Racial Origin
This is not only the thing that most immediately distinguishes you from others, it also dictates your beliefs, background, skills and physical capacity. At the end of the day, an Eotheod is going to be the best horse rider and a Silvan the best bow-shot.
Middle-Earth offers a wide variety of races to choose from. Some are just blatantly better than others (i.e. Elves are better than men). To make up for this, the more powerful you are, the less background points you will get to spend later on. The racial descriptions also show you what your skills start at, and also give racial modifications to your stats. They may also give you special abilities.
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ELVES
The first and greatest race of Middle-Earth, fair-featured immortal beings some of whom date from the earliest times of the cosmos. They are wise and powerful, know the ‘Gods’ (Valar) well and respect them not through organised religion but via songs and poetry. They need not sleep, instead meditating each day, and are virtually immune to disease and extremes of temperature. Their senses are far beyond that of a man's. Yet the Elves sometimes curse their immortal lives and envy the humans who are driven by their gift of mortality to do so much more in such short a time. A starting Elven character will be young- a few centuries old- and driven to explore the world outside the major remaining Elven settlements on Middle Earth. For even a thousand years before they will leave forever, it is no longer the time of the Elves, and they have been in decline since Sauron was defeated and the Ring cut from his finger.
The Elves, as Men, have suffered major splits in their culture over time. By this time, three major distinctive types of Elf remain in Middle Earth.
ALL Elves are completely immune to disease. They are also somewhat resistant to poison.
NOLDOR ELVES: Or ‘High’ Elves, these are the nobles of Elven society, the most fair, beautiful, powerful, magnificent- and arrogant. The Noldor actually left Middle-Earth in ages past- rather bucking the trend (and in direct violation of the wishes of the Valar) they returned to pursue a personal vendetta against Evil, this pursuit being a curse which all but doomed them. The Noldor now are the descendants of those times (a very few, like Elrond (actually a Half Elf) and Galadriel actually remembering them), and they have lost some of the insane stubbornness and anger that led them to past error, but much of what they were remains.
A Noldo’s Racial Stat modifiers are… (deep breath needed here…) +15 to Agility, +10 to Constitution, +5 to Intelligence, +5 to Intuition, and +15 to Presence! Wowsa!
They start with base skills of:
Unarmoured- 5
One-handed edged weapons- 5
Missile Weapons- 5
Ride- 5
Swim- 10
Stalk/Hide- 10
Read Runes- 10
Use Item- 5
Perception- 15
Stamina- 6
Noldor are DAMN hard and so only get 2 background points.
SINDAR ELVES: Or ‘Grey’ Elves, this is the dominant Elven culture on Middle-Earth. Many Sindar went West and never returned ages ago, but some of the Sindar nations never really made it out that far and continued to live in Middle-Earth instead, where they developed into the Elven powers of today. Sindar are well known as the most curious, accessible and friendly of Elves, and most bonds between Elves and non-Elves have been via the Sindar.
A Sindar’s Racial Stat modifiers are: +10 to Agility, +5 to Constitution, +5 to Intuition and +10 to Presence.
They start with base skills of:
Unarmoured- 5
One-handed edged weapons- 5
Missile Weapons- 10
Climb- 5
Ride- 5
Swim- 10
Stalk/Hide- 15
Read Runes- 5
Use Item- 5
Perception- 15
Stamina- 6
Sindar are pretty powerful, and only get three background points.
SILVAN ELVES: Or ‘Wood’ Elves, these are the descendants of those Elves who decided to never go West in the first place. They have never trusted Man, who they remember as a wild and barbarous people, and often think they were abandoned by other Elves. Still, in these days, they live a little more harmoniously with others- whilst fiercely defending their forest homes. They tend to be capricious, playful and tricky.
A Silvan’s Racial Stat modifiers are: +10 Agility, +5 Intuition, +5 Presence
They start with base skills of:
Unarmoured- 5
One-handed edged weapons- 5
Missile Weapons- 15
Climb- 10
Ride- 5
Swim- 15
Stalk/Hide- 20
Read Runes- 5
Perception- 15
Stamina- 6
Sindar have less power than their ‘purer’ brethren and get four background points.
HALF-ELVES: These are very rare- in fact, coupling with the true Elves of old is so rare that Tolkien only notes it happening three times, including with Aragorn and Arwen. Still, I am happy to be a little more lax and allow Half-Elves to be more common- but not with Noldor, please! Half-Elves get a good mix- the power and drive of humans, and much of the grace and power of the Elves. However, they are always caught in the tragedy of having to chose between two paths- do they stay immortal as an Elf, or chose a mortal life? Elrond chose Elf, his brother Elros chose Man and died after five centuries (that decision makes more sense if you bear in mind what Elves think of mortality, that it can be considered a gift).
Half-Elves ‘only’ get a 50% disease immunity, and less resistance to poison.
A Half-Elf’s stat modifiers are as follows: +5 Strength, +5 Agility, +5 Constitution, +5 Presence
They start with base skills of:
Unarmoured- 5
Rigid Leather- 5
Chain- 5
One-handed edged weapons- 5
Missile Weapons- 10
Climb- 5
Ride- 5
Swim- 5
Stalk/Hide- 10
Read Runes- 5
Perception- 5
Stamina- 6
Half Elves get a good deal, and so only get 3 background points.
DWARVES
They don't get much of a look in in LOTR but then they were all over the place in The Hobbit. Dwarves came after Elves (even though the Gods conceived of them beforehand) but are hardly the Elves equal in power and longevity. In fact, a Dwarf is eminently understandable to a human- short, gruff and obsessed with physical things. They do actually have rich spiritual beliefs, but they do not share them. When seen by others it is normally in the form of their soldiers, who are hardy and tough and very vicious.
Dwarves are tough- all somewhat poison and disease resistant
Dwarves may wield one-handed axes using their concussion instead of edged skill.
A Dwarf’s Racial Stat modifiers are as follows: +5 Strength, -5 Agility, +15 Constitution, -5 Intelligence, -5 Presence
It’s not that Dwarves are stupid, they are just not very academically minded.
They start with base skills of:
Unarmoured- 5
Rigid Leather- 5
Chain- 15
One-handed concussion weapons- 20
Thrown Weapons- 5
Climb- 5
Pick Lock- 5
Disarm Trap- 5
Perception- 10
Stamina- 18
Dwarves are tough but also get liabilities; they get 4 background points.
HOBBITS
You can, if you wish, play a Hobbit. You pretty much know all that is important about them from the film, for they are a simple folk (but people oven overlook them too easily, of course). Whilst there are some varieties of Hobbits it matters little for gameplay purposes. They are cheerful, conservative, hardy people who make good scouts and thieves.
Even more so than Dwarves, Hobbits are hardened against disease and poison.
A Hobbit’s Racial Stat modifiers are as follows: -20 Strength, +15 Agility, -5 Intelligence, -5 Presence
They start with base skills of:
Unarmoured- 5
Thrown Weapons- 10
Missile Weapons- 10
Climb- 10
Stalk/Hide- 25
Pick Lock- 5
Disarm Trap- 5
Perception- 20
Stamina- 12
Hobbits need as much help as they can get- five background points.
MAN
Obviously the most diverse and complex people of Middle-Earth. Easily corruptible, short-lived, violent, ill-tempered power-obsessed maniacs, you can see why the Elves do not like them sometimes. Yet it is more than just their numbers that gives them power, and one of the lessons of Middle-Earth is that Men have the potential to be as great as the greatest... just about... There are many diverse human cultures but many cannot be played because, well... they are evil... Each human culture fits into one of three types. The Men of the West (descendants of the first generation of men who aided the Elves in times past, led by the Dunadain), the bad guys (Haradrim, Southrons, Easterlings… all the evil people who work for the bad guys) and the Northmen (the less civilised, somewhat barbarous, but good hearted men who originally lived in the northern areas of Middle Earth).
Except for Dunadain, ALL men get the following:
A Racial Stat modifier of +5 Strength, and that is it! Yup, not as good as Noldor, are you?
5 background points, which you will need.
For your skills and individual talents, however, you must chose one of the following cultures:
ARNORIAN/GONDORIAN: The citizens of the major realms of the Men of the West are the most civilised cultures of men in Middle-Earth. Arnor and Gondor are both modern realms with all the comforts of civilised life. Their people are hardy, determined men of many skills who can easily turn their talents directly towards the thwarting of evil. They have no special talents but are very widely skilled.
They start with base skills of:
All manoeuvre skills except Plate: 5
One-handed edged weapons- 5
Throw weapons- 5
Missile weapons- 5
Polearms- 5
Ride- 5
Swim- 5
Stalk/Hide- 5
Perception- 5
Stamina- 12
BEORNINGS: These Northmen are an unusual culture- big and hairy guys, with a great affinity with nature. Whilst reclusive and somewhat loners, they have a social structure and a noble class. Beorning Noblemen have the noted ability to shape change into bear form! The Beornings are no friend of the forces of evil and finding common cause against that foe is a good reason for them to make contact with others.
Aside from their shape change ability, Beornings only need to sleep two in every three days, and start with the following base skills:
Unarmoured- 5
Two-handed weapons- 5
Thrown Weapons- 5
Pole-arms- 10
Climb- 10
Swim- 10
Stalk/Hide- 20
Perception- 5
Stamina- 18
EOTHEOD: These Northmen the Elves call the Rohirrim, or ‘Masters of Horses’ are yet in this time to move into Rohan and become more universally known by that name. Instead they still live in the North where they have just formed a true civilisation out of their old tribal lifestyle, having recently thrown off the yoke of oppression from the Wainriders. They are mostly the same as the Rohirrim from the films- superb horsemen and warriors, few in number but stout in heart. They are not a subtle people, and their attitude to evil is predictably violent.
Eotheod are ferocious warriors on horseback- when in close combat on horse, they get +20 to all attack rolls.
They start with the following base skills:
Unarmoured- 5
Rigid Leather- 5
Chain- 10
One-handed edged weapons- 10
Missile Weapons- 5
Pole-arms- 5
Ride- 40 (yes… forty…)
Swim- 5
Perception- 5
Stamina- 12
DUNADAIN- They are the greatest of men- Man Plus, even. They can trace their lineage, long ago, via the Elves, from Numenor (hence Elrond's words in Fellowship that 'the blood of Numenor is spent in men now' as a form of insult). This small piece of Elven genetics gives them life some twice that of a normal man, better senses and physical capacity, and certain inherited rights. For it is the Dunadain that rule man- Isildur was one, and the great royal families of Gondor and Arnor are Dunadain all.
Dunadain get +10 Constitution and +5 Presence as racial stat modifiers in addition to their +5 Strength as men. They also get a small amount of poison and disease resistance.
They start with the following base skills:
Unarmoured- 5
Rigid Leather- 5
Chain- 10
One-handed edged weapons- 10
Thrown Weapons- 5
Missile Weapons- 5
Pole-arms- 5
Ride- 5
Read Runes- 5
Use Item- 5
Stamina- 18
Phew!