USH'S MATRIX GAME: THIRD ASSIGNMENT- 'Eliminate'- PHILOSOPHY PATH

Started by Fire45 pages

"Be careful when you open that door guys"

Pulls his Glocks and Begins surveying the area as they move across the floor toward the emergency stairs.

The floor number on the lifts in froint of you goes from 13 to 14... and the doors open...

"Ok, you got action!" says Finn. "Blow your way through these guys!"

Originally posted by Ushgarak
You don;t like all the people that will be in your way, Azrael, for a start!

😂 Ok, well i ave guns out.. and ready to go!

wrong tyhread ush...

"Ready yourself guys"
*Draws Katana*

(FFS Dexx)

(I guess its combat time eh?)

Catsor smiles and readies his pistols.

"Ready...."

(Being close to the eleator also gives me the option to do some MA type styff...no baricades, ehh.)

it's the right thread trickster 😛

Ok, well, as you may have guessed, we are about to go into Combat Time here!

Before I go on, here are some important points to remember:

1. Numbers! You don't have your gunners, the Combat Path nicked them. You are simply smaller as a group than you were; ad just your tactics accordingly

2. Version change. Rounds are now FOUR actions again. However, it ie easier to gain a fifth via exertion. Exertion now loses you an action at 3 and gains you one at -3 for EVERYONE. Your speed now dictates your starting exertion each round. Speed 10 characters start at 0 exertion but get a bonus action straight away.

3. Synchronisation. Bane of my SW game, the fights will sometimes have to wait for the OTHER thread to catch up. I try to avoid that when I can but some events are important, timing wise. Sorry!

Everybody ready?

"Castor, Azrael Shoot em"
"Heph Rade get in there"

ALL of you: as always go for the kill not the wound, make sure you don't attack the same target.

VR and Trick: MIND YOUR AMMO

Yep, Azrael runs to the neares tcubicle, and takes cover, pushing the wall onto it's side and crouching behind it

IF i am imagining a different layout, sorry, he'll just stand with castor.

(Mind if I find a desk and flip it over for cover? I think the Glock 18 has burst or just bullets, cause the clips are very plentiful...like 33 rounds including the one in the chamber.)

well you can always switch to normal -non burst fire- but a glock is an automatic hand gun it can fire bursts

Just blast the fools!

Apologies for the delay... gives you more time to plan... just getting the combat guys intro position. Don't blame them, must be all the guns weighing them down...

(Thanks Fire. Since were kinda at close range and the Glocks got some stopping power Im gonna go with bursts whenever ush starts the stuff up that is)

Hmmm you think we could hide on each side of the lift, and blast them as the run out? And put a table across the door we came in by?

don't think you'll have time for all that trickster but maybe you guys can lay down cross fire, certainly would be helpful good thinking.
as to jam that door, I don't think we have time for that now, maybe rade or heph can use one of their possible banked actions

The doors will open and guys come out in advance of you reaching the lifts.

We could always hide... There are cubicles, so we could pop out and kick their asses when they are seperated. But i think we should blast em!