Ill post my char again Jesus
Name: Kyle
Archer
HP 540 MP: 20
Magic: 17 Magic Defense: 18
Strength: 17 Defense: 20
Agility: 15 Evasion: 15
Accuracy: 28 Luck: 13
The Archer doesn’t necessarily fight with a bow and arrow. They are the only class that can accurately and consistently hit flying fiends without using magic. They use any type of long-range weapons; i.e. bow and arrow, sling, spear…etc. They also learn useful little skills that cause status effects like darkness, silence, or sleep on the enemy.
Kyle was an orphan who was found by a traveler alone. The traveler was some guy who was the best archer in the world. The traveler tought Kyle everything he knew. But one day the Traveler died and Kyle had to do it on his own.
Summoner
HP: 500+10=510 MP:40+5=45
Magic and Magic Defense depend on whether you choose to be a white mage or black mage.
Strength: 7 Defense:10+1=11
Agility: 15 Evasion: 25
Accuracy: 11 Luck: 13
The summoner is the backbone of the group; you can’t go on a pilgrimage without the summoner ^_^ Their purpose is to journey to each of the temples in Spira to get Aeons. The summoner is who must defeat Sin when you reach Zanarkand.
Note: Because summoners on their own don’t really do anything but summon, if you want to be a summoner you must also choose whether you want to be a White Mage or a Black Mage. Unfortunately, whoever is a summoner will die when you fight Sin…but you are free to always make a new character and join back in.
White Mage
HP 470 MP: 45
Magic: 35 Magic Defense: 25
Strength: 5 Defense: 8
Agility: 18 Evasion: 23
Accuracy: 10 Luck: 14
The White Mage is essential to keeping the group alive. Their healing and reviving powers, not to mention the fact that they can heal status abnormalities and protect the group from elemental attacks is greatly beneficial. At a high level they can learn Holy, one of the most devastating magical attacks.
Summoner
Summon – Allows you to summon an Aeon to fight.
White Mage
Cure – heal a small amount of damage. Uses 4 MP.
Esuna – Cure status abnormalities like Darkness, Sleep, Silence, Confusion. Uses 4 MP.
Pray – Heal a tiny amount of damage.
NulBlaze, NulFrost, NulTide, NulShock – Protects the party from one elemental attack. Uses 2 MP. (lvl 4)
Life – Revive a character with a small amount of HP. Uses 16 MP. (Lvl 6)
Cura – Heal a large amount of damage. Uses 10 MP (Lvl. 7)
Reflect – Reflect any magic cast onto the enemy. Uses 14 MP. (Lvl. 8)
Dispel – Negate any effects (reflect, shell, etc.) on the target. Uses 12 MP. (Lvl 8)
Shell – Increases Magic Defense. Uses 10 MP. (Lvl 10)
Protect – Increases Defense. Uses 12 MP. (Lvl 10).
Curaga – Heal a great amount of damage. Uses 20 MP. (Lvl 13)
Regen – Heals a medium amount of damage each turn. Uses 40 MP. (Lvl 14)
Full-life – Revives character with full HP. Uses 60 MP. (Lvl 16)
Auto-life – Automatically revives character if KO’ed with small amount of HP. Uses 95 MP. (Lvl 20)
Holy – Deals a great amount of damage. Uses 85 MP. (Lvl. 23)