USH'S MATRIX GAME: THIRD ASSIGNMENT- 'Eliminate'- PHILOSOPHY PATH

Started by Ushgarak45 pages

Vertical dodge so noted, Marcus, which makes this an impressive turn for you...

Bloody good job as well, one of the shooters rolled +4 for a 16! Nice piece of timing, just misses! You get your reflex attack (for others to note, a gun attack at point blank counts as a melee attack for that sort of power), and roll an evens... well, that will hurt but not kill him, but giving him the gift finishes that problem off! He halls back, your sword through his chest.

You quickly slip to the next guy along and grab at his weapon! Evens again- all you needed! You take the gun, spin, twist and fire! Only two bursts left, sadly. Still, enough to get a Hit of 5 on him, almost a kill!

Azrael, you fire. I have your roll... was that a shotgun or rifle guy you were firing at?

And will you drop your other gun? Makes the draw faster but... I dunno if you want the gun.

Azrael drops the gun, as long as he can pick it up again after the fight(I presume he can)> No point in two guns, with only one hand.

Has Finn been saying anything?

Yup, but I thought it could wait until you had a mo. Was your last shot just there against a rifle or shitgun guy?

rifle guy, if the last one is dead... If not go for the wounded guy...

hehe shitgun guy.... hehe im so immature.

Doh! says I

You rolled +2, for a final strike of 17, a Hit for 4! Not bad, another one will kill him.

And then you drop and draw!

(Ugh....forgot to willow step last time...I wont this time.)

Okay, 4 Bursts form each glock, natural order for the defense.

Natural Order? You sure, that might get expensive if more than one guy fires at you...

And firing at a shotgunner or rifleman?

I won't update tonight as some people will not have been here for New Year's and I am damn tired! Normal service resumes tomorrow...

(Thats for every individual person? Hmm...I see..Then i guess just willow step.)

Heph takes out his staff and moves into close combat with the shooters, and...if I may...

Onslaught of the Bamboo! 😈

yes, yes..i'm here...so you can forget about those banked actions....
willow step as a defense

You may indeed say Onslaught of the Bamboo, Heph, though I will first of all say 'reflex attack from the gunners' and 'which shooters?' first... don't think you can enter combat with all of them at once. I reckon about 4 would be a good practical limit.

Ok, those assault rifle guys had fired before your attacks, let's see how they went...

Ooooh! JUST missed Rade as his last second Willow Step (and recent skill increase...) kicks in!

Direct hit on Heph though. +7. That is a hit for ten damage. As ever, you can try and mitigate that with Shielded in Life, Hph, though how much focus you spend on that is up to you.

Azrael is almost hit, but the wtaer cooler takes the brunt- exploding, sending water showering all over...

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STATE OF PLAY AT: First Round, third action

Lift corridor

2 SWAT with shotguns 0/1
1 likewise 0/2
1 likewise 2/2
8 SWAT with assault rifles 0/0
1 likewise 4/1
1 likewise 5/1 (disarmed)

Fire: 2/6/2
Castor: 10/13/0
Rade: 3/6/2
Heph: 3/5/2
Azrael: 5/0/3 (in cover behind trolley) (exerted)

CURRENTLY OWED ACTIONS: Heph (2), Castor (1)

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I know what one of Heph's and what Castor's banked actions ARE, I just need to know their targets better. Then they can take their normal actions as well.

Ok, keep it going guys... good news is, only two bursts from the assault rifle guys this time.

jumpf of the grasshopper on a swat with assault rifle
(i assume i have my sword back)

After this action I think, yes.

You roll +3 for a 17, nice... a Hit of 4... and what with him being sent prone and the MKP of +3 that has, I shall rule that as a kill! He flies back into the lift doors, and alumps inside the lift just as the doors close...

No move for me then?

Not this action I am afraid. You have been busy getting into cover and dodging!

ok

4 of the unhit rifle SWAT for Onslaught, Ush, if you don't mind.

And I will use Shielded on that hit...

Ok, I will Shield out enough for you to do the Onslaught! That's only 3 damage less I am afraid then.

Then, you close in... that's two relfex attacks on you!

-1, a miss... +1... also a miss!

Ok, now you are Neo-ing this one, twirling with your staff to attack all in range! Heph gets 4 attacks with his onslaught, and for each one that hits he gets +1 to hit for the rest of this mighty attack!

First opponent he rolls -1, for a 14. That is a Hit for just 1. But now he is on +1 to hit!

Second opponent he rollds -2 again, this time a 15, and a Hit for 2. Now he is on +2 to to hit!

Third opponent he rolls evens, for a 17. That is a Hit of 4! And for the final attack he gets +3 to hit.

He rolls +2, for a total of 20, a Hit of 7, and the Killing Power of the staff is enough to take that guy out, as the staff cracks open his headgear and lays him out, smashing him into a nearby wall!

Now, that has helped! You now also have a spare action, Heph- but no focus.

(He's dangerous when he geta angry, is Heph...)