USH'S LORD OF THE RINGS GAME- Character Creation Thread

Started by tptmanno132 pages

My Char,

Strength:0(+5, background) =5
Agility: 10
Constitution: 5
Intelligence:10
Intuition: 10
Presence: 5

Unarmoured- (5/10)= 15
One-handed edged weapons- (5)= 5+5=10
Missile Weapons- (15)= 15
Climb- (10/10)= 20
Ride- (5/10= 15)
Swim- (15/10)= 25
Stalk/Hide- (20/5)= 25
Read Runes- (5/10)= 25
Perception- (15/10)= 25
Stamina- 6+6=12

Read Runes-2
Use Item-2+5=7
Directed Spells-2+5=7
Offensive Spell use-2+10=12

Background Points

Increase riches
strength +5
Magical Staff (Do I need this for magic or does it just help?)
Nimble

hows that, and can I take away from missile to add to bladed weapons?

think you forgot a few things tpt

Well... err... have you added your level 1 points to that Tpt? If so, I need to see where they were spent.

ok, basicly all the pluses,
i added 5 to bladed weapons
5 to use item
5 to general spell
10 to magic spell
and 6 to stamins, I just don't know where to put general use ones

Please let this be it!

Stats: +15 set Strength (Warrior), +10 to Agility
+15 Strength
+5 Agility
+15 Constitution
-5 Intelligence
-5 Presence

Profession Bonuses:
+3 to all Weapon Skills
+2 to Stamina
+1 to all General Skills

Talin, Dwarven Warrior
Unarmored: 5 (5) = 10
Chain: 15 (15/-45) = -15
Plate: 30 (15/-60) = -15
One-handed concussion weapons: 50 (15/3) = 48
One-handed edged weapons: 10 (15/3) = 28
Thrown Weapons: 15 (5/3) = 23
Climb: 10 (5/1) = 16
Pick Lock: 10 (-5) = 5
Disarm Trap: 5
Perception: 10
Stamina: 81 (2) = 83
Defensive score: 15 (5) = 20

Background Points:
Pain Resistant = 1 point
Dwarven One-handed Battle Axe = 1 point
100 gold pieces = 2 points

My calculating...

With skill points distributed twice to the Dwarf's standard things...; 6 maneuver points on Plate armor, 3 weapon points to One-handed Concussion weapons, 3 weapon point to One-handed edged weapons, 3 weapon point to thrown weapons, 1 general skills point to climb, 1 subterfuge point on pick lock, and (I think this is how it works) 3 points stolen from general skills and subterfuge to put on Defensive Score. And +18 twice because on level 2, I’m pretty sure.

Unarmored: 5
Chain: 15
Plate: 30
One-handed concussion weapons: 30
One-handed edged weapons: 10
Thrown Weapons: 15
Climb: 10
Swim: 10
Pick Lock: 10
Disarm Trap: 5
Perception: 10
Stamina: 54
Defensive Score: 15

So, then with stats and profession and Dwarf stuff added...

Unarmored: 5 (+5 Agility): 10
Chain: 15 (+15 Strength) (-45 encumbrance): -15
Plate: 30 (+15 Strength) (-60 encumbrance): -15
One-handed concussion weapons: 30 (+15 Strength) (+3 Profession): 48
One-handed edged weapons: 10 (+15 Strength) (+3 Profession): 28
Thrown Weapons: 15 (+5 Agility) (+3 Profession): 18
Climb: 10 (+5 Agility) (+1 Profession): 16
Pick Lock: 10 (-5 Intelligence): 5
Disarm Trap: 5
Perception: 10
Stamina: 54 (+2 Profession): 56
Defensive Score: 15 (+5 Agility): 20

My reasoning behind the strength is that Dwarves have +5 to Strength and Warriors set it at +10, think I read something about it.

Ok, close, just a couple of problems.

First... you cannot add to Defensive score, that is not a category. The only categories are the ones shown, plus you can take points from anywhere to put on Perception.

Secondly, you seem to have totalled your level-up points and spent them at once. Please don't do that- spend the level one ones, then spend the level two ones. There is no way for you to have increased three weapon skills by ten, because you only get five points per level.

Tpt, sorry, it is just very hard for me to keep up with this for everyone at once... you are a Silvan Mage, yes?

Correct

Ok, then that looks good.

The staff is not needed for Magic but it will be handy- I'll get back to you on Magic at some point in the future.

Lv1 - 3 maneuver points on Plate armor, 3 weapon points to One-handed Concussion weapons, 1 weapon point to One-handed edged weapons, 1 weapon point to Thrown Weapons, 1 general skills point to climb, 1 general skills point to swim, 1 subterfuge point to pick lock, 1 subterfuge point to disarm trap, +18 stamina.

Lv2 - 3 maneuver points on Plate armor, 1 weapon point to One-handed edged weapons, 1 weapon point to Thrown weapons, 1 general skills point to Climb, 3 points (general skills & subterfuge) to Perception, +18 stamina.

Stats: +15 set Strength (Warrior), +10 to Agility
+15 Strength
+5 Agility
+15 Constitution
-5 Intelligence
-5 Presence

Profession Bonuses:
+3 to all Weapon Skills
+2 to Stamina
+1 to all General Skills

Talin, Dwarven Warrior
Unarmored: 5 (5) = 10
Chain: 15 (15/-45) = -15
Plate: 30 (15/-60) = -15
One-handed concussion weapons: 50 (15/3) = 48
One-handed edged weapons: 10 (15/3) = 28
Thrown Weapons: 15 (5/3) = 23
Climb: 10 (5/1) = 16
Pick Lock: 10 (-5) = 5
Disarm Trap: 5
Perception: 25
Stamina: 81 (2) = 83

Background Points:
Pain Resistant = 1 point
Dwarven One-handed Battle Axe = 1 point
100 gold pieces = 2 points

Good?

I've been helping BB and Zink with their's, so if I did good, they can post their's and we'll all be happy. 😄

Originally posted by Ushgarak
Oh my, look at all this!

Ok, first of all, Rex, like everyone else, I cannot check a submission unless you tell me what you spent where, so I shall wait for you to do that.

Zink, problem there is that you have spent all your skill points one for one. Remember that except for manoeuvre skills, you may only increase a skill once per level, and it costs one point to raise the base by five, but it costs three to raise it by ten.

It's better if the level two characters do not combine their points and spend them all- they should simply spend the level points twice, once after the other.

Dexx, yes, thankyou very much, I shall alter that in the Roll of Honour now, and you are done. New version is in there, tell me if you want it changed.

Trickster, do not worry, the game is on hold right now, no-one has been added, you can change your character any way you like.

-

Ok, airangel, let me see...

Eliara/Half-Elf (Distant cousin of Arwen) She is an Animist.
STATS:
Strength +5
Agility +5
Consitution +5
Intelligence +10
Intuition +10
Presence +5

Manoeuvres
Unarmoured- (5/5)= 10
Rigid Leather- (5/5/-30)= -20
Chain- (5/5/-45)= -35

Weapon Skills
One-handed edged weapons- (5/5)= 10
Missile Weapons- (10/5)= 15

General Skills:
Climb- (5/5/1)= 11
Ride- (5/10/1)= 16
Swim- (5/5/1)= 11

Subterfuge Skills:
Stalk/Hide: (10/5)= 15

Magical Skills
Read Runes-(5/10/1)= 16

Other:
Stamina (6/5/5)= 16
Perception- (5/10/1)= 16

Ok.. er... I am afraid I am unsure where you eventually decided to put your skill points, Airangel.

Ush...did I not add them in...Fire was helping me..I will get with him.

Hey Ush ..there might be a thread about it on or around page 6-7.....Fire was helping me to distribute them. I know I put alot of extra no's into the riding skills.

Fire, do you know which skills I need to change info over to???

yep Airangel almost done, except that you have 1 point of manoeuvre left: I think the only manoeuvre skill you have right now is unarmoured

(manoeuvre is how well you can well manoeuvre in a certain piece of armour) so either you add it to unarmoured or to something else

like softleather, rigid leather, chain or plate

tho all these armour types get a negative penalty seeing as you are encumberred by them

and you have 2 weapon skillpoints which means you have to add +1 to 2 different weapon groups: missile weapons (bows) is one what's the other you want?

maybe a knife.......that would work. since she is not strong enough to pick up a sword.

the extra pt can go to soft leather i suppose.......

okie

I'll post your complete character

kewl! thanx a BUNCH!! i did need the help. i know how to write into things...its just all that extra stuff............

you aint done yet, still have to pick your background advantages

What are background advantages?? *goes and tries to look it up*

you get 3 points to spend, with either point you can get one of these things

1. Increase your riches. Each background point spent here gives you fifty gold pieces to play with…
2. You may increase the base of a stat by +5. You may only do this once. Remember, your profession choice SETS your base so you cannot increase that.
3. You may have a good quality item or weapon, worth +5 to a relevant skill (so a weapon would add +5 to your relevant weapon skill when using it, or Elvish rope would add +5 to Climb).
4. You may buy a special ability. Choose from this list:

Animal Empathy. +20 to all manoeuvre/ride rolls made with the chosen type of animal, +50 to all communication attempts with it.

Nimble: a special +10 bonus to all manoeuvre skills

Observant: a special +10 bonus to perception and Track

Lightning Reactions: +5 to all weapon skills, and your defence score

Pain Resistant: Stamina increase in nines rather than sixes (and so your racial base becomes 9, 18 or 27 rather than 6, 12 or 18)