(Not if a couple of you cover the rest of us with a barrage of fire, whilke we run in and take them close range hand to hand. It'll have its risks, but I think its better then sitting there praying to hit somethig.
Theres some in cover behind the bar, itll be harder to hit those, so its better to take em out hand to hand.)
Celsius, with all due irony, you now roll +6 and +7 for an 18 and a 19! Both your targets are cut down- good use of your final rounds!
Ares, you open fire. You roll +5 and -4, one disappointing miss and one hit for 18- enough to blow the last unhit guy away...
As Ares used only one of three available Very Fast actions, he again loses two exertion.
Bad guys are reloading this action folks, so you get a breather.
Upstairs...
Cloud, dumb as it may sound for me to say, but the best way to beat Blocks is to not miss. Their capacity for Blocking is also not infinite.
Their attacks come in, but at -2 and -3, you are not worried, and fend them off easily.
Heph, you did not specify how much you wanted to Shield, so I have made it enough for the Bite this action and one next action as well. But this means you managed to slide much of yourself out the way of that blow at the last moment! Your damage goes down to 9.
Ok, you slash at Zuban again! Ouch, -10? You stab something you THINK is an important part of him... only to find you just ran through a cookbook he keeps in his jacket. This enrages him even more, as he swings at you again! Zuban rolls evens. Close... it whirls inches away from your face, Heph!
Mors, Knifeman dodges. You roll evens, for a 13 which misses as he slides out the way! He strikes back... He rolls evens as well. A miss! You parry his attack and riposte at once... this time he does not dodge. Oh dear! At -10, he does not need to. You are about to riposte, Mors, when the backswing from Zuban's mace nearly goes into you. Shit! You duck, but your attack goes nowhere...
Oooh, I see our Martial Arts fighters are running low on focus this action! Just one more until the refresh...
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STATE OF PLAY AT START OF: Third round, fifth action
BATTLE ONE: LOWER LEVELS
Restaurant centre fish tanks
San: 10/20/0 (in cover behind pillar)
Burn: 7/12/1
Ares: 6/20/0
Rade: 10/10/0
Celsius: 13/3/0 (in cover behind table)
Castor: 12/14/-1
Barbarossa 10/0/0
Restaurant east side bar
1 goon with uzi, in cover behind bar Hit (5)
3 goons likewise Hit (3)
Coeus: 12/24/0
Fire: 14/28/0 (in cover behind over side of bar)
--
BATTLE TWO: UPPER LEVELS
Crossroads room
Zuban: -/8/2
Knifeman: ?/13/2
Heph: 1/9/2
Mors: 1/28/-1
Eastern room
(The Go Twins)
Go-Yu (?/0/1)
Go-Ya (?/5/0)
Cloud: 3/22/0
Currently owed actions: Castor (2), Rade (1)
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Rade, I fired as you requested but that was a banked action; so I still need two moves from you!
Ok, Celsius, you charge over and attack. The 4 goons get a free attack on you then, which I shall assume you Willow Step.
Gah... two hits I am showing here, Celsius! You take six damage on your way in!
Annoyed, you vault the bar and grapple with one for his gun. You roll -4, which is pretty damn clumsy! Luckily, though, that attack gets +1 to hit, so despite his struggles, you force the gun out of his hand and smash him with it!- hitting him with enough force to knock him Out! Neat. You can keep that uzi- it has six bursts left.
Okidokey. I completely lost track of how much you fired, San, because I mis-labelled what you were carrying. So if I make these your last shots before you load your final clips, is that ok?
You roll evens. Not good enough- your shots merely slice through the bar and nothing else.
You are having a lot of trouble with cover, San. But for future reference, with so many of them dead they cannot cover the entire bar. You could cault the bar at an undefended point and shoot at them without the cover penalty- worth noting. Cover can nearly always be gotten around with effort.