USH'S MATRIX GAME: THIRD ASSIGNMENT- 'Eliminate'- PHILOSOPHY PATH

Started by Vincent Rendar45 pages

Sorry I forgot, Both.

Ok then!

Castor rolls +2, for a 16.

Agent Performs: Bullet Dodge

He blurs- he has to blur quite considerably from that shot, in faxt.

Agent gains two exertion.

Agent is exerted! Castor saves the day. The Agent still gets his punch on you, Fire, but he will not get the free blow when you flee, and he will not pursue next action!

"Huzzah!" Heph says, pulling back his staff and running up the stairs further.

Heph, do you want to use your banked action to open the door?

ok...i undestand about the banked actions thinggie...not using them on moving.
fist of all:
armoured in life. (i assume that doesn't take an action)
ROARING BLADE STRIKE on the swat taht follows me.
then...run run run..

i wass planning on taking that agnet with my attack move instead, but...i though that i shouldn't really take the risc of having to exert him AGAIN to save my ass 😄

Eeek! On the contrary, armoured in life DOES take an action. Good time to use it... but it would cost you that attack.

I'll use Crane Stance (-2 focus) and then I'm outta there
(THX CASTOR)

Ok. Ummmmmmmmmmmm...

Tricky this. Because I am kina fuzzy about whether the Mind Stat is in or not. Right now I will play it simple, and give you the dodge, Fire.

The Agent rolls +3. Ooh, that's an 18 and a hit! Another six damage, Fire, but then you are clear.

lucky ass agent

(Heh, yeah. No prob Dexx)

(fire said it..😛)
yeah..ok..forget that attack, then, ush
use the armoured

Ok then!

In that case, you guys burst out onto the floor 16 office. Where there are nine SWAT waiting for you! That's fun, isn't it!

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STATE OF PLAY AT: Fourth Round, third action

Office- Floor 16
6 SWAT with assault rifles 0/0
3 SWAT with shotguns 0/0

Azrael: 10/8/0
Fire: 5/22/3 (exerted)
Heph: 14/11/-1
Castor: 11/13/0
Rade: 3/28/1

1 SWAT with nightstick 2/1
1 likewise 6/2

Emergency Exit stairs- floor 16

Agent 3: ?/9/3 (exerted)

CURRENTLY OWED ACTIONS: None

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Now, I have kinda fudged things. Fire is exerted so misses his action, but I allowed him to get away from the Agent first. He is last out the emergency exit door, and so those two SWATS will attack him this turn.

"Through the guards, across the floor, out the windows!" says Finn.

(I knew that, just checking your attention span.....right.......>.>😉

don't pay too much attention to guards ppl, just try to get away as fast as possible (but wait for me if poss)

I want to perform Laughter of the Fox on one of the assault guys.

Ok, now, as ever, Castor, that will involve putting away your current guns, and facing a few reflex attacks. Want to Willow Step?

....Sure why not.

KICK OF THE GRASSHOPPER on a swat with a shotgun.

Where'd my damage come from? um... Prison of the butterfly on the other SWAT guy. I do have knives out right?

Ok, again, Rade, that will invite several reflex attacks- any dogds planned?

Castor, three reflex attacks on you roll +6, +1 and -2. That +6 is an 18 and a Hit, I am afraid. Nine damage to you.

You close in- on the guy that shot you, I guess!- and perform your disarm, rolling +1 for an easy hit. You unload into him for ... blimey! A hit of 7, and with an assault rifle that kills him! Neat. Two bursts left in the rifle you now carry.

Ok, Azrael, you turn and catch your guy with your knives, rolling +2, twisting hm around and catching him with yoiur knife to his throat. He can do bugger all and will take 4 hits each action.