USH'S MATRIX GAME: THIRD ASSIGNMENT- 'Eliminate'- COMBAT PATH

Started by Ushgarak38 pages

Do I sense some internal dissent, Ares?

Let us see what you get.

+4 on the first attack- nice! a 21! I think he is pretty dead!
+3 on the second for a 20. Hmm, dead again!
Ha! -2 on the third. a 16. A Hit for 4.

Two kills, good enough. How many clips do I have left? There was the one already in the Ingrams, and I think I've reload twice...

For the main action I can use Lightning Reload for this round, right?

No, you took three Very Fast actions there, Ares, no room for anything else.

You have one loaded (now empty!) and four spare.

Alrighty then...

Barbarossa says he wants to use Lightning Reload.

Back off, it's mine! 😛

Very well I shall simply dodge (and most likely get hit) this turn.

Err, that doesn't really help me, Cloud. Dodge and you still gain the exertion and you still miss your action. I shall assume you make the Willow Step.

Ok, let's see what is going on...

Barbarossa reloads.

Ok, we have an assault rifle attack on each of you still to come, and a shotgun attack on Ares.

Oohh... lucky that turn, guys... no hits.

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STATE OF PLAY AT: First Round, fourth action

Lift corridor

1 SWAT with shotgun 1/2
2 SWAT with assault rifles 1/2
1 likewise 5/0
1 likewise 0/1
1 likewise 3/2

Mors: 6/0/1
Burn: 3/0/2
Ares: 6/0/1
Cloud: 7/8/0
San: 4/0/0
Barbarossa: 8/0/0

CURRENTLY OWED ACTIONS: Mors (2)

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I have removed Hammurabi for now until I can confirm he is playing.

"You want to get moving!" says Dallas down the phone to you, San. "There's a load more coming up the stairs, and you need to get across the floor and over to the emergency stairs before they cut you off there as well!"

The assault rifle guys are out of ammo- so they draw nightsticks and prepate to engage you up close...

Cloud, you take your attack. You roll +2 for a 16- a hit of 3 on him. He is now Hit for 4, but exerted and will not fire.

Oh yay, guys coming in to fight close-combat when I can't because I've got the damn phone...ah well.

"Guys, we gotta get out of here already! There's more of them coming! We need to get to the emergency stairs before they do." San says, relaying Dallas's message.

And I'm going to fire my remaining two bursts (because that's what's left if I counted...) at the shotgun guy. Basic dodge for defense.

You can fight, San, you just count as 'armed' for the purpose of powers that normally require you not to be. You can Kick just fine!

You roll evens on your shot for a 15. That is a Hit of two... taking him to 6, he is still up! This one just will not go down!

Someone PLEASE kill that shotgun guy already...and okay 😄

I'll finish him off with two bursts, Ush. Very fast action, I presume.

Mors, time to go to work with them, if you care to join us...

Then I'll save up the ammo and move into close combat...

For this round, I'll aim a kick at one of the nightstick wielder's heads.

You have to reload first, Ares! Which takes up the main action. Your shot is a -1, for a 14, but that's enough to finish that guy off.

Righteo!

Now, let me see...Willow Step good for dodging multiple nightstick attacks, right?

Would work fine. In fact, if any of them tried to enter close combat with you right now, YOU would get the bonus shot on them, for having your loaded gun drawn!

I want to save some of the ammo for the next group, if we don't get out of here quick enough...

Mors will make short work of them.

I wanna go pick up a shotgun

Noted. And so you now have!

I'm going to be bold and move things on...

Ok, the SWAT guys will only attack those who will not blast them back when try try to whack you. So... three attack Mors and two attack Cloud!

They all miss, a result of them being rubbish... Mors and Cloud fend off their blows easily!

End of the round! Focus refreshes, and your exertion resets also.

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STATE OF PLAY AT: Second Round, first action

Lift corridor

2 SWAT with assault rifles 1/0
1 likewise 5/0
1 likewise 0/0
1 likewise 3/0

Mors: 11/0/0
Burn: 8/0/0
Ares: 8/0/0
Cloud: 15/8/-1
San: 11/0/0
Barbarossa: 10/0/-1

CURRENTLY OWED ACTIONS: Mors (3), Barbarossa (1), San (1), Burn (1), Ares (1)

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Mors' 3 banked actions (that is the limit, remember) must use the 6 focuis he had left from the first round, and from an exertion of one.

San, Burn and Ares have their speed-based extra actions available again, they will note.

That being the case, you guys ALL act before the SWATS...

Many more SWATS have now reached your floor. One of them is carrying a rocket-propelled grenade launcher, with which he is about to blow open that big metal grate that was put in the way...