Prince of Persia

Started by Neo Darkhalen6 pages

Originally posted by Morridini
I got this game for my birthday and just completed it.

I reallyenjoyed the game, a passable story, amazing graphics and jawdropping animations, especialy in some of the longer combos. I can however see whree the complainst come from, the game was kinda too easy, especialy the acrobatics. This was the only game I've played where I could play for any lenght of time with one hand.

As for replayability, I've seen everything, gotten the whole story, but I dont doubt I one day down the line would liek to return to just experience the combat and acrobatics again. Most games however have Achievments I might return to the game for, however I now got 1000/1000 Gamerscore after only one playthrough, which is something else I've never seen before.

I've seen many people with 1000/1000g on Prince of Persia, it's not hard to get on one playthrough, their's a glitch as well that helps get a few of them.

I have 1140g on Prince of Persia but I also have the epilogue pack.

It's a fun game, not as good as sands of time, the puzzles are simplistic it's fairly linear and the combat is god awful, however I find the visuals and character development to be something that keeps on drawing me back.

In many ways the combat system would be rather good, relying as it does on visual cues and timing that worksd better than many similar attempts I have seen.

The problem is, is that it is completely pointless. You can't lose, there's no stake, there's no reward for being any good at it. Just hammer one button repeatedly and you will eventually win, and it takes barely more effort than that to win quickly. Which makes 90% of the system redundant.

Originally posted by Ushgarak
In many ways the combat system would be rather good, relying as it does on visual cues and timing that worksd better than many similar attempts I have seen.

The problem is, is that it is completely pointless. You can't lose, there's no stake, there's no reward for being any good at it. Just hammer one button repeatedly and you will eventually win, and it takes barely more effort than that to win quickly. Which makes 90% of the system redundant.

Also the fact it tells you when to block ruins any of that own independent work, if you know what I mean, it's like the game is telling you how to beat your opponent without letting you figure out your own way, also I tend not to block as blocking leads to the enemy just restlessly spamming it's attack until you reach the edge of the arena and then you have to spam the x button repeatedly. Also most of the time in order to hit your opponent you have to use Elika to "break" them as it were they always seem to dodge the sword attacks.

Oh and I miss the old Sands of time Princes acrobatic skills that linked into a seamless flow of combat so you jump from a wall slice down an opponent the somersault backwards and lunge thrust for the final blow, it hardly seems like you can do that much with the new Prince.

SoT had enough problems with its own in combat. It was easy to rebound off a wall into an instant death drop.

In the version I played it only queued me when to block when somethign new was happening (like a new immunity), else I had to watch what was going on.

I found the Sands of Time trilogy's combat to be grossly overrated. At it's best, it was just a shallower version of what DMC3 and Ninja Gaiden perfected to the highet degree. Enemies died far too quickly to even bother using the larger combos on, the platforming within the combat was just short of useless, and the speeed kills in TTT were some of the weakest QTEs I had ever come across that generation, not to mention that they kind of killed the point of "free-form combat" what with the only enemies in the game being primarily subject to speed kills. This PoP takes a drastically differnt take on combat, but executes it to a much higher degree. If anything, it's more free-form than the SoT trilogy, with QTEs that are actually worth pulling off, combos that are not only more original but more visceral, versatile, and satisfying, and it's only flaw is that there just wasn't much of it.

I won't go into specifics of how much I find this game trounces the SoT trilogy in platforming. I'll also say that I hope the Prince in this one isn't degraded across sequels the same way SoT Prince was from a relatively original, somewhat naive and snarky character, to a pissy-type emo and then inexplicably to a pussy-type emo.

The Prince in this one is mainly a bunch of snarky teenaged one-liners though. No great shakes compared to the SoT Prince.

Nah, the New Prince actually philosophises and has great conversations in this one. Old Prince has about two sentences per sequence or convo.

New Prince is a much more interesting character than Old P.

I don't really call that meandering nonsense 'philosophising' myself.
Meanwhile, in Sands of Time there was a very regular monologue sequence from the prince that was constantly amusing (conspicuously absent fronm the two sequels).

The new Prince really is just a mish-mash of cliche.

Originally posted by Darth Exodus

New Prince is a much more interesting character than Old P.

Absolutely incorrect. Going for the cliche' mysterious past does not make someone interesting. I think I might actually agree with Ush this time...

Originally posted by Ushgarak
SoT had enough problems with its own in combat. It was easy to rebound off a wall into an instant death drop.

In the version I played it only queued me when to block when somethign new was happening (like a new immunity), else I had to watch what was going on.

In Sands of Time itself I could never get the damn wall rebound move timed right (and the rare times I did do it, the bad guys had moved away. Bastards). Now, in WW and Two Thrones...I was accidentally diving off of ledges all the time without even trying to do that stupid move.

And I found the combat annoying but it was mostly because of one of the buttons on my 360 controller sticking. Trying to fight the Warrior when the X button won't respond half the time...yeah. That was rather frustrating.

I like the old Prince better, but I still liked this one a lot. And I'd probably say that I like Elika more than I did Farah...though I'd be biased, because they totally copied me there and Elika is basically Mei 😛

Originally posted by Peach

I like the old Prince better,

Well I'm glad there is something we can agree about. 🙂

Originally posted by Peach
In Sands of Time itself I could never get the damn wall rebound move timed right (and the rare times I did do it, the bad guys had moved away. Bastards). Now, in WW and Two Thrones...I was accidentally diving off of ledges all the time without even trying to do that stupid move.

And I found the combat annoying but it was mostly because of one of the buttons on my 360 controller sticking. Trying to fight the Warrior when the X button won't respond half the time...yeah. That was rather frustrating.

I like the old Prince better, but I still liked this one a lot. And I'd probably say that I like Elika more than I did Farah...though I'd be biased, because they totally copied me there and Elika is basically Mei 😛

I do like Elika more then Farah, and I also like SoT prince more then this new one, thank god you can change the Prince's skin to that of SoT's version. The new Prince feels much better when he's in alternate skins.

Just started playing this game and I love it. As creepy as it may sound I fear I may be developing a crush on Elika.

She's awesome. The Prince is a jerk but I like playing as a jerk rofl.

The game was beautiful to look at, brilliant art design and all that, but I had trouble getting into it. Should give it another try.

Originally posted by Zack Fair
Just started playing this game and I love it. As creepy as it may sound I fear I may be developing a crush on Elika.

She's awesome. The Prince is a jerk but I like playing as a jerk rofl.

She's...cute 😐

Eh, I'd rather play as a jerk with a rationally philosophical outlook on life than a tastelessly generic tough-guy turned painfully generic emo, which was the biggest fault with SoT Prince's characterization as per the sequels. That, and to go off topic, I could care less about accents or lack thereof when the voice acting is downright superior as is the case with this game compared to subsequent SoT games; you cannot tell me that Kaileena doesn't sound like a generic Night Elf in The Two Thrones. That's not to say that SoT Prince's voice overs Yuri Lowenthal and Robin Atkin Downes are bad VAs at all, they're plenty good--Nolan North is just top-tier imho, if underused.

Really, the Prince was excellent in SoT. He was nearly as good in T2T, especially with the Dark Prince for dialogue. It was only in WW that his characterization faltered.

That said, I prefer this Prince. His carefree attitude belies a deep personal sense of honor and right that you discover if you spend enough time listening to the game's excellent dialogues.

I like talking to Elika.

Originally posted by General Kaliero
Really, the Prince was excellent in SoT. He was nearly as good in T2T, especially with the Dark Prince for dialogue. It was only in WW that his characterization faltered.

That said, I prefer this Prince. His carefree attitude belies a deep personal sense of honor and right that you discover if you spend enough time listening to the game's excellent dialogues.

The Dark Prince was a hindrance imho. Even the concept that involves how he transforms is practically undeveloped to the point that the second persona talking inside him was a pointless move; the Prince maintaining his sense of self kinda destroys the point of a second personality taking him over. It ends up just making it seem like a really severe case of scizophrenia. Not to mention the form looked friggin' stupid.

The best thing to come out of the Dark Prince was "Blue? That's not my favorite color..."

Originally posted by Ushgarak
I don't really call that meandering nonsense 'philosophising' myself.
Meanwhile, in Sands of Time there was a very regular monologue sequence from the prince that was constantly amusing (conspicuously absent fronm the two sequels).

The new Prince really is just a mish-mash of cliche.

Not even. Try actually paying more attention to it and you see that over 80% of what he says to Elika is a form of his own philosophy based on how he came to discover it based on how he lived his life. Bad things happened to him in his life, but he doesn't complain about it, and he doesn't try to foget about it like it never happened either. He lets himself learn to be wiser from it while not letting it hinder who he is.

The old Prince was just a random stereotype to the lowest degree per sequel.

Originally posted by First_Tsurugi06
The Dark Prince was a hindrance imho. Even the concept that involves how he transforms is practically undeveloped to the point that the second persona talking inside him was a pointless move; the Prince maintaining his sense of self kinda destroys the point of a second personality taking him over. It ends up just making it seem like a really severe case of scizophrenia. Not to mention the form looked friggin' stupid.

The best thing to come out of the Dark Prince was "Blue? That's not my favorite color..."

Not even. Try actually paying more attention to it and you see that over 80% of what he says to Elika is a form of his own philosophy based on how he came to discover it based on how he lived his life. Bad things happened to him in his life, but he doesn't complain about it, and he doesn't try to foget about it like it never happened either. He lets himself learn to be wiser from it while not letting it hinder who he is.

The old Prince was just a random stereotype to the lowest degree per sequel.


I loved the move, because it's the only thing that makes me take Warrior Within seriously.

The Prince is a happy guy. Confident, witty, and able to back himself up on it. That's the Prince you see in Sands of Time.

Fast forward to Warrior Within. He's been hunted by the Dahaka for a long while now (I forget if it's months or years), because he did what he thought was right. He's not able to stop it, only to run, never with much rest. He's going to change to reflect that. He becomes darker, more serious. No time, no reason to crack jokes, or show mercy. This is the Prince of Warrior Within.

Then, The Two Thrones. The Prince has defeated the Dahaka, and saved Kaileena. Things are looking good. He returns to his old, happier self. Then, the Vizier attacks, Kaileena is killed, the Prince is infected with the Sands. Since the Sands seem to have an affinity for darker things and warlike qualities, they give voice to the same impulses that he succumbed to in WW. The Dark Prince is, literally, the Prince's dark side, the way he was in WW, selfish and merciless.

This way, the Prince can see his dark side for what it is, and reject that part of himself. Which is part of what T2T is about; recognizing and pushing away your darker half.

tHE pRINCE SEEMED LIKE HIS OLD SELF WHEN HE MET THE ARCHER WOMAN AGAIN. i LIKED IT!