USH'S MATRIX GAME: SECOND ASSIGNMENT: 'Ghost Hunt'

Started by Ushgarak87 pages

It's actually empty but picking up a clip will be easy.

(well, I'm gone now, I'll try to get back on later tonight, if not then tomorrow. Oh, I'll most likely be gone all day Christmas, because we're going to our aunt's house, so I will likely not be on at all that day unless I hijack her laptop.)

Hep you can jump to that chopper, if you feel up to it buddy now's your chance to shine

Originally posted by Ushgarak
Just popping out now, I shall do Rade's rolls when I return, Burn, yes, if you were under it, you cannot get there any faster with a leap, and why not go get a gun?

And Celsius, it is a gun shot, he will shoot you as you charge him down.

Ok.....hmmm......."SHELL OF THE TURTLE" Then "EYE OF THE FOX"

Alright, I'm going to try and get on the helicopter...

Ush, would Abundant Leap cut it in getting me up there? Or would I have to get on top of a barrier to get more height him the leap?

action: reload

Heh, we are actually rather past that, Celsius! I said I assumed you would dodge it. It's ok, he missed, and you got him. You can spend your action easily finishing that guy off.

Ok, Rade, that will take an exertion though as you have to scramble around for a clip from the ground, and that will also have to be banked.

Heph, an Abundant leap would take you 18 metres! NO problem. In which case, running past the reams of gunfire, you, remembering your training from the jump mprogramme, launch yourself up into the air, landing neatly on the rungs of the helicopter, and certainly surprising the hell out of that gunner...

Ares can spend this action reloading as well, I think! Mind you, won't be many spare clips left around at this rate!

Bad guys, such as they still are, fire. The only one close to being hit is Barbarossa, and his cover protects him.

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STATE OF PLAY AT START OF: Eighth round, fourth action

First set of barricades

Ares: 6/38/2 (in cover behind right barricade)
Celsius: 13/15/0 (left barricade)
Burn: 8/27/2 (in cover behind left barricade)
Rade: 10/10/0 (in cover behind centre barricade)
Coeus: 15/28/0 (in cover behind centre barricade)

Second set of barricades

Fire: 10/31/3 (in cover behind right barricade)

Third set of barricades

1 Elite Goon behind left barricade Hit (2) and one disarmed and Hit (4)
1 likewise behind centre barricade
1 likewise behind right barricade and 1 Hit (4)

San: 8/27/1 (right barricade)
Castor: 2/29/2 (left barricade)
Barbarossa 10/11/-1 (in cover behind other side of left barricade)

Helicopter

Gunner, Hit (1)
Ni Zhan

Heph: 8/35/1 (between left and centre barricades)

CURRENTLY OWED ACTIONS: Fire (1), Heph (1)

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Looks like it will be all over soon... at the end of this action the helicopter will be 15 metres high.

Heph, you are confronted by the heli gunner!

Rade reloads

can i reach the helicopter with an abundant leap?

Theoretically, yes. Practically, however, you have already acted this action, and you are three moves away from it!

Could Heph grab the gunner and chuck him out, or is he fastened in?

I think a successful throw on the gunner would not do him any favours... likewise a Jump of the Grasshopper, or anything that propels yuour opponent away from you.

so..in 3 moves..he'd be out of my grasp

Probably. I think Heph will deal with it anyway.

I kinda wanted to get to the third baracade...
but Its ok, I just thought that no-one was close enuf but now that Hep is there,
3 bursts at guy closest to hep,
then 3 at second closost
than 3 at third closest

Okay, since I'm pretty sure that my gun I have out is out of ammo or only has 1 burst left...I'm going to pull out my other gun (which is still fully loaded) and fire three bursts at each of the 2 bad guys at my barrier. Willow Step for defense.

If I pick up a clip(with a fast action) can I unload two bursts into unarmed fellow and use laughter of the fox on the other armed guy?

(Perhaps too many actions for one turn...dunno???)

If he shoots a gun or THE gun at me, Natural Order will suffice.

Heph lifts himself into the helicopter this action, I suppose.

And if Ush says that's not your action, then think of some neck-breaking, person-propeling move...

Yeah, a little too much for one action, Castor. We'll take your gun attack first (it being fast pays for picking up the clip, as it were)

You roll +3,, for a 17 That ends up as a Hit of 4, which takes him to 6, and with the Mundane Killing Power of an assault rifle, that is a kill! Nice.

Heph, you are in already, go kick butt!

San, you fire, though there is no Killing Power bonus on that gun. You roll -6 (you just can;t hit that first guy) and a kighty plus ten, which kills the second guy stone dead! Looking good...

Burn, closest guy to Heph is the heligunner. You roll +1 for a 17... enough for another Hit on that guy.

Your second burst is plus two on the other guy on the centre barricade... a kill.

ANd a third burst I cannot allow as that is too widely spaced. Still, saves you an exertion!

Oh, well on the ground would have sufficed, but at leat Hep will take him in one turn now. (hey, why does he get to do all the cool stuff?)