the Felguard is powerful, but thats all he is, if he gets knocked down by a warrior then your high and dry, the same with most pets, i dont feel right as a Demonolgist because i lose a lot more powerful without my pet than i am as another type of warlock
what people?
a lot of good pvpers would have arena gear or high level battleground gear, at least on my server they would, so in a professional fight against players of equel levels i would be douched because their resistences and health is so much higher than mine
Many people 🙂
You rarely stumble over a 1v1 situation in BG and as a caster you can often stick in the background and kill people. It is mostly those in the front lines that require massive gear to survive. You as a warlock have deathcoil, fear and such to assist you where classes such as melee based does not 🙂
With the new PvP reward system for Season 1, you get gear really quick that is equal to that of others. If you play relativly much, you get one epic PvP item every 2nd day.
Originally posted by Lady Fox
Many people 🙂You rarely stumble over a 1v1 situation in BG and as a caster you can often stick in the background and kill people. It is mostly those in the front lines that require massive gear to survive. You as a warlock have deathcoil, fear and such to assist you where classes such as melee based does not 🙂
With the new PvP reward system for Season 1, you get gear really quick that is equal to that of others. If you play relativly much, you get one epic PvP item every 2nd day.
front lines? you make it sound like someone is actually not coming round the back, its not like players are in a regiment or something lol, most BG i go into are nothing like that, thats for sure, groups of players just go flying off in diffrent directions for flags or whatever their going for, but its quite easy for me to die in the face of a hunter or something critting from range where my extra health from better gear would do me well, and the diffrence in beating warriors is the same, if a warrior with equel gear to me tries to fight me, they often die, but if hes wearing T5 pieces or greater then i cant keep his health down enough and his damage can knock me about a bit
Melee have fear themselves, but its got a diffrent name, howl or something, i dont kno what its called, fear can only go so far, by 70 most classes have a couple of ways to get rid of it fairly easily and smoke me, a trinket or some ability, death coil is excellent however
well mayve ill put some effort into getting some good pvp gear since my guild has gotten tireing, Raids i find fun but they take so long "shrug"
Originally posted by EvilAngeloh man, trust me.. hunters are annoying.. they have a shot that does everything, they even have a shot that makes you take off your clothes and just stand there (if they dont they might as well) i personally dislike the e-z mode
Right of course, remind me of the skills they gets from 50 to 70 that changes that......Becuase i looked by i don't see any, so it kinda makes that sound like a load of tripe. My friend is 61 at the moment, when he gets to 70, if he says Hunters are hard, i'll believe you, but at the moment the only thing he outright looses to are mages and skilled warlocks.
wing clip, cuncussive shot, freeze traps, aimed shots, beastial wrath UGH, intimidation
Originally posted by Lady Fox
http://www.wowhead.com/?talent=cVfhdx0oZE0bRVuZ0GhGzThis build along with a boar is in my opinion the exceptional way to beat a warrior in my opinion 😄
This is the Classic area spec, gives far superior durability and higher burst damage than other builds due to warriors all being left being kited or cc’ed
The higher points in the arms tree also allows the warriors alot more rage income than other specs, coupled with the improved intercept, this makes kiting a warriors of this spec almost impossible.
Last stand an toughness so they take reduced physical damage and when the time calls for it, extra hitpoints to aviod a quick finish.
With this spec Warriors have been known to be able to MS every 5 seconds.
All in all this spec would WTF own any huntard spec going
Originally posted by Mairuzu
if they can even touch the hunter from the hunters movement impairments
Charge, Hamstring, Hunter doesn't escape after that. If the Warriors doesn't get charge off, Intercept.
Notice it's also mace spec, which is also stuns on occassion.
Stunning the warrior will result in it gaining 10% of total hitpoints back, which at 70 is about.... 1,500. Then Considering they'll have like 55% damage reduction.... Hunters chances hit the floor
Originally posted by EvilAngel
Sure, sorry bout thatThis is the Classic area spec, gives far superior durability and higher burst damage than other builds due to warriors all being left being kited or cc’ed
The higher points in the arms tree also allows the warriors alot more rage income than other specs, coupled with the improved intercept, this makes kiting a warriors of this spec almost impossible.
Last stand an toughness so they take reduced physical damage and when the time calls for it, extra hitpoints to aviod a quick finish.
With this spec Warriors have been known to be able to MS every 5 seconds.
All in all this spec would WTF own any huntard spec going
Again you, like Blackflame base the discussion on an exceptional warrior and a less talented hunter.
Intercept = Ability = Cooldown = GC = 1.5 second opening = Scatter shot
If the hunter has any good reaction time, the warrior will be scattered before he get to land Hamstring. If he just happen to land hamstring, the hunter (Using my build), Intimidates the warrior which grants him a heads start (Using PvP trinket). Acticating Aspect of the Cheetah for the number of seconds that the warrior is stunned grans the hunter another head start and the warrior has to wait another 15 seconds before he can charge again.
Also, remember that you are having the warrior battle in Berserker Stance. That makes him weaker against attacks. Last Stand grants him a 20 second advantage, but it only stalls the hunter- it will not beat him.
In order for a warrior to use MS every 5th second they need to be near the hunter.
If the hunter is any talented, he will only be near once every 20th second and probably only hit the hunter once every 40th second.
Originally posted by EvilAngel
Charge, Hamstring, Hunter doesn't escape after that. If the Warriors doesn't get charge off, Intercept.Notice it's also mace spec, which is also stuns on occassion.
Stunning the warrior will result in it gaining 10% of total hitpoints back, which at 70 is about.... 1,500. Then Considering they'll have like 55% damage reduction.... Hunters chances hit the floor
If the warrior charges, he will either land in a trap, be scattered or intimidated. If the warrior Intercepts, its pretty much the same thing.
Also, remember that Hamstring is a melee ability and not a spell.
Which in other words means that if the hunter uses my build, he will have a near 65% dodge rate and a 35% parry rate. If the hamstring lands still, hunter simply PvP trinkets it out. Or, if hunter prefere to walk it out and save the trinket for later, that is fine too.
As for mace- You are using a full Arms build. You even use a two-hander focus. Which means, your weapon will probably have between 2.5 and 3.8 in speed. Which also means that you will land lesser hits overall.
And stunning the warrior gives 10% of total heath back over ten seconds. It would be different if it was instantly, but 10 seconds is a regenerate. Meaning that he will simply stall the fight even more. A good geared and talented hunter can kite nearly forever, and he does more than 10% of the warriors health in less than 10 seconds- so it will only slow the fight down and not win it for him.
1.500 health regenerate = 150/Sec, and if I remember properly, it is every 2nd second. So, 300/2nd Sec. Now.... other than having Serpent Sting assist him in that matter, the hunter's Aimed Shot will reduce healing by 50% and will cause an estimated 850 damage (Considering the warrior has armor, lets say 650). That means, in two abilities the warrior has lost all the health it regenerated and the kiting is back in action.
Ooooor..... the hunter could simply go full beast and kick serious warrior butt that way.
Originally posted by Lady Fox
Again you, like Blackflame base the discussion on an exceptional warrior and a less talented hunter.Intercept = Ability = Cooldown = GC = 1.5 second opening = Scatter shot
If the hunter has any good reaction time, the warrior will be scattered before he get to land Hamstring. If he just happen to land hamstring, the hunter (Using my build), Intimidates the warrior which grants him a heads start (Using PvP trinket). Acticating Aspect of the Cheetah for the number of seconds that the warrior is stunned grans the hunter another head start and the warrior has to wait another 15 seconds before he can charge again.
Also, remember that you are having the warrior battle in Berserker Stance. That makes him weaker against attacks. Last Stand grants him a 20 second advantage, but it only stalls the hunter- it will not beat him.
In order for a warrior to use MS every 5th second they need to be near the hunter.
If the hunter is any talented, he will only be near once every 20th second and probably only hit the hunter once every 40th second.If the warrior charges, he will either land in a trap, be scattered or intimidated. If the warrior Intercepts, its pretty much the same thing.
Also, remember that Hamstring is a melee ability and not a spell.
Which in other words means that if the hunter uses my build, he will have a near 65% dodge rate and a 35% parry rate. If the hamstring lands still, hunter simply PvP trinkets it out. Or, if hunter prefere to walk it out and save the trinket for later, that is fine too.As for mace- You are using a full Arms build. You even use a two-hander focus. Which means, your weapon will probably have between 2.5 and 3.8 in speed. Which also means that you will land lesser hits overall.
And stunning the warrior gives 10% of total heath back over ten seconds. It would be different if it was instantly, but 10 seconds is a regenerate. Meaning that he will simply stall the fight even more. A good geared and talented hunter can kite nearly forever, and he does more than 10% of the warriors health in less than 10 seconds- so it will only slow the fight down and not win it for him.
1.500 health regenerate = 150/Sec, and if I remember properly, it is every 2nd second. So, 300/2nd Sec. Now.... other than having Serpent Sting assist him in that matter, the hunter's Aimed Shot will reduce healing by 50% and will cause an estimated 850 damage (Considering the warrior has armor, lets say 650). That means, in two abilities the warrior has lost all the health it regenerated and the kiting is back in action.
Ooooor..... the hunter could simply go full beast and kick serious warrior butt that way.
No i base it on a top skilled hutner and a top skilled warrior. Good reaction? you're stunned for 3 seconds, you could be superman, he's getting that hamstring on you.
Also any serious warrior will have the pvp trinket equiped, which breaks anything that immobolizes your character, so one trap is gone.
If he dodges he gets an Overpower, those crit alot and a 70 hunter takes 4 crits from a warrior to die. True, but the hits you suffer will be VERY hard and have a huge chance to crit. Hunters don't take much hits from a warrior before they are gone.
BTW the Aimed shot doesn't effect second wind i don't think, so that idea is out. Also i doubt the hunter would find time to stand there for the 3 second cast tiem it has.
ROFL L2P!!! BM hunter DIES HORRIFCIALLY vs Warriors
Please remember Warriors are among the most overpowered pvp classes, they hit generally for 2k, and crit for about 3.5k - 4.5k. Normal damage you do is a bit more than double what you'll get on a warrior
Originally posted by EvilAngel
No i base it on a top skilled hutner and a top skilled warrior. Good reaction? you're stunned for 3 seconds, you could be superman, he's getting that hamstring on you.Also any serious warrior will have the pvp trinket equiped, which breaks anything that immobolizes your character, so one trap is gone.
If he dodges he gets an Overpower, those crit alot and a 70 hunter takes 4 crits from a warrior to die. True, but the hits you suffer will be VERY hard and have a huge chance to crit. Hunters don't take much hits from a warrior before they are gone.
BTW the Aimed shot doesn't effect second wind i don't think, so that idea is out. Also i doubt the hunter would find time to stand there for the 3 second cast tiem it has.
ROFL L2P!!! BM hunter DIES HORRIFCIALLY vs Warriors
Please remember Warriors are among the most overpowered pvp classes, they hit generally for 2k, and crit for about 3.5k - 4.5k. Normal damage you do is a bit more than double what you'll get on a warrior
No need for Superman. Game delays allow the hunter to scatter the warrior before the stun is applied (If he has good reaction). It is not that hard at all. Assuming that he does fail with the scatter, the warrior will land in a trap before landing a Hamstring anyway.
As far as I remember, a trinket does not disable a trap. Now, even if it did- what next? He can not persuade the hunter since it has already gotten at least a few yards head start. From what I remember, only bubble can take a character out of trap. I could of course be wrong at this point.
Sigh. Overpower. Overrated, if you ask me. A warrior need to be close to a hunter in order for overpower to be effective. If the warrior decide to waste his GCD on overpower, he is already in trouble. As for the big hit, do you consider the fact that a well geared 70 hunter has over 11k health? A 3k hit will hardly make him quiver in fear, since he barely get hit anyway.
Of course it effect Second Wind. It is a healing ability and Aimed Shot reduces healing.
And you doubt he will stand there for 3 seconds? I can tell that you wouldnt be a good hunter. The 3 seconds are long, but not neccessary. Rapid Fire aids him in that matter. And other than that, the 3 seconds are not that hard to earn. A simple Concussive Shot earns the hunter those 3 seconds and 3 extra just in case. Even more, since he can activate Aspect of the Cheetah.
Right back at ya 😉
For 18 seconds, the hunter is immune to everything. He get 10% more damage and he has at least 60% increased attackspeed. 75% if he has the right talents.
His pet is a savage, critting a fair 25% chance for 300 damage estimated as cat. Then, as enraged the cat does 50% more damage, critting for 450. A crit will enstrengthen the hunter with additional bonus damage other than what he already has.
Sure, the super hunter only last for 18 seconds, but within those 18 seconds, the warrior is dead or crawling.
Overpowered? Maybe. I can think of at least 4 classes that kick warrior butt.
I also guess that you meant to say that they deal double the damage of a hunter and not warrior.
What does that matter? The hunter is not a damage based class. It is a distance based. What the warrior has in strength, the hunter got in speed and distance.
Originally posted by Lady Fox
No need for Superman. Game delays allow the hunter to scatter the warrior before the stun is applied (If he has good reaction). It is not that hard at all. Assuming that he does fail with the scatter, the warrior will land in a trap before landing a Hamstring anyway.As far as I remember, a trinket does not disable a trap. Now, even if it did- what next? He can not persuade the hunter since it has already gotten at least a few yards head start. From what I remember, only bubble can take a character out of trap. I could of course be wrong at this point.
Sigh. Overpower. Overrated, if you ask me. A warrior need to be close to a hunter in order for overpower to be effective. If the warrior decide to waste his GCD on overpower, he is already in trouble. As for the big hit, do you consider the fact that a well geared 70 hunter has over 11k health? A 3k hit will hardly make him quiver in fear, since he barely get hit anyway.
Of course it effect Second Wind. It is a healing ability and Aimed Shot reduces healing.
And you doubt he will stand there for 3 seconds? I can tell that you wouldnt be a good hunter. The 3 seconds are long, but not neccessary. Rapid Fire aids him in that matter. And other than that, the 3 seconds are not that hard to earn. A simple Concussive Shot earns the hunter those 3 seconds and 3 extra just in case. Even more, since he can activate Aspect of the Cheetah.Right back at ya 😉
For 18 seconds, the hunter is immune to everything. He get 10% more damage and he has at least 60% increased attackspeed. 75% if he has the right talents.
His pet is a savage, critting a fair 25% chance for 300 damage estimated as cat. Then, as enraged the cat does 50% more damage, critting for 450. A crit will enstrengthen the hunter with additional bonus damage other than what he already has.Sure, the super hunter only last for 18 seconds, but within those 18 seconds, the warrior is dead or crawling.
Overpowered? Maybe. I can think of at least 4 classes that kick warrior butt.
I also guess that you meant to say that they deal double the damage of a hunter and not warrior.
What does that matter? The hunter is not a damage based class. It is a distance based. What the warrior has in strength, the hunter got in speed and distance.
You would have like 0.2 of a second to scatter....... as stated, 1st trap is trinketed on. It does, removes any and all effects that cause loss of control of your character.
Overpower is not overrated, 5 rage, for an extra attack that has a +50% chance to crit while it cannot be dodged, blacks or parried, How can you overrate that??
Maybe, but i know MS does'nt affect siphon life or life tap, so i'm not sure reduced healing effects effect second wind either, though i'd have to confirm that. And hunter who activated AotC in a 1v1 is a nub period. Throw something, he's dazed.
BM hunters are specced into a oversized rat that can be 3 shot down like a puppy. Even with beastial wrath the pet is dead in under 10 seconds.
The only single class that should be able to pwn a warrior without question is a frost mage, though Warlocks should always be able to hold them at bay long enough that is not always the case.
Spoke to my friend who's currently got a 62 warrior. He said he'd laugh in your face if you think for a moment a 70 hunter would beat a 70 warrior who isn't an idiot.
Though i don't really trust him, I have a more.... er.... reliable friend who i'll ask bout this, he's a hardcore pvp addict so he should be able to shed some light on this.
Originally posted by EvilAngel
You would have like 0.2 of a second to scatter....... as stated, 1st trap is trinketed on. It does, removes any and all effects that cause loss of control of your character.Overpower is not overrated, 5 rage, for an extra attack that has a +50% chance to crit while it cannot be dodged, blacks or parried, How can you overrate that??
Maybe, but i know MS does'nt affect siphon life or life tap, so i'm not sure reduced healing effects effect second wind either, though i'd have to confirm that. And hunter who activated AotC in a 1v1 is a nub period. Throw something, he's dazed.
BM hunters are specced into a oversized rat that can be 3 shot down like a puppy. Even with beastial wrath the pet is dead in under 10 seconds.
The only single class that should be able to pwn a warrior without question is a frost mage, though Warlocks should always be able to hold them at bay long enough that is not always the case.
Spoke to my friend who's currently got a 62 warrior. He said he'd laugh in your face if you think for a moment a 70 hunter would beat a 70 warrior who isn't an idiot.
Though i don't really trust him, I have a more.... er.... reliable friend who i'll ask bout this, he's a hardcore pvp addict so he should be able to shed some light on this.
You are wrong. It can not remove all effects. Daze, Sap and Repetance are three of more that can not be removed. I am uncertain if Freezing Trap is, but will not argue the point.
And the point that BackFire mentioned earlier, concerning game lag- does assist a hunter in this matter. I have seen MANY cases where a hunter scatter a warrior upon intercept and I have been trough a couple myself.
You overrate it by relying on it too much. "HE DODGED! LETS OVERPOWER!" and while you overpower, he slow you and get away while you wait for GCB to rest so that you can hamstring him. Which by that time is too late.
Life Tap removes health, it does not grant health 😐 Siphon Life is a magical effect and the conequence is extra health to the warlock.
It will reduce the healing, since Second Wind is mainly a healing ability, unlike Siphon Life which is only an indirect heal and mainly a DoT.
AotC is nub????? Alright, I stop debating right there 😐 Will not even read the rest.
Originally posted by Lady Fox
You are wrong. It can not remove all effects. Daze, Sap and Repetance are three of more that can not be removed. I am uncertain if Freezing Trap is, but will not argue the point.And the point that BackFire mentioned earlier, concerning game lag- does assist a hunter in this matter. I have seen MANY cases where a hunter scatter a warrior upon intercept and I have been trough a couple myself.
You overrate it by relying on it too much. "HE DODGED! LETS OVERPOWER!" and while you overpower, he slow you and get away while you wait for GCB to rest so that you can hamstring him. Which by that time is too late.
Life Tap removes health, it does not grant health 😐 Siphon Life is a magical effect and the conequence is extra health to the warlock.
It will reduce the healing, since Second Wind is mainly a healing ability, unlike Siphon Life which is only an indirect heal and mainly a DoT.[b]AotC is nub
????? Alright, I stop debating right there 😐 Will not even read the rest. [/B]
No.... no i'm pretty sure i'm right. 2 minute cooldown too, nice eh?
Ok, but that only if the hunter is lagging somewhat anywhere in which case all movements and reaction times will be slurred. So if you're talknig about precise timnig then being able to do that makes it go out the window.
It's instant (so no while), and no, hamstring 1st then overpower all you like.
Fair enough, but i still don't see the hunter pulling a magical 3 seconds out it's ass to get the tiem to use Aimed shot anyway 😬
Lol, even my hunter friends say it's a dumbass thing to do. So many easy quick way of turning it into a bad move.