RP General Discussion

Started by Ushgarak685 pages

Originally posted by Bardock42
I do know that attacking wise Forward Guard works better for me. But, that doesn't take into account the Defense (or Parry) Bonus I get, for which I could then, for example take Perfect Strike instead of Block, which would change the odds again.

It's all very fun try to work out though (I do kinda have a compulsion to find the best combination, though)

That's fine, we are used to gamers like that.

One of the reasons the system was simplified (other than time!) is actually because it probably became too necessary to investigate the system so.

That was also the issue with the very yery original Matrix systm used off-line, that no-one here ever used; it was interesting, thematic, creative, fun... and completely abusable to the point where one player developed a series of 'best load outs' and handed them out to everyone, at a strke basically rendering the whole point of the system irrelevant.

I'll try it, but probably not this battle, which appears to be winding down.

Next time a Push is appropriate, I will sure as hell be pouring everything into it.

Originally posted by Ushgarak
That's fine, we are used to gamers like that.

One of the reasons the system was simplified (other than time!) is actually because it probably became too necessary to investigate the system so.

That was also the issue with the very yery original Matrix systm used off-line, that no-one here ever used; it was interesting, thematic, creative, fun... and completely abusable to the point where one player developed a series of 'best load outs' and handed them out to everyone, at a strke basically rendering the whole point of the system irrelevant.


Well, I said it before, you did an excellent job at making it balanced, whenever I think one way is certainly better a few minutes later I am in doubt again.

Originally posted by Ushgarak
That's fine, we are used to gamers like that.

One of the reasons the system was simplified (other than time!) is actually because it probably became too necessary to investigate the system so.

That was also the issue with the very yery original Matrix systm used off-line, that no-one here ever used; it was interesting, thematic, creative, fun... and completely abusable to the point where one player developed a series of 'best load outs' and handed them out to everyone, at a strke basically rendering the whole point of the system irrelevant.

Speaking of the old Matrix system - did we ever actually work out how the Agents' Bullet Dodge worked?

I remember spending ages trying to figure that out...generally in math class...wow that was a long time ago.

Originally posted by Bardock42
Well, I said it before, you did an excellent job at making it balanced, whenever I think one way is certainly better a few minutes later I am in doubt again.

Welcome to my world. I'm the Queen of Indecisiveness.

I am not going to get that excited by fighting as I have only lightsaber as combat option, with 2 schticks and one Force Power useful in combat. But I want to see what I can achieve with my living force powers in social situations, though.

I considered using Staredown, but I think it should be wise to save it for real emergency, cool it is against a cowboy type.

How many more episodes have you planned at this point Ush, and is alternating PT/OT stil the schedule?

Originally posted by General Kaliero
I'll try it, but probably not this battle, which appears to be winding down.

Next time a Push is appropriate, I will sure as hell be pouring everything into it.

Haha, you can't beat it like that. Rianna was lucky that she got an extra Riposte.

So Push is not that bad after all, isn`t it, Rianna and Dak?

Considering it is release 1 of a new system, we are pretty happy, yeah.

Err, I am sure I had old Bullet Dodge written down somewhere... there wasn;t actually that much to it, and it is possible human error by me might have made you think there was something missing there that was not. The better the Outcome of the attack, the more frames the Agent lost; he lost more if it was burst fire, more if BGB was being used, that sort of thing.

Originally posted by Lord Melkor
So Push is not that bad after all, isn`t it, Rianna and Dak?
It has certain advantages, I very much overestimated it though, due to misreading.

Originally posted by Lord Melkor
So Push is not that bad after all, isn`t it, Rianna and Dak?

Oh, shut up. 😛

Originally posted by Lord Melkor
I am not going to get that excited by fighting as I have only lightsaber as combat option, with 2 schticks and one Force Power useful in combat. But I want to see what I can achieve with my living force powers in social situations, though.

I considered using Staredown, but I think it should be wise to save it for real emergency, cool it is against a cowboy type.

How many more episodes have you planned at this point Ush, and is alternating PT/OT stil the schedule?

Difficult to say in advance. I would say that by the time we play though this episode, there should be another PT one ready, but I cannot guarantee that.

As to how often we will PT as well, I dunno!

Your logic is pretty good there Gallador but... I would say your Instincts are saying that this is a good time to avoid damage.

Originally posted by Ushgarak
Considering it is release 1 of a new system, we are pretty happy, yeah.

Err, I am sure I had old Bullet Dodge written down somewhere... there wasn;t actually that much to it, and it is possible human error by me might have made you think there was something missing there that was not. The better the Outcome of the attack, the more frames the Agent lost; he lost more if it was burst fire, more if BGB was being used, that sort of thing.

I just remember that we spent a long time trying to work out the exact mechanic and I don't think we ever did hit on exactly how it worked.

I'm not even sure why we were so determined to figure it out, but I also remember you encouraging us!

My personal feeling is that Strike (and by extension Combat Push) should give more dice.

It's tricker to work out than you might think though. Sometimes it's not about maximising pool as it is about mitigating someone else's defences. The probability on dice pools is tricky, and additions and subtractions have a far larger effect with lower pools than higher ones.

Case in point- the problem with Defence is that we have had to keep it very low, else you all become almost invulnerable to Mooks.

Originally posted by Ushgarak
My personal feeling is that Strike 9and by extension Combat Push) should give more dice.

I think so, too, atm it doesn't seem to warrant a force point spent to me. Except in special cases. Then again, it's only the first mastery)

Yes, they shouldn't be lethal as they are so low down the list, but on equivalency I think Evade is simply more useful than Strike- I can see plenty of times where you will blow the Force Point to stop some hard bastard getting a full dice pool on you, fewer when you want to blow it for three extra dice.

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Meanwhile1 I can announce that when the Dark Siders find their objective in the Desert of Stones... a bonus story will become available!

Originally posted by Ushgarak
Yes, they shouldn't be lethal as they are so low down the list, but on equivalency I think Evade is simply more useful than Strike- I can see plenty of times where you will blow the Force Point to stop some hard bastard getting a full dice pool on you, fewer when you want to blow it for three extra dice.

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Meanwhile1 I can announce that when the Dark Siders find their objective in the Desert of Stones... a bonus story will become available!

I have been literally bouncing the last few days, wanting to get into that damned Desert.

Bonus story is always good!

By bonus story you mean retrospection or something like Jedi`s interlude on Droben?

And yay! I want experience to get my powers from old version again! Not to mention that finally we seem to have worthy epic plot again!

The details of what the bonus story is will remain obscure!

But I shall reveal the name- The Fall of Damaria.

Damaria was the world Darth Trayas attacked... so it will be a retrospection where we play real Sith?!

Of course, during the time when Sith were numerous they were not more powerful than normal trained Darksiders, I think.

It's not what you think it is, though I am deliberately keeping it mysterious.