USH'S MATRIX GAME: THIRD ASSIGNMENT- 'Eliminate'- PHILOSOPHY PATH

Started by Ushgarak45 pages

Agent rolls... evens. A miss. You arch back and the fist just about sails over your head...

Tiger Stance: Reflex attack modified with hands without shadows (-3 focus) in total, I'll keep my action under advicement -depending on what others do-

Fire, your attack rolls -4. He just contemptuously bats it aside.

GET THIS GUY PPL

Word from Heph!

He wants to use his stick o' bamboo and give Agent 3 a whack upside the head with it, using Hands without Shadow to modify it.

Stick 'o' bamboo... classic!

Agent 3 says bring it on...

Heph rolls -1 for a 14... a miss! The Agent sticks out his left arm behind him as he fights Fire and catches the staff as Heph runs up behind...

Castor Uses Jump of the grasshopper

He'll block that... Castor, you roll -1 for a 13. No good! He itnerposes his arm again and the blow just glances off him.

"For the love of all that is sacred," Finn is saying rapidly down the phone, Azrael, "get out of there! Your letting them seal you off on that floor as well!"

Finn speaks true, your escape route is getting increasingly hazardous the more time you waste here.

I'd advance things but I think we are all waiting on Rade...

idd we are waiting for rade

but I know what I'm gonna do: FLEE
I'll use Crane Stance as defence to the agent his Reflex attack

You cannot take defensive actions against those attacks.

okie then let's see what rade does first, but I'll prolly do that anywayz

everyone get out of here and into that lvl16 emergency exit, me and azrael will try to cover your escape, unless someone has a better idea

yes..Rade starts running towards the 16th floor, as you said....
le'ts move out...

Rade, you have an action spare (and I would rather you did not use both to move). You could use that to attack the Agent (hmmm...) or take a shot at one of those Mundanes...

Ok, let's move things on... the SWAT guys follow Rade up the stairs...

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STATE OF PLAY AT: Fourth Round, second action

Emergency Exit stairs- floor 16
Azrael: 10/8/0
Fire: 7/16/2
Heph: 14/11/-1
Castor: 11/13/0
Rade: 6/28/1

Agent 3: ?/9/1
1 SWAT with nightstick 2/1
1 likewise 6/2

CURRENTLY OWED ACTIONS: Heph (1), Rade (1), Trickster (1)

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Heph actually acts first. The Agent is going to take a jabbing punch to Fire's stomach.

Other plans?

I suggest we start falling back ppl I'd leave Heph and Azrael to keep of the agent, but Zink is nowhere in sight so castor you feel up for it?

As I move to the exit can I fire 4 bursts at the agent? I dont mind an exertion if need be.

(Yep, sure am.)

okie tho we should be able to get away pretty easy (shooting helps tho, keep under advice that you get a-2 if you use BGB-so dont use it on this guy-mind your ammo)

Ok, same question as before, Castor- both guns or just one?