Just to clarify, the PVP trinket removes all movement impairing effects and all effects that cause you to lose control of your character, including Sap and freezing trap, and even Death Coil. This is made perfectly clear in the trinket's description when, you know, it says ALL movement impairing effects.
And again, according to my friend who plays a level 70 hunter, and is almost exclusively PVP based, his hardest opponents are Rogues and Warriors who know what they're doing.
That build you created, Lady, would be good against warriors, yes. But you'd be gimping yourself against almost all other classes. You'd lose the end tree BM abilities that cause you to not be CC'd for 18 seconds and turn your pet into a deranged killing machine, but you also wouldn't be deep MM so your damage wouldn't be so hot either, you'd also be missing silencing shot which is an amazing ability in the right hands.
And as far as warrior being over powered, they're not. 1v1 many classes can beat them with ease. Both of my 70's dominate warriors (Frost mage, Shadow Priest). The only time warriors are really all that deadly is when they have a pocket healer.
Originally posted by BackFire
Just to clarify, the PVP trinket removes all movement impairing effects and all effects that cause you to lose control of your character, including Sap and freezing trap, and even Death Coil. This is made perfectly clear in the trinket's description when, you know, it says ALL movement impairing effects.
Originally posted by BackFire
Just to clarify, the PVP trinket removes all movement impairing effects and all effects that cause you to lose control of your character, including Sap and freezing trap, and even Death Coil. This is made perfectly clear in the trinket's description when, you know, it says ALL movement impairing effects.And again, according to my friend who plays a level 70 hunter, and is almost exclusively PVP based, his hardest opponents are Rogues and Warriors who know what they're doing.
That build you created, Lady, would be good against warriors, yes. But you'd be gimping yourself against almost all other classes. You'd lose the end tree BM abilities that cause you to not be CC'd for 18 seconds and turn your pet into a deranged killing machine, but you also wouldn't be deep MM so your damage wouldn't be so hot either, you'd also be missing silencing shot which is an amazing ability in the right hands.
And as far as warrior being over powered, they're not. 1v1 many classes can beat them with ease. Both of my 70's dominate warriors (Frost mage, Shadow Priest). The only time warriors are really all that deadly is when they have a pocket healer.
I know that my build will nerf the hunter against most other classes save warrior and rogue. However, the build has a certain balance to it anyway and a hunter always got a few tricks up their sleeves.
For example, my build grants me Intimidate and and Scattered Shot, which are two abilities that aid me versus casters. The trap and Viper Sting is always accessable as well. A hunter has an overall advantage against casters, due to their casting bar and the high speed of a hunter, combined with the different areas of control that my build grants.
Like Silencing Shot, my build is devestating in the right hand. All you need to do, is know how to use it.
The PvP trinket does remove all movement impairing effects, but if you try trinket out while being.... for example sapped, it will say
"Can not do that while being incapacitated"
It removes all effects that your character is capable of removing. While for example being a victim of Sap or Repetance, you are not able to activate your item- unlike how you are able while being normally stunned or slowed 🙂
Originally posted by EvilAngel
Why not?It is funny that you're gettign so worked up over it 😛
yeah, very cute 😛
Bah! I'll have to frap it later, my account has been frozen, need to pay for this month 🙁
Cute 😄
Errr, again, you are very wrong. The trinket does remove Sap, and repentance, and traps and everything. I've used the trinket to break sap countless times, same with freezing trap and so on. It breaks everything, every single thing. I don't know when the last time you played was, but the trinkets were buffed a while back to break everything.
The build, like most split-tree builds, lacks focus. Your character wouldn't be particularly good at anything, everything would just be kinda ok. You'd be giving up much better overall talents, like the beast within and such, which is much more valuable than scatter shot.
Yes, you are right, hunters have an inherent advantage against most casters (the exception being Shadow priests, as hunters are among my easiest prey on that char), especially now that the dead zone is all but gone, though with that build you and your pet would now be able to be CC'd with little problem, which would turn a battle against, say, a frost mage, from a squash in the hunters favor, to a much more difficult fight.
Originally posted by BackFire
Errr, again, you are very wrong. The trinket does remove Sap, and repentance, and traps and everything. I've used the trinket to break sap countless times, same with freezing trap and so on. It breaks everything, every single thing. I don't know when the last time you played was, but the trinkets were buffed a while back to break everything.The build, like most split-tree builds, lacks focus. Your character wouldn't be particularly good at anything, everything would just be kinda ok. You'd be giving up much better overall talents, like the beast within and such, which is much more valuable than scatter shot.
Yes, you are right, hunters have an inherent advantage against most casters (the exception being Shadow priests, as hunters are among my easiest prey on that char), especially now that the dead zone is all but gone, though with that build you and your pet would now be able to be CC'd with little problem, which would turn a battle against, say, a frost mage, from a squash in the hunters favor, to a much more difficult fight.
Alright, if so is the case then I apologize. It did not use to be like that 😛
I believe my last time was around the era of 2.2.0, where I tried out a friends account.
The Beast Within is an awesome talent that grants you a huge advantage (For 18 seconds). Intimidate grants you a lesser, but good advantage with less cooldown. That, combined with the advantage of Scatter Shot, that has even lesser cooldown has its own advantage.
On a long termed view, my guild is better. If you prefere killing someone of quickly, a more focused view is more effective, that is correct.
From what I recall, a Shadow Priest has little difficulty with most classes. Warlock and Rogue I have heard is the toughest to take down, assuming that the rogue finds you before you find him 😄
It is true that my build make me less effective against casters and possibly other hunters than a focused build would, but thanks to the general strength of a hunter- often you can manage anyway. The hunter is a balanced class trough nature 🙂
Originally posted by EvilAngel
Shadow Priest get trashed by warriors, rogues and shamen, the lack of survivability really needs to be fixed 😬Have i? i don't remember..... 🙁
Show me again if it's no big deal 😛 PM it me if you're shy
Diamond Kisses? Shy? 😆
As for Shadow Priests, they squish rogues and warriors any chance they get. With strong gear, they have quite the high survivability at level 70.
Well, you're basically giving up Beast within for Scatter Shot, which isn't all that great really. It's more of an annoyance than anything for the other player unless it's against a rogue or warrior. The Beast Within is a much stronger talent as a whole, it gives massive advantages against ALL classes, rather than just a couple. It really is a class defining talent, and one of the very best talents in the entire game.
Yes, Spriest's have the inherent disadvantage against those two classes, they are our anti-class, they will usually win no matter what, unless the skill level of the priest is just much higher.
And I'd argue that on a long term that build would be worse, since its only strength is for 1v1. It would be a horrible arena build, and not good at battlegrounds or instances, it's too situational to be a build that you could really rely on, unless all you plan on doing is dueling warriors/rogues. In every other case it would be much much worse than deep BM, and only marginally better than that build against warriors and rogues, if that.
But, Evil Angel, Warriors and shamans are pretty easy for shadowpriests, particularly warriors, they are probably my easiest opponent with my shadowpriest. Once, in arena, I was paired with my shadowpriest friend, and we faught two warriors, and they both got on me and went all out. My friend and I ended up just splitting targets, I targeted one war, he targeted the other, and like that we ended up killing them both before they could both kill me. So yeah, warriors are quite easy. Shaman are a bit harder, mostly they're just annoying because of earth shock, but it's still not very hard to defeat them. Really, any class that can't get rid of my dots once they're on are pretty easy. The worse class for us is probably a rogue.
Originally posted by Lady Fox
Diamond Kisses? Shy? 😆As for Shadow Priests, they squish rogues and warriors any chance they get. With strong gear, they have quite the high survivability at level 70.
Well we're all shy about something... well, most of us *thinks of a few people*
I get destroyed by Rogues, Shamen and Warriors 🙁
Enchancement spec only, resto or elemental are easy