I am afraid if you wait around not doing much then banked actions vanish- they are meant to represent what you were doing when you were not here to post, not you suddenly moving at three times normal speed after doing nothing for a while.
"Various rooms and a kitchen," says Ariadne. "The Kitchen has good cover. That's through the southern door. The other leads to corridors. But get a move on!"
Ok, everyone who did not take an action that round I have moved over as close to the doors as they can get. I moved San as well, though she must exert to do so.
Coeus and Castor, you come into a short intervening corridor that both doors in the Restaurant lead to- you come out in the South End, the other door at the North end. It is an exertion to move between the two. At the North end is another door eastwards. At the south end, it carries on into a short corridor beyond which is the Kitchen. Again, a max of two people at a time through either door or short corridor.
Upstairs, Cloud slashes at Go-Ya, who dodges. +1 for 15- a hit! 3 damage to Go-Ya, as you nick him... their strikes back this turn are appalling, and you are safe. Feeling a bit better too...
Mors and Heph we shall have to bank.
Round over! Focus refreshes.
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STATE OF PLAY AT START OF: Fourth round, first action
BATTLE ONE: LOWER LEVELS
Restaurant east side bar
Fire: 15/28/0
Celsius: 13/9/0
Rade: 10/10/0
Burn: 8/12/1
Ares: 6/20/0
Barbarossa 10/0/0
San: 10/20/1
Intervening Corridor
Castor: 12/14/-1 (south end)
Coeus: 15/24/0 (south end)
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BATTLE TWO: UPPER LEVELS
Crossroads room
Zuban: -/8/2
Knifeman: ?/13/2
Heph: 1/9/2
Mors: 1/28/-1
Eastern room
(The Go Twins)
Go-Yu (?/0/1)
Go-Ya (?/8/1)
Cloud: 15/22/0
Currently owed actions: Mors (1), Heph (1)
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Mors and Heph, you are owed an action (attack and defence), then for your second action (this one now) rememeber your focus refreshes. And a second defence, of course.