No, actually, here you will keep fighting until you drop. At 25 you are wounded, at 35 or more I start making rolls every time you are hit to see if you have fallen- badly wounded, or dead, or what-not.
I won't make checks to see if you actually die, of course. As soon as you drop (35 or more wounds and fail the roll), you are out the sim.
alright, i want Burn, Cloud and Castor to enter the building, take out the guards as fast as possible, then move into the next room and start on the SWAT. As for me and Ares, we will move around the building and take Fire and Rade out, then proceed into the back of the building.
Note: it is funny, that, although i have the two gunners, my team also has the lowest Strength, MA, we have even speed, but i have the highest guns avg. THIS is going to be interesting...i dont worry about the mundanes, i worry about the other team...Also, if you haven't already, i suggest making a word doc. of your stats and your paths/guns and printing it out, so you have it in front of you...when im fighting, it really helps to see it all right there. And, if anyone has a better idea as to how to approach this scenario, PM me, cause, although i have gone through many scenarios in my head, i think i found the best one, but i may be overlooking something.
(incidentally, to prevent people just continually changing plans to plans to the point where nothing actually HAPPENS, there is a point where I will simply start the rounds and there will be an impetus to get moving)
(Hey, I just had terrible deja vu writing that. Did anything like this happen before, RP vets?)
(I think my character was solid MA wise, Guns was secondary for him I believe, so I dont think MA will be a problem for him)
He looks around through his black sunglasses, then he pulls out a silver pistol and examines it checking to make sure he has enough clips then he puts it away. Smiling he looks to his team leader.
"Tell me where to go, and Ill do my job..."