Not sure how much ammo I've got left...I lost count somewhere how many bursts I've fired, oops.
So I'm going to use my banked action to fire 4 bursts at the SWAT guy hit for 4 (hello you guys, they can do damage too!). Willow Step against any SWAT attacks, basic dodge if the agent attacks.
Main action I will continue running towards the windows (defense will be a basic dodge against any attacks). AND...
"So...what exactly do we do when we get to the windows? We're 13 floors up, and that's quite a drop." San asks into the phone.
(That just hit me last night, and I was wondering if anyone else was going to notice this...)
Ok, San, first of all you fire at the SWAT. You roll +1, for an 18. That is a Hit of 5- enough to kill him! Good work!
"Smash the windows," says Dallas (remember, it takesd time for him to tell you this stuff so I cannot give you the whole lot all at once. "There are two window cleaning boxes three floors down- you have to get onto them!"
Ares, actually, Agent 2 is running towards you guys. He is jumping OVER the cubilces, one at a time, taking sahots at you in the air. Occasionally his foot catches a cubicle wall and knocks it down.
(This makes a nice bullet time shot as the camera pans around this room, Mors engaging the Agent at one end, then the Agent leaping slowly over each cubicle, bullets flying slowly out his gun, panning round to where you guys are running and ducking like mad away from him...)
I shall therefore assume you fire at the Agent Mors is fighting. You roll +2, for a 19.
Agent Performs: Bullet Dodge
He has to stop fighting Mors for a short while as he blurs to avoid your bullets. Agent gains three exertion.
Burn, you fire. You roll +1 for a 17.
Agent Performs: Bullet Dodge
That gains him another exertion.
But then you have to re-load!
Ok, Agent 2 fires two rounds at San, who dodges. The Agent rolls -5, so nvm, about that...
The other SWAT guy fires at Barbarossa. He rolls -3; no good.
-----
STATE OF PLAY AT: Third Round, second action
Main Office
Agent 1: ?/0/2
1 SWAT with Assault rifle 0/0
Mors: 15/0/-1
Agent 2: ?/0/-2 (one third through office)
Burn: 7/6/0 (window side of office)
Ares: 7/6/0 (window side of office)
Cloud: 15/8/-1 (window side of office)
San: 9/0/1 (window side of office)
Barbarossa: 9/0/0 (two thirds through office)
CURRENTLY OWED ACTIONS: Barbarossa (1), Mors (1)
IMPORTANT ACTIONS STILL TO BE RESOLVED: One round of combat between Agent 1 and Mors.
-----
Agent 2 is out of ammo and simply drops his gun as he runs through the office with a determined expression towards the guys at the windows...
A plan? Yeah. Break window, jump out, hope that I land in the scaffolding 😛
San's going to smash a window with the butt of her gun, and get ready to jump out...
(hee...would this be the proper time to let you all know that in real life I'm terrified of heights and wouldn't go anywhere near that damn window?
And I go back to school today...so I gotta go...)
Ok, well, this window smashing lark is harder than you guys thought. THis glass is toughened and you all just failed to do much more than crack it. Poor! You probably want to try a little harder to break inanimiate objects, he hinted...
The other SWAT is out of ammo so we can forget about him.
-----
STATE OF PLAY AT: Third Round, third action
Main Office
Agent 1: ?/0/2
Mors: 15/0/-1
Agent 2: ?/0/-1 (two thirds through office)
Burn: 7/6/0 (window side of office)
Ares: 7/6/0 (window side of office)
Cloud: 15/8/-1 (window side of office)
San: 9/0/1 (window side of office)
Barbarossa: 9/0/0 (window side of office)
CURRENTLY OWED ACTIONS: Mors (2)
IMPORTANT ACTIONS STILL TO BE RESOLVED: Two rounds of combat between Agent 1 and Mors.
-----
Ok, Agent 2 is coming towards you guys like a juggernaught!
I dunno if it is possible for you to do so, Rex, but hetting some indication of what Mors wants to do might be a good idea before I kill him.