World of Warcraft

Started by Lady Fox151 pages

If the warlock is junk, yes 🙂

With the right build and skills, a warlock does not need much gear to win at all.

Originally posted by Lady Fox
The average warlock, I am sure you crush him. A warlock that knows his and your class to a full extent will not be quite as easy. Of course, this is also based on the warlock build.

No, it's 70% gear, 15% skill, 10% build. This is why casters ALWAYS have a PvE and a PvP set. PvE gives you a slight edge on damage, but that's all. Much less stamina than PvP gear, and no resilience = squishy warlock.

The thing about warriors is that they have a whopping 3 ways to become immune to fear, 4 if they're Undead. The only things that would save the warlock is Death Coil and Curse of Exhaustion, but since the former doesn't last long the warrior simply intercepts back or trinkets out of it and CoE can be matched with Hamstring or Peircing Howl. Even minion intercept is probably out of the question since level 70 warriors get a heal of about
1500 over ten seconds every time they get stunned or immobilised.

I have seen locks in full epic gear and 3/3 Frozen Shadoweave that really knew their class get beaten by a warrior in blues, partly season 1 gear, and Lunar Crescent. Better geared warriors destroy warlocks for sure if they know what they're doing.

Try:
http://www.wowhead.com/?talent=IE0MVR00oZ0xcZxxMtrht0z
or
http://www.wowhead.com/?talent=Iy0rVRczoZ0xIzIiz0xs

The result of your battle against warriors might surprise you, if you play it out properly 🙂

nah dont try Darkc her infnite intellect and experiance in forums beats anything people who actually play the game have to say about it 😉

Originally posted by Burning thought
nah dont try Darkc her infnite intellect and experiance in forums beats anything people who actually play the game have to say about it 😉

Sometimes reading help in ways that game experience does not 🙂

I raped a 70 destruction warlock with Succubus out, when I was 68 and had all blues. Destro warlocks are the WORST build against warriors. It's not that he was shitty, it's because I didn't give him a chance to get distance to use his good moves. He took me down to maybe 75%.

Besides showing me various PvP builds for a warlock and claiming that "playing it right" will beat a better geared warrior, do you have any real evidence? Theory on how the battle would be played out?

Originally posted by DarkC
I raped a 70 destruction warlock with Succubus out, when I was 68 and had all blues. Destro warlocks are the WORST build against warriors. It's not that he was shitty, it's because I didn't give him a chance to get distance to use his good moves. He took me down to maybe 75%.

Besides showing me various PvP builds for a warlock and claiming that "playing it right" will beat a better geared warrior, do you have any real evidence? Theory on how the battle would be played out?

Well, the first build I suggested can deal a lot of damage in no time at all. It also keeps the warrior at bay with Succubus and amplified Curse of Exhaustion. After the warrior intercept, you may Deathcoil the target and trinket out of his possible Hamstring. Once you have your Deathcoil landed, you kick his ass. You will have as warlock the upper hand for the rest of the fight.

The second build is an endurance build. Since the warlock is a famous caster when it comes to endurance, this build allows it to endure massive damage for a long period of time. With a voidwalker by its side and the Soul Link ability, the warlock is in itself tough enough to bring down. However, granting the warlock Siphon Life and Curse of Exhaustion, as well as using Deathcoil will keep the warrior at bay if he use intercept. Trinket out of his Hamstring and amplify Exhaust him. Your drain life will now fill you up from all harm done to you.

IF this strategy fail in some way, you sacrefice your improved Void Walker and dominates another one up. While being shielded, you have a couple of seconds to fill up the health with healthstone and Life Drain. Once your shield is broken, you endure as long as possible before sacreficing the Void Walker again.

By this point, your DoT's will have worn out the warrior massivly.

Any opening given can you try cast a fear (Which will majority of the time be ineffective. However, if the warrior use Berserker Rage and it expires, his next protection would be Deathwish if built properly. This will reduce his endurance and gives you yet another opening)

the hardest bit about fighting a warrior for me is getting all that health down, if you want to use a Succ which is usually required using Dots to help you take down their health is a non factor so you have to DPS with bolts most of the time, bolts are high dmg but fairly slow

All DoT's should be active after the point that you break Seduction. Which should be broken with Soul Fire and then add DoT's on that. If you have enough points in Destruction, your Immolate will function as an additional yet very powerful extra attack with instant effect. If you are destruction, the casting time for your Shadow Bolt is decreased as well 🙂

Also, killing a warrior fast is not neccessarily the best way. They have a lot of endurance, but that is compensated when you fight them with their need to be in close combat. With Curse of Exhaustion you maintain the advantage until the point where he can Intercept. Remember that a berserker warrior has less endurance and their best Anti-Fear ability only last for a couple of seconds.

A very important thing to remember when fighting a warrior, is that you must not use Deathcoil until after they have intercepted. During the time that they run away, you apply all DoT's. Once applied, the warrior has to catch up and this would be the point where you launch your first Shadow Bolt 😄

Then you exhaust him and start running 😉
Your Succubus will keep him under attack if you are using that build, which in it self is a good damage source. Especially improved 🙂

One single Shadow Bolt will make him die relativly quick since you are out of his reach. As a fairly equipped warlock, T4, I assume you have around 9k health or so. Which means that even if he reaches you, you got time to do damage.

Originally posted by Lady Fox
Well, the first build I suggested can deal a lot of damage in no time at all. It also keeps the warrior at bay with Succubus and amplified Curse of Exhaustion. After the warrior intercept, you may Deathcoil the target and trinket out of his possible Hamstring. Once you have your Deathcoil landed, you kick his ass. You will have as warlock the upper hand for the rest of the fight.

First of all, you're instantly assuming that the battle starts off with the warrior already losing the charge and somehow at range too. Interesting. That's if you're facing a stupid warrior; if it's a single one on one duel he knows to keep you just within range during the three second countdown. Either that or he can happily start off right next to you, and keep you within melee range.

Scenario one, he charges the warlock and closes the distance instantly. Hamstring, possibly improved, or Piercing Howl. Warlock can throw the instant cast DoTs up, but besides that he can't exactly do much. The only way to gain some distance is to use Death Coil, either that or die, but then the warrior simply intercepts back and finishes the warlock up.

Scenario two, he Bloodrages at the 2-second mark so he can slow you right off the bat and tail you. Again, read above. See how this reduces the amount of options that the warlock has?

Originally posted by Lady Fox
The second build is an endurance build. Since the warlock is a famous caster when it comes to endurance, this build allows it to endure massive damage for a long period of time. With a voidwalker by its side and the Soul Link ability, the warlock is in itself tough enough to bring down.

Don't avoid the main topic. I'm talking about damage mitigation against a better geared warrior, whose burst damage is more than enough to make up for the increased endurance that the warlock has. Even if the lock has full demonology T4 a slightly increased amount of life and mitigation is not going to be nearly enough to hold a better-geared warrior at bay.
Originally posted by Lady Fox
However, granting the warlock Siphon Life and Curse of Exhaustion, as well as using Deathcoil will keep the warrior at bay if he use intercept. Trinket out of his Hamstring and amplify Exhaust him. Your drain life will now fill you up from all harm done to you.

Again, you're instantly assuming that the warrior is already at the disadvantage in this situation, no smart warrior is stupid enough to let a caster or ranged have the initial distance advantage.

Even with the speed reduction of an advanced curse of exhaustion, it's still only on par with Piercing Howl.

Also the warrior can simply trinket out of an Amplified Curse of Exhaustion as well and catch up again to toss another slow down even if the warlock trinkets out of the first speed reduction.

Originally posted by Lady Fox
Any opening given can you try cast a fear (Which will majority of the time be ineffective. However, if the warrior use Berserker Rage and it expires, his next protection would be Deathwish if built properly. This will reduce his endurance and gives you yet another opening)

Death Wish increases the amount of damage dealt by a massive amount, while decreasing a warrior's endurance by a little bit.

5% more damage taken, when in comparison to a warrior's total HP, does not classify as a real "opening".

More than worth the trade off, in my opinion, considering that if Death Coil is already blown (even if not, Intercept is only a 15 second cooldown) and fear is immunized, then the warlock has no real way to keep a warrior with Death Wish activated from him.

Originally posted by Lady Fox
All DoT's should be active after the point that you break Seduction. Which should be broken with Soul Fire and then add DoT's on that.

A single seduction can be broken with trinket, or Will of the Forsaken, at which the warrior simply interrupts. And even if you throw another one on, the diminished value of the seduce duration is greatly reduced to the point where even a 4s Soul Fire cannot be casted without being interrupted again. Besides, with Iron Will a warrior has +15% resist to charm effects anyway.
Originally posted by Lady Fox
If you have enough points in Destruction, your Immolate will function as an additional yet very powerful extra attack with instant effect. If you are destruction, the casting time for your Shadow Bolt is decreased as well.

Somehow assuming that said warrior is stupid enough to allow a 2.5 cast without pummeling.
Originally posted by Lady Fox
A very important thing to remember when fighting a warrior, is that you must not use Deathcoil until after they have intercepted.

Somehow assuming that the warrior starts out at range and that you have caught him on open ground again. Amusing.

Remember, a warrior has a fear too, and it lasts quite long unless broken, with a decent AoE radius too. Even if you WotF or trinket out of it, you've lost a precious second or three. Add that to a 3-second intercept stun, and the warrior has about ten seconds left until he can intercept again anyways, while Death Coil's cooldown is still ticking.

Originally posted by Lady Fox
During the time that they run away, you apply all DoT's.

A warlock has 3 DoTs. 5 with an affliction spec, and 2 with cast times. Death coil does not last long and the warrior will not have run away fast or far enough to kite. You'd have the warrior off of you for 3-4 seconds max. Add a global cooldown, and you can probably get 2 of the instant cast DoTs up until the warrior stuns you again.

Be realistic here, honestly.

Originally posted by Lady Fox
Once applied, the warrior has to catch up and this would be the point where you launch your first Shadow Bolt

Two and a half seconds without a warrior catching up?

You assume far too much.

Originally posted by Lady Fox
Then you exhaust him and start running

Even if the warrior somehow doesn't manage to get back to pummel, he will at least have time to AoE slow you. Even with an Amplified Curse of Exhaustion on him, a warrior will move as fast as a warlock with Piercing Howl on him.
Originally posted by Lady Fox
Your Succubus will keep him under attack if you are using that build, which in it self is a good damage source. Especially improved

It can be feared, stunned and slowed, that's all I really need to say.
Originally posted by Lady Fox
One single Shadow Bolt will make him die relativly quick since you are out of his reach. As a fairly equipped warlock, T4, I assume you have around 9k health or so. Which means that even if he reaches you, you got time to do damage.

A single shadow bolt will make a warrior die relatively quick?

Besides, even if he was chasing the lock, the DoTs would simply feed him rage. Considering that a normal CoX is only 30% reduction and Piercing Howl is 50%. The warrior can just spam hamstring and heroic strike until the mortal strike cooldown is up, improved hamstring can proc; if not, simply stop and intercept when the cooldown is back up.

Originally posted by Lady Fox
Sometimes reading help in ways that game experience does not

Game experience is maybe 70% of it, 30% is theory.

rogues and shadowpriest pwn the locks 🙂

yeh i h8 Shadowpriests, i beat one after learning what they do and stuff, i got him fairly well eventually but the shadow res is a monster

yea, actually shadowpriest and warlocks are a bit even

Uhhhh, shadowpriest will always lose to any lock that doesn't blow, no matter the spec.

Originally posted by BackFire
Uhhhh, shadowpriest will always lose to any lock that doesn't blow, no matter the spec.

Weird logic IMO. Someone who pretty much fully embraces shadow power, gets beaten by someone who only uses it for speels, along with fire.

shadow priest absolutely do not get beaten badly by locks

not fought a Shadow priest since lvl 58 when he was 60 i think, he was fairly difficult, and considering i beat basically any other class i felt that was a challenge, oddly enough

how are they as lvl 70's, i rarely see them, especially fight them, i think my guild had like 3 shadow priests

Originally posted by Mairuzu
shadow priest absolutely do not get beaten badly by locks

Yes, they do. If a shadow priest and a lock both fight, and both players are equally skilled, the lock will win everytime.

absolutely false

Nope.

Just proving that you don't know anything about either class, is all.

Locks can do everything a shadowpriest can, plus much more.