Try not to get too carried away, guys.
As far as I am concerned, Gald starts his attack with a sabre thrown at Lance. Lance simply tries to duck it.
Lance, the throw is a good one, and arcs downwards, on target. A quick flash from your lightsabre defelcts it to one side bit the blow is heavier than you expected. Gald can easily retrieve his sabre and push home (during which, you do your taunting).
Score: Gald- 1 Lance- 0. Lance to attack.
Lance then jumps to his feet and moves closer to Gald, his master's slayer. He feels anger boiling inside. He advances quickly and slashes many times at Gald. He presses harder and harder each time. He then jumps backwards before Gald can capitalize.
"No, I can't use the Dark-Side!" He screams out loud.
Gald blocked most off them and is eyeing his painful burns. He has a slash on his right arm, his chest, and his cheek. One of his blaster pistols were sliced in half during the volley of blows.
"If only you knew the power of the Dark-side! You wouldn't have just yelled what you did." Gald is smiling menacingly. "Yes...let it flow through you. You could join the Dark Jedi and learn to be a Sith, but you aren't letting all the hatred through. Let it go! Strike me down, you arrogant son of a bitch!"
(Excuse the language. My character is trying to make Lance's character fall to the Dark-side. Boy am I bad.😈 )
Lance's sudden powerful volley of blows catches Gald off-guard, and his advance quickly is reversed as he gives ground to Lance's furious blows. Still, the volley does not last forever and you cn plan your fight back...
Better watch out, Gald- your back is to the wall! If Lance has to retreat he can go all the way back to the Entrance Hall, but your back is to the hemisphere!
Score: Gald- 1 Lance- 1. Gald to attack.
Gald's flip and Lance's spin are perfectly timed, and there is a resounding clash and flash as the sabres meet before lightly cutting across Lance's clothes. As Gald lands, Lance, you have a chance to strike.
(Round drawn)
Of course, now Gald is the one with his back clear!
Gald- 1 Lance- 1. Lance to attack.
(Bit of an offensive defence there, Gald!)
Gald, you are giving ground again. None of Lance's blows are about to strike home but they are coming faster and more accurate than you expected; the only way you can stop him spearing you is to drop back and force him to move more. Damn! You have met so many inferior opponents before, though Kuylen had always warned you how great a threat the Jedi could be...
Lance, you barely notice the kick in the head, you are on a roll. But as Gald retreats out into the entrance hall he can manoeuvre more and can try something new against you.
Score: Gald- 1 Lance- 2. Gald to attack.
Stylish moves are always appreciated...
Gald, Lance's force push sends your sabre flying to one side but again you can easily pull it back, and Lance is distracted long enough for you to get back into a commanding position!
Score: Gald- 2 Lance- 2. Lance to attack.
Evens... tense stuff. I promise you I'm not fixing this!