USH'S MATRIX GAME FOURTH ASSIGNMENT (COMBAT PATH)- 'The Heist'

Started by Ushgarak54 pages

The Agent rolls evens... for a 16... phew! Just a miss!

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CURRENT SITUATION AT: Fourth Sequence, Frame 14

Top of Bus
San: 10/25/13
Cloud: 13/31/10
Dallas: 15/0/14

Agent 2: ?/14/11

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Dallas activates Armoured in Life again, so it is San next...

what does that mean Ush?

As in, when everyone is framed out for this sequence is roughly the point you will plow at full speed into the multi story car park.

Oh meanign i have then have to jump the bus and pray??
well Im gonna call adrienne.
"What the hell am I supposed to be doing,Dallas is up on the bus duking it out with the agent. Now what??"

It's rather hard to drive this thing flat out and talk...

"Hey, if he had told me anything, I would tell you... Seriously, I don't know what the hell is going on; Dallas' neuro-kinetics are off the wall, he;s got me trying to put something together for you guys, you seem to be heading to certain death and Fire and the rest have wandered into the Twilight Zone!"

'Yea but do you know what Im supposed to be doing with this bus?"

"NO!"

dammit!

Heck, didn't TM make a move last night? Darn. Ok, Cloud, the Agent is aiming a kick at you... yiu can post your planned move also.

Why me? THE FOX'S RETREAT again

You may want to take time to study the attack patterns of each Agent...

Meh, bad shot from the Agent- 3 is a miss... got a move of your own?

KICK OF THE GRASSHOPPER

Agent Performs: Intercept Punch

He blocks and twists your foot, Cloud, before elbowing you in the face... seven damage to you that I doubt you wanted, and a Death check. You roll +3- a pass.

Dallas has now also activated Clothed in Life...

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CURRENT SITUATION AT: Fourth Sequence, Frame 13

Top of Bus
San: 10/25/13
Cloud: 13/38/6
Dallas: 11/0/10

Agent 2: ?/14/7

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Ok, San is still up...

Ow!

Yup, sorry about that, Cloud... basically- and by 'coincidence' that is all the time there is before we get the bus/car park interface anyway- you really need to get an advantage over the Agent this sequence or he will become unbeatable.

I'm on! We're trying to remedy my 'no working computer problem'...as in I went computer shopping yesterday. SO hopefully in the next week I'll have a working comp at home again. But I'm not making any promises other than to get on here every couple of days.

Hmm...I've got a bunch of frames to use up...Dik Mak with Hands without Shadow, followed by Sweep of the Grasshopper.

(I'll probably be able to get on tomorrow, but as for the rest of the weekend...well, 2 birthday parties and Easter. No chance I'll be able to get online.)

(Jesus, Dallas still going, and we are still headed for certain death with a crazy captain?)

I don't think you meant Dim Mak, San... the Agent is not armoured. So that does nothing. Which is not a problem, as you roll - 9! Ugh! Bit of a miss!

Dallas performs another Claw on the Agent.

Agent Performs: Catch and Throw

His attack is intercepted, and the agent hauls Dallas up, and throws him off the bus.

Dallas performs a Serene Monk Recovery, and uses Shielded in Life to reduce the dame to zero. As he his hurled off, he grabs a passing lampost, spins around, and lands neatly at the rear of the bus.

San then rolls +4 on her Sweep attack... a hit! The Agent is proned!

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CURRENT SITUATION AT: Fourth Sequence, Frame 7

Top of Bus
San: 7/25/7
Cloud: 13/38/6
Dallas: 6/0/6

Agent 2: ?/14/6 (prone until 3)

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The Agent has not risen, so it is youy guys up to act again...

Prone him again!!
Cmon Dallas! San! ANyone else fighting!

Yay! I finally succeeded in hitting the damn Agent!

Jump of the Grasshopper on the Agent.

*crosses fingers*