Well, I know about how much damage you need to do to an Agent to make it vulnerable...and technically I've been straight-punched twice (even though only once in this game), and I'm pretty sure that's what the Agent did to Melis in the first assignment...I think Agent Attack might have been used more than once, too.
And something I'm a bit confused about!
When we state a swap for our next turn and it's a refresh, which happens first, the refresh or the swap?
I'm wondering because I reeeaaally need VG in and if I can get it in as soon as it refreshes that would be greatly helpful...
Looking through things and I'm pretty positive that the amount of damage you need to do to make an Agent vulnerable is 30.
And I still say Agent Defense sucks...
As for Agent powers we've seen, so far we have:
- Agent Jump (used in the first assignment)
- Agent Attack
- Straight Punch
- Throat Grab
- Fling
- Agent Defense
I think that's all so far, anyway.
Okay, so I'm thinking of dropping CF and taking either HT or DiM. I've not used CF at all outside of dojo fights, and I could probably use another offensive power, as I've got all those auxillaries to help with defenses anyway.
I'm adding Intercept Punch to the list of Agent powers we've seen so far...
And have Agent Attack, Agent Defense, and Straight Punch been used enough for them to be added to the intelligence thread?