USH'S LORD OF THE RINGS GAME- Character Creation Thread

Started by airangel42932 pages

okie...so then back out the riding so i have my magic skills.......(this is all still confusing to me)

ok....i thought you told me to get rid of something........not agility....something else...... that was the same thing...... my maneuver pts maybe?

Hmmm... probably best we just spend your points again from scratch I think!

*bangs head on desk* ooooofers!

i'll look into it this weekend..HOPEFULLY.....dunno though...i'll be in Garmisch skiing next week for a few days!! YAY! vacation! 😄

ooof...i am just gonna leave my character as is...........*bangs head on desk*

This is it W/O all the bottom stuff added in.......

Originally posted by airangel429
Eliara/Half-Elf (Distant cousin of Arwen) She is an Animist.

Unarmoured- 5
Rigid Leather- 5
Chain- 5
One-handed edged weapons- 5
Missile Weapons- 10
Climb- 5
Ride- 5
Swim- 5
Stalk/Hide- 10
Read Runes- 5
Perception- 5
Stamina- 6

STATS:
Strength +5
Agility +5
Consitution +5
Intelligence 0(+10)10
Intuition 10
Presence +5

ANIMIST: Manoeuvre (1), Weapon Skills (2), General Skills (2), Subterfuge Skills(1), Magical Skills (2), Stamina (+6)

She has long dark brown hair with a few auburn highlights and she has deep emerald green eyes. She is about 5'6 with fair skin.

She is highly skilled with exceptional horse riding skills.
She has a decent shot with the bow and arrow.
She has not yet mastered the sword, it's way to heavy for her to grip in her small hands.

How do I put it to wear my missile pts are high AND my magic skills....with maybe a few extra pts for riding???

which category is for magic??? for half elves???

Can you be good at healing AND with a weapon? or just one or the other???

If that's the case then...............erg!!! Maybe I should have made my char. 1/2 dunadain and 1/2 elf 😂

I dont know how healiung works, but I reckon it envolves magic

you have these skillpoints:

Manoeuvre (1), Weapon Skills (2), General Skills (2), Subterfuge Skills(1), Magical Skills (2),

you have the problem that you dont have 2 skill point in a category you will not use (like manoeuvre or subterfuge) that often.

so you have
2 points for magic (best is to get +5 on two things, prolly direct spells and read runes I guess)
2 for weapons (again two +5's bow and OHEW)
2 for general (again two +5's riding and .....)
1 for subterfuge (I'd use it to increase perception or else +5 on hide)
1 for manoeuvre (I'd put +5 on unarmoured)

Okie then that works!!! Did i do this right then???

Unarmoured- 5(+5)=10
Rigid Leather- 5
Chain- 5
One-handed edged weapons- 5 (+5)=10
Missile Weapons- 10 (+5)=15
Climb- 5 (+5)=10
Ride- 5 (+5)=10
Swim- 5
Stalk/Hide- 10
Read Runes- 5 (+5)=10
Perception- 5 (+5)=10
Stamina- 6

STATS:
Strength +5
Agility +5 (+5)=10
Consitution +5
Intelligence 0(+5)5
Intuition 10
Presence +5

(where's my direct spell?????)

you dont have that skill yet: (look it up first page (think it is based on agiltiy) and add 5.
also your riding can't be +10 (you only have 2 points, MEANING 2 SEPERATES +5; like ride and swim or something like that)

oh...*goes to edit*

I just fixed it!

Originally posted by airangel429
Okie then that works!!! Did i do this right then???

Unarmoured- 5(+5)=10
Rigid Leather- 5
Chain- 5
One-handed edged weapons- 5 (+5)=10
Missile Weapons- 10 (+5)=15
Climb- 5 (+5)=10
Ride- 5 (+5)=10
Swim- 5
Stalk/Hide- 10
Read Runes- 5 (+5)=10
Perception- 5 (+5)=10
Stamina- 6

STATS:
Strength +5
Agility +5 (+5)=10
Consitution +5
Intelligence 0(+5)5
Intuition 10
Presence +5

(where's my direct spell?????)

Ush is this right?

(recommendation removed as I changed rules a moment later)

but what are my magic skills besides reading runes.....that's it...i dont have anywhere else to put the points?

actually...i didn't spend those...did I?

so then I add 3 pts to magic and 3 pts to weapon?

Remember, you use the skill list from thre first page, not just the ones you start with. So the Magic Skills are Read Runes, Use Item, Directed Spells and Spell Offence.

And just to complicate things, I have just this second improved Mages and Animists.

Here are the new point allocations they get:

-

New Animist and mage level point allocations

MAGE: Weapon Skills (1), General Skills (3), Subterfuge Skills (1) Magical Skills (5), Stamina (+6)

ANIMIST: Manoeuvre (1), Weapon Skills (2), General Skills (3), Subterfuge Skills (2), Magical Skills (3), Stamina (+6)

All Mages and Animists should improve their characters accordingly.

-

There, more points for you to spend, sweetie!

*bangs head on the desk*

Awww, poor desk... you seemed to be getting the hang of things, what's the problem?