USH'S MATRIX GAME- General Discussion

Started by Captain REX94 pages

😂

Hee, not like he's even on much lately...

Heph was nice to the door and it opened for him...

I am interested that the Philo guys want to know when they can load up for the next fight!

Heh, as Heph demonstrates to all of us that if you try to beat up a door, you will lose. If you try to be nice to the door, it will open. 😄

I'm ready to move on...

Well, I kinda EXPECTED the combat guys to be like that...

😂

Give me guns, Ush! 😛

Heh...

So, who thinks they are in worse trouble right now? Combat or Philo?

We are!!! I'm not sure why, but I think thinking will be needed*shudder*

You think 'comfy convo with guy in iron lung' is worse trouble than 'buried under building with three Agents looking for them'?

Yes. I don't think we are allowed to kill 'guy in iron lung' and I think he could kill us easy... Whereas they can kill who they want,although wouldn't the agents think them dead?

Agents are thorough- they haven't found bodies. Right now the Agents are merely unsure if they are alive or dead.

As for Melitus... heh, you would feel dumb if he was bluffing...

yeah but we are on philo path, and I have 45 wounds 🙁. But I didn't say worse... I said we are in trouble 😛

You said you were, in response to me asking who is in worse trouble!

Hey, you think that's scary. In the next fight we go back to 0 wounds plus any we recieve in this area. I'm afraid to go on without a fortune point to save my a$$.

and where are those go-twins?

Heh... they won't be in this set of Assignments.

Ohhhhh...

I'm sorry, I'm sure they are having more trouble survivng but we have evil thinking to do!

now..i wonder if part of the choices we have is actually killing melitus....
and ask questions alter 😛

Who's in worse trouble? Hmm...well, we have to dig our way out of a blown up building, 3 agents are looking for us, whatever damage we get escaping we'll have at the beginning of the next fight....yeah, I think it's safe to say we're in a little bit more trouble...heh...