failure of a console:
1. Hardware Capacity and Innovation... does the given system make efficient use of the technology with respect to the time frame in which it was released? I would think that the GBA interactivity and the GBA player both we a couple of nice add-ons that not only gave current titles more playability, but enabled owners of old GBA and GB Color titles to play the same titles on a single system. Nice.
2. Game Library and Third Party Development... Both in terms or quality of games and quantity released. On quantity alone, Virtual Boy would be the hands down winner. Nintendo has always succeeded in their hardware from a first-party standpoint, and Gamecube is no exception. On the whole, Gamecube probably had better first-party support than Microsoft did during this round.
3. Longevity in the Marketplace... All three current consoles are still selling units at respectable levels. Try comparing that against the likes of Atari and Panasonic/GoldStar's systems about twelve years back.
I don't think either of those were able to get three strong years of sales, let alone the four or five that these current systems will. And Nintendo's ability to continuously lower their system price point more aggressively than Sony and Microsoft will allow them to probably extend the system lifespan that much longer than the other two.
4. Ergonomics and User Compatibility... As awkward as the Gamecube controller is compared to other standard controller fare, are they really worse than the layout of the Nokia N-Gage or Nintendo's Virtual Boy? Don't think so. And as for the "kiddie" aspect of the system? I'll address that under here as well... there are enough titles in the current library to appeal to an older demographic, but as the system is geared toward younger players (always has, I will agree)... the GameCube has definitely succeeded in maintaining its image while trying to reach out to older players as well.
So, GC haters... exactly what do you attribute to the Cube as the reason for its failure that eclipses all other systems ever developed? I challenge you (especially the initiator of this thread, who never even gave reason to their posting this in the first place).