World of Warcraft

Started by Mairuzu151 pages

locks can do everything a shadow priest can... lol

Yes, they can.

Priest has one fear on a 20-30 sec cooldown, and nothing else.

A lock has 2 fears, one of which is spammable, and deathcoil, which is like a super fear.

Priest has a silence that is on the GCD, Lock has a silence that they can cast while they're casting something else, since it's a pet ability.

Locks have better DD nukes, better dots, and more of each.

A lock has a better sheild, if they sac their voidwalker.

Priests have mindflay. Locks have drain life, which is like mindflay but better, as it can be improved to resist pushback through talents, it can heal for 2500 health over 5 seconds, and be spammed forever and it has a longer range.

Locks also have the best intant heal in the game in their healthstone.

So yes, please become knowledgeable with each class before making incorrect statements.

but warlocks are so boring 🙁

the lock will fall asleep at the keyboard and the shadowpriest will be victorious duh 🙂

lol.

I can agree with that. Locks are quite boring, I gave up on mine at level 37 because the boredom was too great.

its amazing how OP they and hunters are, its rediculous

Hunters are Opbecause of their pets though, if the pet was nerfed they'd be fine.

Warlocks are OP for loads of reasons IMO

true

Originally posted by DarkC
First of all, you're instantly assuming that the battle starts off with the warrior already losing the charge and somehow at range too. Interesting. That's if you're facing a stupid warrior; if it's a single one on one duel he knows to keep you just within range during the three second countdown. Either that or he can happily start off right next to you, and keep you within melee range.

Scenario one, he charges the warlock and closes the distance instantly. Hamstring, possibly improved, or Piercing Howl. Warlock can throw the instant cast DoTs up, but besides that he can't exactly do much. The only way to gain some distance is to use Death Coil, either that or die, but then the warrior simply intercepts back and finishes the warlock up.

Scenario two, he Bloodrages at the 2-second mark so he can slow you right off the bat and tail you. Again, read above. See how this reduces the amount of options that the warlock has?

Don't avoid the main topic. I'm talking about damage mitigation against a better geared warrior, whose burst damage is more than enough to make up for the increased endurance that the warlock has. Even if the lock has full demonology T4 a slightly increased amount of life and mitigation is not going to be nearly enough to hold a better-geared warrior at bay.

Again, you're instantly assuming that the warrior is already at the disadvantage in this situation, no smart warrior is stupid enough to let a caster or ranged have the initial distance advantage.

Even with the speed reduction of an advanced curse of exhaustion, it's still only on par with Piercing Howl.

Also the warrior can simply trinket out of an Amplified Curse of Exhaustion as well and catch up again to toss another slow down even if the warlock trinkets out of the first speed reduction.

Death Wish increases the amount of damage dealt by a massive amount, while decreasing a warrior's endurance by a little bit.

5% more damage taken, when in comparison to a warrior's total HP, does not classify as a real "opening".

More than worth the trade off, in my opinion, considering that if Death Coil is already blown (even if not, Intercept is only a 15 second cooldown) and fear is immunized, then the warlock has no real way to keep a warrior with Death Wish activated from him.

A single seduction can be broken with trinket, or Will of the Forsaken, at which the warrior simply interrupts. And even if you throw another one on, the diminished value of the seduce duration is greatly reduced to the point where even a 4s Soul Fire cannot be casted without being interrupted again. Besides, with Iron Will a warrior has +15% resist to charm effects anyway.

Somehow assuming that said warrior is stupid enough to allow a 2.5 cast without pummeling.

Somehow assuming that the warrior starts out at range and that you have caught him on open ground again. Amusing.

Remember, a warrior has a fear too, and it lasts quite long unless broken, with a decent AoE radius too. Even if you WotF or trinket out of it, you've lost a precious second or three. Add that to a 3-second intercept stun, and the warrior has about ten seconds left until he can intercept again anyways, while Death Coil's cooldown is still ticking.

A warlock has 3 DoTs. 5 with an affliction spec, and 2 with cast times. Death coil does not last long and the warrior will not have run away fast or far enough to kite. You'd have the warrior off of you for 3-4 seconds max. Add a global cooldown, and you can probably get 2 of the instant cast DoTs up until the warrior stuns you again.

Be realistic here, honestly.

Two and a half seconds without a warrior catching up?

You assume far too much.

Even if the warrior somehow doesn't manage to get back to pummel, he will at least have time to AoE slow you. Even with an Amplified Curse of Exhaustion on him, a warrior will move as fast as a warlock with Piercing Howl on him.

It can be feared, stunned and slowed, that's all I really need to say.

A single shadow bolt will make a warrior die relatively quick?

Besides, even if he was chasing the lock, the DoTs would simply feed him rage. Considering that a normal CoX is only 30% reduction and Piercing Howl is 50%. The warrior can just spam hamstring and heroic strike until the mortal strike cooldown is up, improved hamstring can proc; if not, simply stop and intercept when the cooldown is back up.

Game experience is maybe 70% of it, 30% is theory.

Edit: Nevermind 😛

And I say that it is easily 50/50% when it comes to experience/reading.

Originally posted by Mairuzu
shadow priest absolutely do not get beaten badly by locks

They get their asses kicked 😛

Originally posted by Lady Fox
Edit: Nevermind 😛

Wow...that's the biggest edit I've ever seen, you wrote a massive retort and just deleted it all? Why?

Originally posted by BackFire
Wow...that's the biggest edit I've ever seen, you wrote a massive retort and just deleted it all? Why?

Because he will probably reply with just as much and I am too lazy to keep that conversation going 😛

Hahaha

Good reasoning.

ive never found a lock boring, infact its the first class i played as, its important imo what class you play first, did anyone else here start as a lock? i mean i get bored after lvl 10 with most other classes now ive played the lock to 70, prob not because the class is boring but because i cba to level but its still strange that if apprently the lock is boring, me with the attension span of a flea must have a special like for the lock, its also good for roleplayng 😉

I started as dwarf paladin 😛

hehe, i think ive just grown attached to my lock, hes not a bad character and ive learnt how to play as him, and since i play PVE i dont notice if hes imbalanced in PVP so much, i usually only duel my friends and play a quick BG now and then anyway, but ofc since ime a PVE character i cant be expected to be a pro at PVP, especilly when their all in T5 and arena gear hehe

I myself played my paladin to his late 30's, but switched to hunter and have favored that ever since 😄

The reason then that you might have difficulties in PvP, is due to inexperience. The warlock is the most powerful PvP class and once you know how to use him, you will rock. I can imagine that thanks to your lack of experience and skills in PvP, you do have a hard time versus well geared and experienced PvP players.

hmm Huntards are interesting, but have many advantages and imo they can be macro spammed, a player in my guild just sets up a few macros and they basically play for him

"shrug" i dont belive it until i see it, ive never heard of a T4 lock beating T5 or arena geared players, hes got a lot of aces up his sleeve but his fear and seduction become minimal, just as DarkC has said, fear is so easy to get rid of and its a strong ace, how else do you keep your distance? a warrior can hamper a lock just as much as its the other way around and if he knocks out your succubus or fears it, your in a bit of a pickle because you cant stop the juggernaut coming at you, unless your Demo a T4 lock is likely to fall in a few swings of a T5/arena character with equel weaponry

Like mentioned, I am too lazy to keep the warrior and warlock discussion going. Since you guys play the game and all I do is read, you will not listen to me anyway in the end. If you so strongly believe you are chanceless, then do so.