USH'S MATRIX GAME: FIRST ASSIGNMENT- 'Codecracker'

Started by SpikeSpiegel33 pages

Yeah, I'll run too, I'll run like there's no tomorrow.

As you pile off the train, leaving baffled travellers behind, you become aware of the roar of engines behind you, as 5 4x4 jeeps, with assault rifle armed men, start to come your way...

Ok, now is when we switch into combat time, and if you have not done this before, you might want to check the game rules again, or talk to me, or talk to some of the players who did the Training Mission.

We start midway through the first round, not long before Burn gets punched.

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STATE OF PLAY AT START OF: First round, third action

Airport Area between Train and Carpark

Coeus: 15/0/0
Heph: 15/0/0
Rade: 10/0/0
Celsius: 13/0/0
Cloud: 10/0/0
Castor: 15/0/0

5 vehicles each carrying one driver and three assault rifle armed bad guys

Lobby

San 10/0/0
Mors 11/0/0

Outside Lobby

Burn 7/0/2
Agent ?/0/0

Car Park

Virus 10/0/0
Fire 15/0/0
Ares 6/0/0

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In this action, the Agent jumps over the car, shooting at Burn as he pursues him, and Fire and Ares start to pull the car out of its obstruction.

I assume most the guys from the train will be running like hell but if you have any other ideas let me know...

nope..running sounds perfect

*I run towards the lobby."

(Rade, u carying any guns? Cuz Burn is gonna need help.)

Ok, just running, it would take three rounds to get to the fence between you and the car park. Not good.

Fire and Ares can get there in ONE round- which is why I was saying that you guys would appreciate it if they went your way...

No, Rade isn't armed, Celsius- none of you are! That's kindas the problem.

Burn will need help. He cant take an agenl alone.

I am not pretending his position is good.

Ok, moving on...

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STATE OF PLAY AT START OF: First round, fourth action

Airport Area between Train and Carpark

Coeus: 15/0/0
Heph: 15/0/0
Rade: 10/0/0
Celsius: 13/0/0
Cloud: 10/0/0
Castor: 15/0/0

5 vehicles each carrying one driver and three assault rifle armed bad guys

Lobby

San 10/0/0
Mors 11/0/0

Outside Lobby

Burn 6/0/3
Agent ?/0/0

Car Park

Virus 10/0/0
Fire 15/0/0
Ares 6/0/0

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Ok, in this action, Burn rolls forwards with Shell of the Turtle, avoiding the last shots from the Agent. Fire and Ares free the car and spot Burn in trouble.

Ok, runners- this turn the jeeps are closing into firing range. You have fifteen shooters firing right now!

well..i don't see many solutions besides simply running

A defence, Rade?

Drives like a f*cking mad man to get there as fast as possible

"Ares call Mors and San tell em to help out Burn, GET YOUR GUNS READY, even your spares the others will need them"

(So theres a bunch of SUV's chasing us?)

eek..didn't know i need one yet..well....WALK OF A THOUSAND STEPS for this round, to enhance my regular dodges...

Oooh, a but late in the day, but as I started the round late I will allow it.

Ok, your defences are now better, Rade, but what acually are they? There are six of you and fifteen shooters...

Celsius, yup...

WILLOW STEP I thought this was supposed to be a simple first mission...

Noted. And I lied.

A defence? Against 5 SUV's when I have no gun? No thanks. I'll run. 😛

This is where knowing the system helps, Celsius. When those guys fire at you, you'll need to declare your defence.

does vertical dodge work? like continuing my run except i do it on the walls, and stuff 😛....
if not..willow step.

I just corrected Burn's exertion level- due to those extra Coppertop shooting actions he took earlier. That combined with his dodges is not good news.