USH'S MATRIX GAME: SECOND ASSIGNMENT: 'Ghost Hunt'

Started by Fire87 pages

I Rush through the room towards the stairs

I use turtle shell to dodge any attack on me

Ok then! This must be the single biggest effort we have yet see, 12 focus blowing here guys!

You spin your sword faster, and faster, and faster, and faster, and strike! Ya will be doding all of your attacks as he does not like the look of those...

Your first strike is an evens, that is a miss as Ya desperately dodges to one side. And blocks your shot. Your second is -2, another miss as you strike again ridiculosuly fast, Ya using his block powers to get +3 dodge. Then Ya can only look in astonishment as you physically blur a 3rd stroke, getting close to Neo speed there.

+6 for an 18. Another six damage to Ya, who death checks. He rolls evens- a pass, but he is damn shaken... his strike back totally misses.

I hate dice!

It's less that, more that because of your wounds you are attacking with a skill of 12 now, Cloud. It's always going to be hard work.

"Heph when you've finished out there I could use some help in here"

(Hey ush, when this last back rom is clear will we we be anywhere near these guys? Cause They seemed overwhelemed a tad bit...kinda...I dont want anybody dying or anything, plus i wanna get on with the mission some time soon heh.)

You'll be pleased to know that the final Elite Goon in the back room is the final obstacle between you and the others.

Pleased Indeed....Once the next action comes this guy is toast...d3f

I am sure Ares or Burn will kill him, assuming they remember he is there.

Can I please stay alive until they reach us?

I am sure you will be fine...

You're not on 33 damage!

I've been on worse.

I want to enter the room and fire three bursts with the assault rifle at the remaining goon.

So noted.

ehh, I edited my post right when you posted...

Ok, time to move on. The last goon is still kinda shocked of being disarmed and all, so no attack from him.

Fire, you come up in the room to the west of thr crossroads room.

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STATE OF PLAY AT START OF: Sixth round, second action

Kitchen

Barbarossa 10/0/0

Back room

Ares: 6/28/0
Burn: 8/27/3
San: 10/20/2
Castor: 12/23/2
Celsius: 13/15/0
Rade: 10/10/0
Coeus: 15/28/0

1 goon Hit (4) and disarmed

Crossroads room

Knifeman: ?/35/0

Heph: 13/20/3

Eastern room

(The Go Twins)
Go-Yu (?/0/1)
Go-Ya (?/38/0)

Cloud: 3/33/0

Western Room
Fire: 15/28/0

Currently owed actions: Ares (1), Burn (1), Heph (1)

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Heph needs to make two attacks/defences against knife guy. Barbarossa moves through this turn.

Strike of the Subtle modified with Hands without Shadow on the last goon...

Ah, your favourite, eh? And +5 gives you a final outcome of ten, and THAT is a kill! I think that is worth a bullet time description, San!

okie how many doors do I have?

(I doubt I can call ariadne and ask her where the others are)