Ok, let's move it on!
Six gunners remain! One shot each at Heph, San, Castor, Fire, Barbarossa and... Burn
Poor! Poor poor poor, all miss.
Ok, let us see how the Heli gunner does!
Useless bloody thing...
Ok, wel, the Heli is going up still!
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STATE OF PLAY AT START OF: Eighth round, fourth action
First set of barricades
Ares: 6/38/2 (in cover behind right barricade)
Celsius: 13/15/0 (in cover behind left barricade)
Burn: 8/27/2 (in cover behind left barricade)
Rade: 10/10/0 (in cover behind centre barricade)
Coeus: 15/28/0 (in cover behind centre barricade)
Second set of barricades
1 Elite Goon behind left barricade disarmed and Hit (4)
Fire: 10/31/3 (in cover behind right barricade)
Barbarossa 10/11/-1 (in cover behind other side of left barricade)
Castor: 5/29/2 (left barricade)
Third set of barricades
2 Elite Goons behind left barricade Hit (2)
2 likewise behind centre barricade
2 likewise behind right barricade
Heph: 10/35/1 (between left and centre barricades)
San: 8/27/1 (in cover behind other side of right barricade)
Helicopter
Gunner, Hit (1)
Ni Zhan
CURRENTLY OWED ACTIONS: Burn (1), Heph (1)
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At the end of this action the helicopter will be 15 metres up...
Rade fires. His +2 is enough to blow away the final second barricade guy, as Castor had already Hit him, and so only the third barricade remains!
Burn, I'll blow one of your banked action picking up a magazine from one of the dead guys at that barricade and then another moving you forwards. You fire three bursts at a guy on the centre third... You roll +1, for a 17. A Hit for 4, and with your Coppertop Killer and the Mundane Killing Power of the Assault rifle, that is a kill- yay!