USH'S MATRIX GAME: FIRST ASSIGNMENT- 'Codecracker'

Started by Ushgarak33 pages

Ok, Burn, you can move and fire as your main action, and the other shot at a Coppertop is a Very Fast action and so happens pretty much at the same time...

You roll -3 and plus 3, for 12 and 18. You needed a 9 to hit, so that first hit is at +3, +5 for three bullets from a Deagle, +7 due to your Coppertop... oooh...

The two cops are blown away.

The guy has finishes his cartwheel. Now, he throws his current gun up into the air, arcing to the left. He then drops and rolls under the next car as the cops fire again. He fires six bursts from the gun, two each at three cops, blowing two away. He then fires again, firing four bursts, two each at two, blowing away another two. He discards the gun as he rolls

Finished rolling under the car, he jumps to his feet, catches the gun he orginally threw, and fires another six bursts at three targets, dropping all 3.

Three attacks on Coppertops in ine action, Burn... guess what this guy has? You are almost in love...

Shit! You are being fired at! Three bullets coming from your left...

geuss what?
Willow step and can i shoot because of mater coppertop?
if so 3 at the bastard who shot me

Okidokey, I'll allow that... you turn and fire your last bullets at your assailant, rolling -2.

Agent performs: Bullet dodge

The Agent's body blurs and twists to the side and your bullets go clear.

(Agent gains no exertion)

He smirks...

Agent rolls +1- a miss. The bullets explode on the wall behind you, Burn.

Burn- the phrase rhymes with Clucking Bell...

yea,
oooohhh boy!
hmm what can i do? what can i do?
oh yea
RUN LIKE HELL!!!!!!!!!!
im just gonna screw the guards and take off as fast as unhumany possible

(note the bullet dodge agent power)

Ok, the Agent acts first..

Oh... did I not mention that Agents ALWAYS act before players? Guess I better had now!

However, at this point I will say you move at the same time. The Agent chases you, running bodily over a car as he does so (crushing the top), firing another three bullets.

Bullet dodge will now be added to the intelligence thread.

thanks for telling me now

willow step

Are you sure you mean Willow Step, Burn? That's for use against multiple attackers...

(btw, that useful fact about Agents has also now been added. Live and learn! Or learn a little and then die, that's the normal 'learning curve'...)

Agent rolls -1; a miss. Bulleta sail past you, Burn... you are about four actions from Fire and Ares.

But they are already leaving as this round starts. To delay for you could be fatal and it is unclear if they could help...

I'll tell you right now, the Agent is shooting again... your action?

oh i forgot about shell of turtle.
gonna use that,
i wanna whip out my cell as im running as fast as possible to call up fire to have him wait for me
"HEY, HOLD UP< IM BEING CHACHED BY A F*CKIN AGENT! HELP!"

Well, thing is here that I am 'advancing' you a considerable number of actions. Technically I should wait and start the combat when everyone is ready but this is too much fun!

If Fire delays to pick you up, that is at LEAST a round (five actions) linger the entire Snatch team will have to wait for a ride out of there. That will most likely kill them. Unless people form another resuce plan for the, VERY quickly...

You throw yourself into a roll as the Agent fires two more bullets.

Agent rolls -2; a miss. The bullets blow chunks out of the ground.

The Agent now simply throws his gun away and dashes forwards to engage you in combat, Burn. He throws himself forwards from a car bonnet and lands in front of you.

Agent Performs: Pose (?)

First of all, though, he waggles his finger in front of you, in stern reproof.

He then adopts a boxing style, aiming a jabbing (punch) towards your head.

ok what the hell did that do,
am i in combat mode,
i wanna flee but with teh 2 spare actions i wanna fire 1 bullet ber action

Two spare actions? That's only if firing at Coppertops, Burn!

Action check- you are indeed in combat. Your action will take place after his attack and that needs a defence.

I then need confirmation that you intend to flee, with the danger of a free attack that entails.

"Shit, Agent!" Ares says, spotting Burn and the Agent. Ares drives his car lightning fast AT the Agent, once he pulls out.

Well, first of all, Ares, as you and Fire paid no attention to the gunfire that I described, you don;t really notice anything wrong until you have freed the car. Which is about... now!

Ok, the Agent is in the opposite direction to the way Fire is telling you to go. What is your call?

"Damn..." Ares says. He pulls out his Desert Eagle and fires three shots at the Agent.

"Burn, run for it!"

In fact, I believe Fire wants to drive, Ares. In which case, you get one action to fire at the Agent was you drive away UNESS Fire changes his mind...

Ares, you roll +2.

Agent performs: Bullet Dodge

Just as he makes his jab at you, Burn, the Agent blurs and twists twice to dodge two bullets. You see him smiling as he does so.

Agent gains an exertion.

That does not stop his attack.

"Goddam, I hate Agents! Always got that stupid grin..." Ares seeths, and drives towards the train.

who gives a shit, save me!

ok can i get in a nearby car?

i must do foxes retreat!

If you try to get in a car, the Agent will likely rip off the door and pummel you...

Ares fires a few more shots at the Agent, 2 shots.

You desperately fall back, flipping away...

Agent rolls +1- a miss. His jab goes over your head as you dodge away.

Your move!

Ares, if Fire is driving away you are in no position to shoot any more.