Ok! Let's kick this off! Again, as you have had warning of this fight, you can begin with weapons drawn.
For your orientation, you are currently in a corridor that the lifts lead out onto. There is little cover here- maybe the water cooler or the odd trolley, worth only one point. There is an exit to the toilets (dead end), to the lifts (full of SWAT), to the stairway (no point going back that way!), and into the open plan office (the SWAT are in the way)
Three of the six lifts are opening and disgorging SWAT. They are armed with either assault rifles or shotguns. They are skill 9, with two points of body armour. Also remember there are more coming up the stairs.
Incidentally, SOMEONE needs to stay on the phone to Finn. That person will be impeded if trying to use a melee weapon and, obviously, cannot wield a two-handed weapon or two pistols!
Note the numbers attached to Mundanes now. The first number is their suffered Hits, the second their exertion.
Also remember that, in an action, people with the lowest exertion go first.
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STATE OF PLAY AT: First Round, first action
Lift corridor
6 SWAT with shotguns 0/0
12 SWAT with assault rifles 0/0
Fire: 15/0/0
Castor: 12/0/0
Rade: 10/0/0
Heph: 15/0/0
Azrael: 10/0/0
CURRENTLY OWED ACTIONS: Rade (1), Azrael (1)
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Those two are owed actions because their high speed meant they actually started on -3 exertion which translates into an extra action.
Everyone goes before the SWAT guys because you are on the same exertion and get player privilege.
As you guys should know, you want to hit these guys as hard as possible. Don't forget to post defensive actions if you want to take them, and also don;t foreget to post EXTRA ones if you charge into combat! They'll get a couple of free shots on you.