USH'S MATRIX GAME: THIRD ASSIGNMENT- 'Eliminate'- PHILOSOPHY PATH

Started by Ushgarak45 pages

Well, right now you are in the lift/toilets corridor... you are yet to reach the office. Itr is like the floor below.

take into account we have those dudes from the stair case on our ass's too if we don't hurry

Okay.

(lets get on with it then ush....)

My previous comment about waiting for the Combat Path still stands, Vincent.

We have to wait for the combateners, and theres only 2 online...

I'll try and keep things more detatched once the fight gets going but I want it to start at the same time. There are more of them so logically they should NORMALYL be fatser off the mark.

(Didnt see that Ush sorry, Heh, Im a little zealous..Heh...)

Heh... np! Combat Path has gone so I shall most likely kick things off tomorrow. Better that way, gives EVERYONE time to get o grips with the Paths having diverged.

damn... lol

(oh..the paper was a deja vu guys....they changed the matrix by placing that wall. that's ususlly not a good thing ..😬....*snifs*..agents should be coming ...*cries* )

Rade draws his katana from his back and twirls it into an attack stance. He positions himself...waiting...
"come get some..."

What, like when Neo sees that cat twice?

yes! wow...i thought you'd get that
neo sees the cat = deja vu. and then...pop! a brick wall.
it's just like that

It means a change in the system doesn't it? I uderstand what's going on now...

yes...a change in the matrix...glaad you figured it.
Ariadne must have seen the change in the code...

Ok! Let's kick this off! Again, as you have had warning of this fight, you can begin with weapons drawn.

For your orientation, you are currently in a corridor that the lifts lead out onto. There is little cover here- maybe the water cooler or the odd trolley, worth only one point. There is an exit to the toilets (dead end), to the lifts (full of SWAT), to the stairway (no point going back that way!), and into the open plan office (the SWAT are in the way)

Three of the six lifts are opening and disgorging SWAT. They are armed with either assault rifles or shotguns. They are skill 9, with two points of body armour. Also remember there are more coming up the stairs.

Incidentally, SOMEONE needs to stay on the phone to Finn. That person will be impeded if trying to use a melee weapon and, obviously, cannot wield a two-handed weapon or two pistols!

Note the numbers attached to Mundanes now. The first number is their suffered Hits, the second their exertion.

Also remember that, in an action, people with the lowest exertion go first.

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STATE OF PLAY AT: First Round, first action

Lift corridor

6 SWAT with shotguns 0/0
12 SWAT with assault rifles 0/0

Fire: 15/0/0
Castor: 12/0/0
Rade: 10/0/0
Heph: 15/0/0
Azrael: 10/0/0

CURRENTLY OWED ACTIONS: Rade (1), Azrael (1)

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Those two are owed actions because their high speed meant they actually started on -3 exertion which translates into an extra action.

Everyone goes before the SWAT guys because you are on the same exertion and get player privilege.

As you guys should know, you want to hit these guys as hard as possible. Don't forget to post defensive actions if you want to take them, and also don;t foreget to post EXTRA ones if you charge into combat! They'll get a couple of free shots on you.

okay...with a roar, rade performs a vertical charge on the nearest swat

I'll be on the phone...

Azrael opens fire with one of his Ingrams using, 4 bursts on one of the shotgun dudes and wallks to the cover. Willow Step as Defence. Howe many actions have i got left?

I head in using roaring blade strike, trying to slash the forward left assault rifle guy, use Willow step for the free attacks (if it's more than 1) or Shell of the turtle if it's just one

normal defence: Willow step if it's more than 1, just 1 use Crane Stance

Azrael will be on the phone