Might be easiest to look at past duels for examples. I had a big one at the end of the last campaign.
http://www.killermovies.com/forums/f7/t514954.html
Rex also has some that he's run from other Retro games.
Actually I think we are playing with nine these days, and the Refresh card has become the Joker.
I don't draw for the very first turn of the combat but yes, it can be any time after.
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Talking of off-line play, the Dark Siders have been shit out of luck of late, whilst the Light Side team (if two players is a team) are rolling stonkingly well anbd strolling through the story, aided by at least one incredibly lucky choice I made.
Tactical note- Balanced Guard... great against Mooks, useless against Osokans.
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The next story is actually quite a long one; the Dark Siders are finished with the casino (what's left of it) and moved on, as have the Light Siders moved on a stage from how their plot started. Both sides are still looking for certain answers but the way they move onto doing it is distinctive enough that I might even break it into two episodes, neither as large as the ones you just did but large enough to stand as stories.
In short, we've managed to get some decent play time ready for you guys.