USH'S MATRIX GAME- Character Creation Thread v2.6

Started by Captain REX13 pages

Also, Heph is the only one who can use his stick o' bamboo to escape combat AND beat on multiple bad guys.

Yeah, well, good for him 😛

Heh, I love the 'stick o bamboo' thing...

I'm thinking what I'm going to do is drop Both Guns Blazing altogether, take another combat path at basic level, and move my MA up to 15 (along with what I was already planning on doing).

Also considering whether I should really have BGB...I mean, you only fire 2 bursts more than usual, but it is more ammo conservative for at least one of your guns.

Focus x8: 4
Gun Trick: Coppertop Killer (Master): 6
Gun Trick: Lightning Reload (Master): 6
Gun Trick: Eagle Eye (Basic): 2
Path: Clever Fox (Advanced): 3
Path: Storm Turtle (Advanced): 3
Path: Tightening Coils (Basic): 1
Path: Leaping Storm (Basic): 2
Guns x5: 6
MAx2: 2

Hot Zone:
Guns x3: 3
Martial Arts x1: 1
Performing the Impossible (Guns): 3
Spare: 3

Stat and skill totals

Body: 8 (Strength: 8, Constitution: 8, Toughness: 10)
Reflexes: 7 (Dexterity: 9, Agility: 7, Speed: 7)
Mind: 6 (Perception 6, Intelligence 6, Charisma 6, Willpower 6)
Fu: 1 (Focus 1, Fortune 1)
Focus Pool: 9

There, that seems more appetizing. 😄

I am unsure if people know how to use BGB... you don't get any extra bursts. If you fire three bursts from each gun that is a 3 burst attack, not 6. The bursts you fire must be matched in each gun.

Oh! Well, then I don't really want BGB then at all. It just looks cool. 😄

I don't see anyone laughing at Loomis...

This is how I think I'd like my new download to look:

Path of the Passive Wings (basic level) : 1
Path of the Tightening Coils (advanced level) : 3
Path of the Storm Turtle (advanced level) : 3
Path of the Leaping Storm (advanced level) : 4
Path of the Hands of Light (basic level) : 1
Path of the Venerable Grasshopper (master level) : 5
Path of the Clever Fox (basic level): 1
Path of the Iron Butterfly (basic level): 1
Gun Trick: Lightning Reload (basic level) : 2
Focus x11: 7
Guns x3: 3
MA x1: 1

Hot Zone:

Guns x3: 5
MA x3: 4
Performing the Impossible (Guns and MA): 4

Stat and skill totals:

Body: 7 (Strength: 9, Constitution: 7, Toughness: 7)
Reflexes: 8 (Dexterity: 8, Agility: 10, Speed: 8)
Mind: 7 (Perception: 7, Intelligence: 7, Charisma: 7, Willpower: 7)
Fu: 0
Focus Pool: 11

That all check out okay?

...actually, I think I messed something up in there, but I can't think of what...

That is MA 14.

Okay, figured that's what I messed up...I want to get my MA to 15.

Oh, and I'll take a driving skill with my spare hot zone point

😂

No, we're not laughing at Loomis, just shooting him.

You hold the key to free your friends, but it'll cost you greatly.

Uh...Ush, that reminds me...can I change my oracle prediction to "Agents will suffer greatly at u'r hands." ? 😗

You wish. 😛

Ssshhh... let Ush think.. 😇

After this I'm going to drop Hands of Light completely and master venerable grasshopper. I also want to master storm turtle, but I wount be able to with the cost thingy for mastering things.

Oh, I am afraid I like the idea of people finding out just what 'great cost' entails...

Function of BGB:

1. To allow you to fire at two targets in completely different directions
2. To allow you to handle a melee weapon and gun at once
3. Because it makes small guns do the damage of big ones. Loomis is hitting Ares just as hard as Khali is with an assault rifle.
4. CLASSIFIED- and I am surprised you have not sussed it yet.

BAD uses of BGB:

1. General use- unless you are a Master
2. Killing coppertops. Not actually BAD at this, but using a big gun and/or Coppertop Killer is just SO much better!
3. Firing at nearby multiple targets- burst fire is better.

Well I'll be damned, Ush...