SABRE DUEL- Captain Rex vs. Lance Windu

Started by Captain REX4 pages

(Okay but it's your turn after he comes)

(He is viewing this thread right now)

Try not to get too carried away, guys.

As far as I am concerned, Gald starts his attack with a sabre thrown at Lance. Lance simply tries to duck it.

Lance, the throw is a good one, and arcs downwards, on target. A quick flash from your lightsabre defelcts it to one side bit the blow is heavier than you expected. Gald can easily retrieve his sabre and push home (during which, you do your taunting).

Score: Gald- 1 Lance- 0. Lance to attack.

Lance then jumps to his feet and moves closer to Gald, his master's slayer. He feels anger boiling inside. He advances quickly and slashes many times at Gald. He presses harder and harder each time. He then jumps backwards before Gald can capitalize.

"No, I can't use the Dark-Side!" He screams out loud.

Gald blocked most off them and is eyeing his painful burns. He has a slash on his right arm, his chest, and his cheek. One of his blaster pistols were sliced in half during the volley of blows.

"If only you knew the power of the Dark-side! You wouldn't have just yelled what you did." Gald is smiling menacingly. "Yes...let it flow through you. You could join the Dark Jedi and learn to be a Sith, but you aren't letting all the hatred through. Let it go! Strike me down, you arrogant son of a bitch!"

(Excuse the language. My character is trying to make Lance's character fall to the Dark-side. Boy am I bad.😈 )

Lance's sudden powerful volley of blows catches Gald off-guard, and his advance quickly is reversed as he gives ground to Lance's furious blows. Still, the volley does not last forever and you cn plan your fight back...

Better watch out, Gald- your back is to the wall! If Lance has to retreat he can go all the way back to the Entrance Hall, but your back is to the hemisphere!

Score: Gald- 1 Lance- 1. Gald to attack.

"You say that you want me to the Dark Side? You killed my master in an unprovoked fight. Join the light and we can start the long journey back to the good fight."

"NO! Don't taunt me like that!!! You bastard, I'll never join the light-side!" Gald's anger is now at it's height. Gald feels as if he could launch lightning from his fingertips, but doesn't have the knowledge.

Gald flips over Lance's head and makes a unbelievably strong jab at Lance's back.

Lance feels the blow coming and turns to the other side in a 180 degree turn. The other Jedi's sabre skims across his clothes and leaves a cut in the young Knights back. He brings his sabre into the guard position anticipating another attack.

Gald's flip and Lance's spin are perfectly timed, and there is a resounding clash and flash as the sabres meet before lightly cutting across Lance's clothes. As Gald lands, Lance, you have a chance to strike.

(Round drawn)

Of course, now Gald is the one with his back clear!

Gald- 1 Lance- 1. Lance to attack.

Lance begins a series of slashes and cuts designed to confuse the Dark Jedi. As he is doing this he is walking forward pressing Gald to move backwards to the open area for the fight.

Gald dodges the all the blows and makes a kick at Lance's face, and readies to jab him through the stomach.

(Bit of an offensive defence there, Gald!)

Gald, you are giving ground again. None of Lance's blows are about to strike home but they are coming faster and more accurate than you expected; the only way you can stop him spearing you is to drop back and force him to move more. Damn! You have met so many inferior opponents before, though Kuylen had always warned you how great a threat the Jedi could be...

Lance, you barely notice the kick in the head, you are on a roll. But as Gald retreats out into the entrance hall he can manoeuvre more and can try something new against you.

Score: Gald- 1 Lance- 2. Gald to attack.

"Now, we get to really have fun."

A reminder to both combatants that the Hall consists of two stairways on each end that curve around and lead to a balcony. The large doors of the front entrance are currently closed. To open them requires a use of the Force that would temporarily distract your fighting ability.

Gald then sets his mind for Defend then Strike. But at the current moment, he is on Strike. He leaps up onto balcony, dropping a grenade as a distraction, and tosses his lightsaber again. The grenades sends shrapnel flying around the room.

Lance then jumps out of the way of the explosion. He sees the sabre flying towards him. He uses the Force to push it on a new vector.

"That was quite original you know. You did that already. I need a challenge you know."

Stylish moves are always appreciated...

Gald, Lance's force push sends your sabre flying to one side but again you can easily pull it back, and Lance is distracted long enough for you to get back into a commanding position!

Score: Gald- 2 Lance- 2. Lance to attack.

Evens... tense stuff. I promise you I'm not fixing this!

(Fixing what)

The scores.