Originally posted by Ushgarak
Just popping out now, I shall do Rade's rolls when I return, Burn, yes, if you were under it, you cannot get there any faster with a leap, and why not go get a gun?And Celsius, it is a gun shot, he will shoot you as you charge him down.
Ok.....hmmm......."SHELL OF THE TURTLE" Then "EYE OF THE FOX"
Heh, we are actually rather past that, Celsius! I said I assumed you would dodge it. It's ok, he missed, and you got him. You can spend your action easily finishing that guy off.
Ok, Rade, that will take an exertion though as you have to scramble around for a clip from the ground, and that will also have to be banked.
Heph, an Abundant leap would take you 18 metres! NO problem. In which case, running past the reams of gunfire, you, remembering your training from the jump mprogramme, launch yourself up into the air, landing neatly on the rungs of the helicopter, and certainly surprising the hell out of that gunner...
Ares can spend this action reloading as well, I think! Mind you, won't be many spare clips left around at this rate!
Bad guys, such as they still are, fire. The only one close to being hit is Barbarossa, and his cover protects him.
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STATE OF PLAY AT START OF: Eighth round, fourth action
First set of barricades
Ares: 6/38/2 (in cover behind right barricade)
Celsius: 13/15/0 (left barricade)
Burn: 8/27/2 (in cover behind left barricade)
Rade: 10/10/0 (in cover behind centre barricade)
Coeus: 15/28/0 (in cover behind centre barricade)
Second set of barricades
Fire: 10/31/3 (in cover behind right barricade)
Third set of barricades
1 Elite Goon behind left barricade Hit (2) and one disarmed and Hit (4)
1 likewise behind centre barricade
1 likewise behind right barricade and 1 Hit (4)
San: 8/27/1 (right barricade)
Castor: 2/29/2 (left barricade)
Barbarossa 10/11/-1 (in cover behind other side of left barricade)
Helicopter
Gunner, Hit (1)
Ni Zhan
Heph: 8/35/1 (between left and centre barricades)
CURRENTLY OWED ACTIONS: Fire (1), Heph (1)
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Looks like it will be all over soon... at the end of this action the helicopter will be 15 metres high.
Heph, you are confronted by the heli gunner!
Rade reloads
Yeah, a little too much for one action, Castor. We'll take your gun attack first (it being fast pays for picking up the clip, as it were)
You roll +3,, for a 17 That ends up as a Hit of 4, which takes him to 6, and with the Mundane Killing Power of an assault rifle, that is a kill! Nice.
Heph, you are in already, go kick butt!
San, you fire, though there is no Killing Power bonus on that gun. You roll -6 (you just can;t hit that first guy) and a kighty plus ten, which kills the second guy stone dead! Looking good...
Burn, closest guy to Heph is the heligunner. You roll +1 for a 17... enough for another Hit on that guy.
Your second burst is plus two on the other guy on the centre barricade... a kill.
ANd a third burst I cannot allow as that is too widely spaced. Still, saves you an exertion!