Ok then, let's roll and rock- appreciating that San and Barb will be sporadic, if here at all, until the start of next week.
Ok, the speed roll today is 6! A long sequence ahead...
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CURRENT SITUATION AT: First Sequence, Frame 16
Top of Bus
San: 8/19/14
Mors: 11/37/14
Barb: 10/27/16
Cloud: 15/31/13
Agent 2: ?/0/15
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Ok, your last number is now your frame number (exertion has turned into frames, if you remember...). That will go down each time ytou take an action, according to the frame cost (still listed as exertion costs in the rules, though you will note I am slowly updating those rules).
As there are no long such things as rounds or turns, I will do the 'Current Situation' updatess at, basically, any time I think it useful, or if any of you guys ask for one. We are starting at frame 16 purely because the highest frame anyone has- Barb (with his speed of 10 added onto the roll of 6)- is 16; we always start, obviously enough, with the highest framed player.
So, everyone can take an action, just bear in mind that Barb's action will resolve first, then the Agent's, then San and Mors', and then Cloud's.
The Agent is starting from scratch, remember, and he is going to aim a punch at Cloud.
Do remember you are standing atop a bus travelling at high speed through the streets and that this may affect the fight somewhat...
Heh, 'somewhat' may be a major understatement...
Barb says he'll start by firing 4 bursts at the agent. San will...do something, I'm not sure yet. Hmm...4 bursts from each gun using BGB.
(and at the moment, I have no idea when we'll actually be back on for good...but I will try to get on in the morning while I'm at school. On that note, I won't be able to get on tomorrow because I've got to meet with a teacher because they want me to design the cover for the spring sports program book...my first real graphic design job 😄)