Yes, no secrets, you will be being constantly updated of your opponent's actions.
Actually, whilst I was interested in splitting the gun nuts just like the sword nuts, as everyone has been made using the same system and all skilsl are being tested here I have no particular problem with the splits on either side so long as the Captains are ok with it.
NOTE- just made a couple of quick updates to the Paths. Some powers are still on a price watch, and may become more expensive soon. Some more powers may also become ones that if you use more than once a round they become less accurate- moves that are predictable if used too much in a short period of time.
Also specified that you cannot use more than two powers at once, one to attack and one modifier, if you know any powers that modify.
Ok then... (crosses fingers). Here we go!
SIMULATION HAS STARTED!
Each team, you are now in your alcoves, Team A at the north side of the 'world', Team B at the south. The building in between you. To remind you, you must get through the building, take the flag from the middle, and get it to the OTHER side's starting alcove. Conflict is inevitable.
A further reminder that it takes two rounds- eight actions- to go around the building to the side where the other team as, ehcne anyone who does that will have to take a back seat for a little bit.
Any conflicts in strategy will be resolved by the team leader. Nothing will OBLIGE you to listen to him; the lesson about team work should be learned by its intrinsic value, not by aritifiical penalty.
For my part, I will be testing how the action and round system works under on-line circujstances with people, supposdly taking simultaneous actions, on at entirely different parts of the day. Bear with me if there are any problems.
Please proceed.