Yup. Combat Path mission in Reloaded was 'get the Keymaker out alive'
Philo path mission was to get the information from the talkies (Oracle, Merovingian, Smith, Architect) and use it to inform the final decision of which door to take. But Philo still spent much time beating things up else it would have all been for nothing.
Originally posted by Fire
Hmm I think the situation, altho it lokks dire for some people can still work out for most of us. If people start listening to Lana and BB that is!DM is working awesomely well for me I must say or I'm just on a roll when it comes to defence.
Yeah, people listening to us would be a good idea. I wasn't at all kidding when I said I'd hold no sympathy for people who die because of their own stupidity. It's their own fault.
Originally posted by General Kaliero
By not having any mental defenses, mostly. SE instead, which is entirely useless to me. ermm
Nice job 😛
Originally posted by Captain REX
How lucky you are is just scaring me, Fire...
You should talk to people I play real life roleplays with.
For instance I once had to get two elevens with 4 six sided dice (you reroll a six and add it up) else my character was shot to pieces by maniacs wielding assault rifles. Needless to say I made 3 elevens.
The amount of luck I have had with that character is just ridiculous.