"Damn..." Heph says, trying to wipe up some of the Captain's blood. "He'll be alright, but he's not going in with us unfortunately." Heph grimaces after doing what he can to help Ariadne with the patch up, and gets in the chair.
Seraph-style shades, mobile phone, my red trenchcoat and gi, bandanna. No guns this time, I don't use them. Pickpocket program. And I'll position myself on the rail pickpocket position.
You can have the fake id, though you don't quite look the part and as your plan does not involve sneaking in anywhere I doubt it is needed. And Burn by all means take the cd player (so long as you don't try and hide it for some reason...) just I thought it might wind up Fire!
Ok, folks, let's get this show on the road! Anyone still got to do loadout, tell me when you get posting...
Ten minutes later
The crewe from the Shez pull up in the car park. At this point, Shez and Percy crew alike may greet each other.
The Courier's flight is due in... ooh... about two minutes ago.
Ok people, get going. Right now you are all in the car park; get to yuor positionsm, work as a team, and DO NOT FORGET TO CALL THE OPERATOR to help you if need be. The Percy operator is also covering the scenario; technically any of you can call either operator but it is more normal to call your own.
Good luck!
Castor leaves the car and walks into the airport,buying his ticket and passing easily through the security checks as he has no weapons. He goes trhough the Railway and then moves to his position near the Terminal where it is quite busy. He can see people moving from the gates and hopes the courier has not gotten to far away.
He opens his phone.
"Operator? Have you located the couriers gate?"
Sorry i'm so late in posting...i just need the shades, wallet, and cell...
*pulls out phone as he starts walking towards the ticket counter* Ariadne, get me a map of this airport, i need to know where i'm going and where the courier is gonna travel...plus, my ticket needs to be somewhere close the the terminal, otherwise it might look suspiscious if my ticket says i'm on the left of the airport and i turn right...
*turns to team* Alright, people, lets get in there and get this party started...and don't forget to look at the maps, they are there for a reason(i'm assuming the map would be loaded into our memory, or what...?)
oh, btw, after about 2:30 my time tomorrow, i'm not sure how much i will be able to post, cause i'm going home for Thanksgiving...i'll be back sunday for sure, but i dont know if i will be able to post hardly at all between then, although i'm sure i will, i'm just making sure you dont, like, stop the game because of me...Ush, if you have to get the game going, assume i do something, if need be...
I am afraid not, Cloud! Not looking stylish as a rebel is like a Jedi not bringing his lightsabre.
"I wouldn;t worry," says Ariadne. "Their probably just bodyguards as a precaution. If you do the switch without anyone seeing then they make no difference.
"I have those plans for you."
(Ariadne can talk you through the layout)
This is a map of the vulnerable ares for the Courier. The top half is the Terminal area, the bottom half is the main building area.
A- this way leads to the departure lounge, lobby etc. You'll be coming from this way, but once the Courier gets past this point the game is up.
B- Customs. As a diplomatic guy on an internal flight, the Courier is unlikely to tarry here.
C- Duty free area
D- Baggage Reclaim
E- Station- here is where the Courier will disembark having taken the train, and where you will need to catch it to get to the Terminal.
F- Station, on the terminal side
G- Terminal 4 gates, as numbered.