heh!
Ok, let's see.
You roll evens on the first shot. That is a 15... which, damn it, is a kill for you.
Then -5. Woo-hoo! You missed one!
Then +6, one heck of a kill to make up...
Then your second action...
-2. Ah, that is only a Hit for 2 on that one.
Ok, at this point, the three remaining guys will charge you down. Burn! Giving you a reflex attack on one of them.
Oh! You rolled -4. Missed!
They roll +1, -1 and -4, and all miss you.
Then you roll +2 (a kill) and evens (sigh... a kill)
That leaves one guy left (hit for 2), and Burn is running into the office area...
2 shots left in that, Burn.
Okay, for my banked action I'm going to use Kick of the Grasshopper with Hands without Shadow on the guy hit for 2 (who, if I'm keeping track of everything right, is the last swat guy...)
Then for my main action I'm going to RUN LIKE HELL towards the emergency stairs. (I'd rather not be blown up, thank you very much...) Defense against any attacks coming my way will be Willow Step if more than one attack, otherwise just a basic dodge.
Oooh, ok... you roll a +2, San, giving you a 16. As he cannot dodge, that is a hit for 5, taking him to 7, and the Mundane Killing Power of that kick is +2 so that is a kill!
As you are now without enemies, I shall use actions, banked or otherwise, to move you all on.
In which case, you now enter the open plan office- as was mentioned before, rather like where Neo works at Metacortex, dozens and dozens of lousy cubicles seperated only by cardbaord or hardboard walls. The corridor leads out to the main wall at the north, with no exits. Back west leads to the lift corridor. All the way across the office, to the east, are the emergency exit stairs, all the way across the office to the south are the windows. People everywhere are screaming, shouting, trying to get out...
There is a large explosion- BOOOOOOOOOOOM! as the grenade blows apart the metal grille by the main staircase. In the dust settling afterwards, as you guys run away, the first SWAT guy comes through.
"Corridor clear!" he yells back to his colleagues. "Proceed to ggggggnnnnnnnnnnnnnnn rrrrrrrgggghhhhhhhhhhhh!!!!!!!!!" he says, distortedly, as his body convulses and warps.
"Targets located," says the Agent, drawing his gun.
-----
STATE OF PLAY AT: Second Round, second action
Lift corridor
Agent: ?/0/-2
Main Office
Mors: 11/0/0
Burn: 7/0/0
Ares: 8/0/0
Cloud: 15/8/-1
San: 9/0/0
Barbarossa: 10/0/-1
CURRENTLY OWED ACTIONS: Mors (2), Barbarossa (1), Ares (1)
-----
Mors, who was first into the office, loses time and banked actions trying to push people out of the way.
Oh, THAT one... surely the Natural thinks he is up for it?
Note- small rules changes
Firstly, Willow Step and Vertical Dodge have been changed. These powers now only work against attacks made against you on the same exertion, NOT for an entire action. So if some enemies are on exertion 0 and some on exertion 2, you have to chose which group you are using Willow Step or Vertical Dodge against.
On the bright side, this now means you can use different dodges on opponents on different exertions- before you were stuck using Willow Step on everything- and Willow Step goes down in cost to one.
Secondly, if you end a round in negative exertion, rather than that being wasted, you get an extra action. However, this automatically adds three points to your exertion at the end of the round, which may mean (especially if you take Defensive Actions) that you will start with a higher exertion on the round after.
Meanwhile... could all ye good people care to check out these latest musings in the Discussion thread?
http://www.killermovies.com/forums/showthread.php?s=&postid=939278#post939278
Ok Ush don't mind if I do,
in mid stiride, I summersault Along the ground, closing over the Shotgun, Then after coming out of the roll I use deft moves to pull the ammo out of the loaded gun and toss it away, all the while running like mad.
I'll take the exertion to fire (Ka-chink) at the Agent and run to the Emergency exit.
scince mors is not here I'm gonna give my opinion.
everyone, expecially ares, run and shoot at the agent. If we can get him to lose a turn to to all the bullet dodges, we have a better chance.