Ok, well, as you may have guessed, we are about to go into Combat Time here!
Before I go on, here are some important points to remember:
1. Numbers! You don't have your gunners, the Combat Path nicked them. You are simply smaller as a group than you were; ad just your tactics accordingly
2. Version change. Rounds are now FOUR actions again. However, it ie easier to gain a fifth via exertion. Exertion now loses you an action at 3 and gains you one at -3 for EVERYONE. Your speed now dictates your starting exertion each round. Speed 10 characters start at 0 exertion but get a bonus action straight away.
3. Synchronisation. Bane of my SW game, the fights will sometimes have to wait for the OTHER thread to catch up. I try to avoid that when I can but some events are important, timing wise. Sorry!
Everybody ready?