Ah, poor Barb is mistaken if he thinks he has any ammo left on him... you are all out of sppare mags, in fact!
Doh! Barb rolls -2- unhelpful! The Agent loses no frames.
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CURRENT SITUATION AT: First Sequence, Frame 6
Top of Bus
San: 6/25/3
Mors: 7/37/6
Barb: 10/27/5
Cloud: 10/31/6
Agent 2: ?/4/1
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Keep it up, folks!
Nearly all the kicks are predictable- but they are cheap!
Cloud, sorry, I wrote your frames wrong... you were going to do that sweep. You roll +2... a hit!
This time as the Agent jumps back, you take out his legs and he fallls, and rolls backwards, nearly falling onto the bus but grabbing onto the edge...
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CURRENT SITUATION AT: First Sequence, Frame 5
Top of Bus
San: 6/25/Framed out
Mors: 7/37/3
Barb: 10/27/5
Cloud: 7/31/Framed out
Agent 2: ?/4/1 (Prone until next sequence)
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Ok, too much time is passing. I will have to start the new sequence; Barb with a +2 to speed, Mors with +1 to semi-make up for their unused frames.
Agent Performs: Pose- Adaptive Learning
As the Agent pulls himself back up, he pauses to straighten his tie...
Speed roll is 3
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CURRENT SITUATION AT: Second Sequence, Frame 15
Top of Bus
San: 6/25/11
Mors: 7/37/12
Barb: 10/27/15
Cloud: 7/31/10
Agent 2: ?/4/12
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Obviously, Barb has an edge here. However, Agent Privilege means the Agent moves before Mors. He will turn his attention to the nippy Barb, attempting a Kick.
"Cut straight across that park!" Dallas orders you, Burn. Now, Burn's driving rolls here as he swerves to avoid people and trees as he goes straight through a public park could make quite a difference! Or Ares can drive if preferred.