USH'S MATRIX GAME FOURTH ASSIGNMENT (COMBAT PATH)- 'The Heist'

Started by Captain REX54 pages

And if they fire at your from inside the car. That might be a problem.

Well, looks like we've got a plan, Ush!

Ok, I shall give one day for objections and refinements.

Well, that sounds like as good a plan as any...

Incidentally, I will ask you, step by step, what you are doing once we get started so don't assume I will correct you as to the plan. Make sure everyone knows what they are doing!

OK is anyone confused as to their personal involvement in this plan?

I'm fine with it, Barbarossa knows what's going on and is okay with it, he just says that we should come up some sort of idea as to what we should do if cops/agents show up.

pray...

If Agents show up, one of the gunners should direct gunfire to their cars to slow them down or stop them. Go for the tires of the Agent's/Agents' car, Burn, and whoever else fires a gun.

Whose plan are we using?

Seems like a small amount of confusion there...

We're using Burn's latest plan, I believe you're driving the Hummer with Ares in it, Cloud.

We're kicking off tonight so I hope everyone is happy!

Indeed.

After this miss could I change my name to Spike?

I can do it now if you want!

OK. Cloud > Spike

Ah, I liked Cloud...

Waiting till tonight I suppose!

...waiting...

I liked Cloud better, too, but Spike's still cool ✅

everything looks good to me, I'm ready.

Ok then! In that case, it is time for...

Loadout

Performed when Captain Marduk re-supplied you.

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Here you may chose what you are, will be, or have taken into the Matrix whilst on Assignment

When you load up for this mission, you must worry about two things

1. How much you can hide (Bulk)
2. How much you can physically carry (Weight)

Everything you carry with you has a weight and bulk rating. If you go over weight, you start losing skill and speed. If you go over bulk, the fact that you are carrying fourteen tons of artillery with you may be noticed. If you are under bulk then your weapons will not be spotted except in a detailed search or security scanner.

The maximum amount of bulk you can carry is 14 points worth. This assumes you are wearing one of those huge trenchcoats. If you are not carrying much, you can chose to wear something slimmer. Trinity, for example, wears an outfit that cannot conceal a damn thing...

Do remember, though, that you only need to worry about bulk IF YOU INTEND TO CONCEAL THE OBJECT!

The amount of weight you can carry is three points more than your strength- so a strength 7 character can carry ten points of weight, a strength 10 character can carry 13 points worth, and so on.

Remember you must take account of these two separate numbers

Here are the bulk/weight numbers:

General

Shades: 0/0
Watch: 0/0
Wallet: 0/0
Mobile Phone: 0/0
Clip (pistol): 1/.5 (Glock 18- 2/1)
Clip (SMG): 2/1 (Ingrams- 1.5/1)
Clip (assault rifle/shotgun/sniper rifle): 3/2

Advanced Lightning Reload reduces the bulk of clips by .5.

Guns- with magazine loaded

Beretta 85FS .380 Security Pistol: 2/2
Glock 17: 3/2
Glock 18: 4/3
Sig-Saur P229: 4/4
.50 AE Desert Eagle: 5/4
Ingrams Mac 10: 4/3
HK MP5K: 6/5
Dlask Tactical Entry Shotgun: 9/6
HK MP5: 9/6
M16 Assault Rifle: 12/6
HK PSG-1: 12/8

Weaponry

Knife: 2/1
Nunchukas: 3/2
Staff: 12/4
Small staff (walking stick): 8/4
Spear: 15/4
Sword: 10/4
Axe: 9/5
Exotic (sais, hook swords etc.): 4/4
Throwing Knife: 2/1
Throwing Star: 1/.5

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Note- remember this is a Combat Mission so ignore Bulk, only worry about Weight.

Once you are done, we can start!