Frankly, Burn, the difficulty for the Agent to make the jump is almost negligible. Unless you can make the box shoot sideways he'll be fine. Still, you head on down...
Yup, you can Breath it, but these gun butts are still a poor way to break toguhened glass.
Says Ush, as Ares rolls a +10. Ok, you've broken it...
Round is over! Focus refreshes, exertion resets!
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STATE OF PLAY AT: Fifth Round, first action
Main Office
Agent 1: ?/3/-1 (window side of office)
Window Cleaning box (8th floor)
Agent 2: ?/4/-2 (window side of office)
Barbarossa: 10/0/0
Ares: 8/6/0
San: 10/0/0
Window Cleaning box (11th floor)
Burn: 8/6/0
Cloud: 15/28/-1
Mors: 15/19/-1
CURRENTLY OWED ACTIONS: Burn (1), Ares (1), San (1), Barbarossa (1), Agent 1 (1)
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Agent 1 jumps down towards the Burn box this action, which obviously his banked action won't make any faster.
I'll need to know what the Barb box is doing before Agent 2 does anything.
Ares and Barbarossa -- you two enter the building through the window first (and fire at that agent, try to make him gain some exertion). I can probably deal with the agent close-up better than either of you can, since I can always kick him prone.
Barb says he'll post his action later (since we gotta run now anyway).
Moving on...
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STATE OF PLAY AT: Fifth Round, second action
Window Cleaning box (8th floor)
Agent 2: ?/4/1
San: 10/0/0
Window Cleaning box (10th floor)
Agent 1: ?/3/-2
Burn: 8/6/0
Cloud: 15/28/-1
Mors: 15/19/-1
Main Office- 8th floor
Barbarossa: 10/0/0
Ares: 8/6/0
CURRENTLY OWED ACTIONS: San (2), Barbarossa (1)
IMPORTANT ACTIONS TO BE RESOLVED: One round of combat between San and Agent 2
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Agent 1 has a choice of targets!
Note to all players
It is update time again! If players could check out this thread (the new beta version):
http://www.killermovies.com/forums/f41/t24505.html
And make comments, I would appreciate it! I know some of you already have, of course...