USH'S MATRIX GAME: SECOND ASSIGNMENT: 'Ghost Hunt'

Started by Dexx87 pages

attack: KICK OF THE GRASSHOPPER on the goon

Alrighty then, if i can get close to one of them I want to use laughter of the fox.

Ok, I shall move things on even though we have a few non-posters... none of the Goons are in a position to fire! The disarmed ones draw cudgels.

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STATE OF PLAY AT START OF: Fifth round, third action

BATTLE ONE: LOWER LEVELS

Kitchen

Castor: 12/23/0 (in cover behind oven)
Rade: 8/10/1
Coeus: 15/28/0
San: 10/20/2
Celsius: 8/15/4 (exerted)
Ares: 6/20/0 (on table)
Burn: 8/18/2
Barbarossa 10/0/0
Fire: 15/28/0

1 Elite goon with cudgel (in good cover behind ovens etc.) Hit (2)
1 likewise Hit (4) with cudgel
1 likewise with Assault Rifle Hit (5)

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BATTLE TWO: UPPER LEVELS

Crossroads room

Zuban: -/29/0
Knifeman: ?/28/0

Heph: 10/9/3
Mors: 8/41/3

Eastern room

(The Go Twins)
Go-Yu (?/0/1)
Go-Ya (?/22/3)

Cloud: 11/33/0

Currently Owed Actions: Barbarossa (2), San (1), Fire (1), Coeus (1), Heph (1), Mors (1), Ares (1), Burn (1)

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As is now traditional, we need two moves and defences from Heph and Mors.

Rade performs his Kick. Rade rolls +4- nice! That is an 17, a Hit for another four- and this guy falls!

And now, Castor runs into the attack, though you didn't give me a defence to use Castor (and you don't have Natural Order...). I will kindly assume a dodge. He rolls +2 for a total of 15- JUST a miss! You close in and perform your Laughter attack... you roll -2, a poor strike if you were trying to damage but just what you needed here! You twist the gun out of his hand, reverse it, and unload the two remaining bursts into him!

That rolled as if it had hit by 4, plus an extra one for the two bursts, so a hit for 5. That's enough to blopw that one- the one San was fighting- away...

That leaves just one of these guys left!

Okay, I'd like Kick of the Grasshopper modified with Hands without Shadow on the guy who's hit for 5 (or 4, whichever was the one that Castor didn't take out...)

defense, as always, Willow Step (unless only 1 attacks, then basic dodge)

The Hands Without Shadow is a GREAT idea- very effective on Mundanes who have no other Defensive options. With only one attacker left, TM, more than one was unlikely!

You roll +2 for a 16- a Hit by 6, as he cannot dodge. The Armour makes that a Hit by 4 but that's still enough to take out the last one, especially with that Kick having a Killing Power of 3!. Nice one San!

Kitchen is clear, folks! You have a door to the North of you.

Alright, Ares uses his banked action to get there and this action to go in the door.

Ok, only two at a time through that door, so who else?

*taps foot impatiently*

Bank mmy next attack to finissh off that good with a strike of the snake. Unless he is already dead, then I'll empty my rifle in to the nearest goon, Willow Step.

No goons- pay attention, 007...

Yeah, go through the door with me! 😄

Heph takes his chances with the Predictableness of Lightning Fist and aims another nerve-shattering blow for Zuban's stomach.

Then a dodge.

Then a Sweep of the Grasshopper.

I'll join Ares through the door ^_^

...and now off for the night...

sorry,
I was away all day (Universal Studios Hollywood 🙂)
ok, pick up an assualt, and a clip
then out the door

okay..awesome downpour, on the two nearest targets to me.

I'll say it again, Rade...

"No goons- pay attention, 007..."

I reckon with the banked actions and San having acted this action (to take the last goon), Burn gets in ahead of San and so Burn and Ares go through first. I'll tell you where you are when the action updates...

Heph, very brave, a worthwhile risk if you ask me. Zuban will dodge.

oh! Ow! Ow ow ow! OWWWWWW!

Heph, this is your cinematic moment as you just rolled +10 for a final total of 24. Screaming in defiance you plant a strike directly into a nerve bundle. Zuban takes 18 damage! And he is impaired!

Unfortunately, this delays you just a little too long. Zuban's next strike rolls +6 for a total of 17- a hit! 12 damage to you, Hwph, not quite enough to knock you off your feet but a very nasty blow nonetheless! But you are not quite wounded yet!

That exerts you so you don't get the sweep. Zuban strikes again but a -3 doesn't cut it.

well...then rade starts heading towards the upper levels, WHILE looking around on the ground..to pick a weapon

Ok, moving on...

Ares and Burn (gaining an exertion for the clip picking), you burst through the door into the next room. You had better be quick off the draw, because there are ANOTHER six of these guys waiting for you! They are also in four points of ocover behind desks, draws and filing cabinets in this back offic.

There are stairs upwards here, and the other side of that blocked door from earlier.

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STATE OF PLAY AT START OF: Fifth round, fourth action

BATTLE ONE: LOWER LEVELS

Kitchen

Castor: 12/23/0
Rade: 8/10/0
Coeus: 15/28/0
San: 10/20/2
Celsius: 8/15/0
Barbarossa 10/0/0
Fire: 15/28/0

Back room

Ares: 6/20/0
Burn: 8/18/3

6 Elite goons with assault rifles in good cover behind draws and desks

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BATTLE TWO: UPPER LEVELS

Crossroads room

Zuban: -/47/0
Knifeman: ?/28/0

Heph: 10/20/3
Mors: 8/41/3

Eastern room

(The Go Twins)
Go-Yu (?/0/1)
Go-Ya (?/22/3)

Cloud: 11/33/0

Currently Owed Actions: Mors (2), Cloud (1)

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This time, I need two attacks and defences (or maybne four defences) from Cloud, and three attacks and defences from Mors! That fight is most likely over by now, we just do not know who won!
I guess because of the linear way people downstairs are doing things you will have to file through two at a time again- it would have been much better to have smashed down the blocked door and have two entries to this room.

Barbarossa says he wants to snag an assault rifle (and if he can) an extra clip.

and now we're off for school.

True, good fight all

BTW Vet's Check you're PM's I have an idea for next time