Focus x8: 4
Gun Trick: Coppertop Killer (Master): 6
Gun Trick: Lightning Reload (Advanced): 4
Gun Trick: Eagle Eye (Basic): 2
Guntrick: Both Guns Blazing (Basic): 2
Path: Clever Fox (Advanced): 3
Path: Storm Turtle (Advanced): 3
Path: Tightening Coils (Basic): 1
Path: Leaping Storm (Basic): 2
Guns x5: 6
MAx2: 2
Hot Zone:
Guns x4: 4
Performing the Impossible (Guns): 3
Spare: 3
Stat and skill totals
Body: 8 (Strength: 8, Constitution: 8, Toughness: 10)
Reflexes: 7 (Dexterity: 9, Agility: 7, Speed: 7)
Mind: 6 (Perception 6, Intelligence 6, Charisma 6, Willpower 6)
Fu: 1 (Focus 1, Fortune 1)
Focus Pool: 9
I took out Sharpened Scales and one other path to make room for Both Guns Blazing and up Lightning Reload to Advanced. I suppose I'd better still have some form of thing about my combat experience MA wise.
Focus x8: 4
Gun Trick: Coppertop Killer (Master): 6
Gun Trick: Lightning Reload (Advanced): 4
Gun Trick: Eagle Eye (Basic): 2
Guntrick: Both Guns Blazing (Basic): 2
Path: Clever Fox (Advanced): 3
Path: Storm Turtle (Advanced): 3
Path: Tightening Coils (Basic): 1
Path: Leaping Storm (Basic): 2
Guns x5: 6
MAx2: 2
Hot Zone:
Guns x3: 3
Martial Arts x1: 1
Performing the Impossible (Guns): 3
Spare: 3
Stat and skill totals
Body: 8 (Strength: 8, Constitution: 8, Toughness: 10)
Reflexes: 7 (Dexterity: 9, Agility: 7, Speed: 7)
Mind: 6 (Perception 6, Intelligence 6, Charisma 6, Willpower 6)
Fu: 1 (Focus 1, Fortune 1)
Focus Pool: 9
Heh- suddenly moves that allow you to escape combat look damn useful, don't they? Throws can help you there as well, but with one move that sends opponents prone, one that sends them flying back and one that just lets you leave combat. Venerable Grasshopper is a VERY useful mobility Path.
Actually, you may well find that a lot of moves that didn't seem that useful first time you read them end up being VERY handy.