USH'S MATRIX GAME: THIRD ASSIGNMENT- 'Eliminate'- COMBAT PATH

Started by tptmanno138 pages

O shit
I cant shoot him can I?
Please please please let me shoot him!

Nah, you would have to move into position and shooting through the gate is near impossible. You might make it there in time to be blown up by it...

Ok, now im gonna shoot ALL of the swats with my shotgun and move towards the escape stairs

heh!

Ok, let's see.

You roll evens on the first shot. That is a 15... which, damn it, is a kill for you.

Then -5. Woo-hoo! You missed one!

Then +6, one heck of a kill to make up...

Then your second action...

-2. Ah, that is only a Hit for 2 on that one.

Ok, at this point, the three remaining guys will charge you down. Burn! Giving you a reflex attack on one of them.

Oh! You rolled -4. Missed!

They roll +1, -1 and -4, and all miss you.

Then you roll +2 (a kill) and evens (sigh... a kill)

That leaves one guy left (hit for 2), and Burn is running into the office area...

2 shots left in that, Burn.

Is Ush rooting against me!?!?!
grabbing a clip or two on my way out the door!

That's an exertion unless you want to use Gathering of the Clouds...

Huh?
*checks thread*
Ahh,
Hello all, I'd like you to meet my new best friend, His name is Gathering of the Clouds

Ush, Yes I'd like to use that

Excellent. In case you are wandering, Gathering of the Clouds is what Neo uses to pick up the machine gun in mid-Willow Step flip in the Lobby scene.

To celebrate its first use, care ye to describe the athletic way in which you pick up that clip as you move along, Burn?

Okay, for my banked action I'm going to use Kick of the Grasshopper with Hands without Shadow on the guy hit for 2 (who, if I'm keeping track of everything right, is the last swat guy...)

Then for my main action I'm going to RUN LIKE HELL towards the emergency stairs. (I'd rather not be blown up, thank you very much...) Defense against any attacks coming my way will be Willow Step if more than one attack, otherwise just a basic dodge.

Oooh, ok... you roll a +2, San, giving you a 16. As he cannot dodge, that is a hit for 5, taking him to 7, and the Mundane Killing Power of that kick is +2 so that is a kill!

As you are now without enemies, I shall use actions, banked or otherwise, to move you all on.

In which case, you now enter the open plan office- as was mentioned before, rather like where Neo works at Metacortex, dozens and dozens of lousy cubicles seperated only by cardbaord or hardboard walls. The corridor leads out to the main wall at the north, with no exits. Back west leads to the lift corridor. All the way across the office, to the east, are the emergency exit stairs, all the way across the office to the south are the windows. People everywhere are screaming, shouting, trying to get out...

There is a large explosion- BOOOOOOOOOOOM! as the grenade blows apart the metal grille by the main staircase. In the dust settling afterwards, as you guys run away, the first SWAT guy comes through.

"Corridor clear!" he yells back to his colleagues. "Proceed to ggggggnnnnnnnnnnnnnnn rrrrrrrgggghhhhhhhhhhhh!!!!!!!!!" he says, distortedly, as his body convulses and warps.

"Targets located," says the Agent, drawing his gun.

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STATE OF PLAY AT: Second Round, second action

Lift corridor

Agent: ?/0/-2

Main Office

Mors: 11/0/0
Burn: 7/0/0
Ares: 8/0/0
Cloud: 15/8/-1
San: 9/0/0
Barbarossa: 10/0/-1

CURRENTLY OWED ACTIONS: Mors (2), Barbarossa (1), Ares (1)

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Mors, who was first into the office, loses time and banked actions trying to push people out of the way.

Oh great an agent...

What was that, Cloud? Was that "Ooh, cool, an Agent, can I go fight him?"?

No it was a Oh great an agent we're all going to die.

Oh, THAT one... surely the Natural thinks he is up for it?

Note- small rules changes

Firstly, Willow Step and Vertical Dodge have been changed. These powers now only work against attacks made against you on the same exertion, NOT for an entire action. So if some enemies are on exertion 0 and some on exertion 2, you have to chose which group you are using Willow Step or Vertical Dodge against.

On the bright side, this now means you can use different dodges on opponents on different exertions- before you were stuck using Willow Step on everything- and Willow Step goes down in cost to one.

Secondly, if you end a round in negative exertion, rather than that being wasted, you get an extra action. However, this automatically adds three points to your exertion at the end of the round, which may mean (especially if you take Defensive Actions) that you will start with a higher exertion on the round after.

I am up for it, and I could take him. BUT as my luck isn't very good and it's even worse today I can't.

Awww, I understand...

Well, you guys are gonna need a game plan!

Meanwhile... could all ye good people care to check out these latest musings in the Discussion thread?

http://www.killermovies.com/forums/showthread.php?s=&postid=939278#post939278

Ok Ush don't mind if I do,
in mid stiride, I summersault Along the ground, closing over the Shotgun, Then after coming out of the roll I use deft moves to pull the ammo out of the loaded gun and toss it away, all the while running like mad.

I'll take the exertion to fire (Ka-chink) at the Agent and run to the Emergency exit.

scince mors is not here I'm gonna give my opinion.
everyone, expecially ares, run and shoot at the agent. If we can get him to lose a turn to to all the bullet dodges, we have a better chance.

Heh... that Agent is going to be mean, Burn, and fire his three shots at YOU. Care to dodge?

You roll -3, a 13.

Agent Performs: Bullet Dodge

The shot is a bit wide, Burn. The Agent simply flips up his left arm at high speed to avoid the dispered shotgun shot

(Agent gains no exertion)

Ares comes into play... 😈

Very Fast Action: 4 bursts at Agent
Very Fast Action: 4 bursts at Agent
Main Action: Lightning Reload
Banked Action: Turning and Running!