USH'S MATRIX GAME: THIRD ASSIGNMENT- 'Eliminate'- COMBAT PATH

Started by Captain REX38 pages

Alrighty, that's cool.

Ok, I shall assume Mors is happy for me to use his attack commands for one Agent on the other...

Agent 1 fires three shots at you, Heph. You flip towards him, using Natural Order to make that attacks miss. He dodges as you Hand of the Jade Emperor him. You roll -2 for a 13- a miss. His arm catches your and deflects it and the blow to one side.

The two assault rifle guys fire- one at Ares and and a Barbarossa.

A plus 3 on an Ares who was not taking a Defensive action is a Hit! 6 damage. Barbarossa is missed.

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STATE OF PLAY AT: Second Round, fourth action

Lift corridor

Agent 2: ?/0/0

Main Office

Agent 1: ?/0/-1
1 SWAT with Assault rifle 0/0
1 likewise 4/1

Mors: 5/0/1
Burn: 7/6/0
Ares: 7/6/0 (one third through office)
Cloud: 15/8/-1 (one third through office)
San: 9/0/0 (one third through office)
Barbarossa: 9/0/0 (one third through office)

CURRENTLY OWED ACTIONS: Burn (1)

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The SWAT guys will fire again. Agent 2 comes tearing round the corner into the office and fires another three shots at... San.

Agent 1 will smile at Mors... and attamept to backhand him (punch) with the butt of his pistol.

BB says Mors will dodge that.

I'll keep going towards that window.

Ok, Agent 1 rolls -3- a miss!

The other SWAT guys are firing at Cloud and Barbarossa.

I'll use SHELL OF THE TURTLE to dodge it (I'm going to gain an extersion from this aren't I...)

Oh wait, I'll WILLOW STEP as It's the Fourth action there's no point worrying about it.

There is only one shot coming at you so the Shell was probably the better idea. They both gain you exertion.

Ok so I'll SHELL OF THE TURTLE, It's the last action so it doesn't matter, does it?

Technically speaking you could squeeze in an extra action for ending the round on negative. But you couldn't use it to run any faster (I don't like people using extra actions to run twice as fast as other people) so as you are not carrying a gun, I agree it makes no real difference, no.

Hmmmm, extra action for - extertion, I'll keep that in mind next time I'm in a fight on the fourth actaion.

Yes, if you end the round on negative exertion you get an extra action- but you immediately gain three exertion if you do so, which MAY mean you start the round after with more than normal.

Right, So I'ld start on 2 extersion?

Ok, just to confirm this... if you end a round on more than two exertion, the excess gets added onto your exertion for the round after.

You have a Speed of 8, Cloud, so you normally starts a round on -1. But if you ended a round on, say, 4, you would start the round after on +1 instead.

I should probably read the rules fully, shouldn't I?

Actually that bit is not 100% perfectly articulated in the rules right now... I am happoy for you to learn along the way.

Ok, Mors was doing a Kick of the Grasshopper on that Agent. He will dodge again, treating the move with near contempt. Mors rolls +2 for a 15. That is a miss- you needed a 16. The Agent brings up his right arm and your foot simply slams into it for no effect.

Ok, I think I shall just keep everyone running!

Agent 2 rolls -1 for a 12, missing San.

SWAT guy rolls -2 at Barb, a miss

Othewr SWAT guy rolls +2 at Cloud- well timed dodge, Cloud!

Round over, focus refreshes!

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STATE OF PLAY AT: Third Round, first action

Main Office

Agent 1: ?/0/-2
Agent 2: ?/0/-2
1 SWAT with Assault rifle 0/0
1 likewise 4/1

Mors: 15/0/-1

Burn: 8/6/0 (two thirds through office)
Ares: 8/6/0 (two thirds through office)
Cloud: 15/8/-1 (two thirds through office)
San: 9/0/0 (two thirds through office)
Barbarossa: 9/0/0 (two thirds through office)

CURRENTLY OWED ACTIONS: San (1), Burn (1), Ares (1), Barbarossa (1)

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A reminder to you fast bastards,, heh... that you cannot use your extra action to move.

Mors, Agent 1 will twist and aim a kick at your face.

Sit-update from Ush... MORS IS IN BIG TROUBLE!! You are two actions away from your team facing SWATS and an Agent. At this point you guys need some form of plan!

Ok who's good at planning?

Ok guys we need to:
A) Get the Hell outta here!
B) Help Mors out.
C)Find Jerico (Or is that not on our list anymore because of the split?)

Instrustions:
Everyone with an extra action, use it to shoot at the agent attacking Mors.
Then Use Gathering of the cloud to shoot again and keep running.
Mors, Some humble advice, GET THE HELL OUTTA THERE!

EDIT: Sorry, forgot what I wanted to do!
I wanna (Ka-chink) fire at the Agent attacking Mors, The Gathering of the Cloud to run and (Ka-chink) fire again at the same agent.

I wish it wasn't called Gatherings of the Clouds, it makes me think people are talking about me