So, let's start the post-mortem on the Dark Side fight right now!
The issue is now strategic rather than tactical. Other than Galder forgetting to use co-ordination at the start (which, with typical timing, was right when I rolled a bunch of 5s at him) and, I think, not enough help offered to Vic, the actual moves related to the system rules have been good.
So- why has it been going so horribly wrong? Assuming you get out of this one, there is no heal-all point this episode so you are stuck with this heavy damage.
I'll throw in step one, as it was before the planning even started. As no-one radioed in about the droidekas in the dream, I didn't give droideka related hints, like reminding you that they would just slaughter your Epireans wholesale. They took out the fifty you left at the lower guard posts for no loss.
(You did remember a guy had a jetpac as far as mountain climbing is concerned, which I didn't say myself as that didn't get radioed in either. However, as I kinda banked on, you didn't remember that you had a vulnerable point outside your base, i.e. the generator.
There was actually one more vulnerable entry point to your base that you forgot about- the hangar bay. They could get in where your ships fly out. In the way the scenario panned out though, they didn't need to use it.)
(This scenario had at least a dozen different forms it could have taken)
Would the rockslide trap have done much to even the odds?
We also came to them, instead of letting them come to us. Everyone had been situated at the top of the base, in cover and prepared to engage them, but instead we went into a straight charge down the mountain instead of maybe splitting them up at the top of the base.
We did forget about the hangar... good thing that wasn't exploited. And the generator was saved, fortunately.
Well even if the trap had only taken out one droideka it would have been better than abandoning it.
Indeed yes- if you had simply withdrawn and forced the droidekas to follow you, the position would have been much stronger. If nothing else, your back-up would be much closer.
Saving the generator was a 100% success, though that's because the distraction worked too well.
Zink posted in Retrospection that he'd want to do an OT game.
Would the defenses be the same in an OT game, Ush? Because we'd have just Eye of the Storm and Close Quarters Gunsman compared to all the defensive schticks that Jedi have. I guess we'd have to pay closer attention to tactics (like Covering Fire and cover and all that).
Just curious.
Originally posted by Vera21
Zink posted in Retrospection that he'd want to do an OT game.Would the defenses be the same in an OT game, Ush? Because we'd have just Eye of the Storm and Close Quarters Gunsman compared to all the defensive schticks that Jedi have. I guess we'd have to pay closer attention to tactics (like Covering Fire and cover and all that).
Just curious.
Well yes.
Sabre schticks give good defences because they force you to go to melee (and thematically sabres are defensive implements also). OT characters nearly all use Guns and and must defend themselves in other ways.
Happy birthday mini-crewlifornia man!
Originally posted by Alkaselzer
Yeah but I find it more likely that a rebellious Senator would wear armor than a Jedi Knight, no matter the penalty if it means he gets to live.Though obviously someone like Galahad wouldn't go striding into battle.
Well that's because Galahad is actually a clone of Sienar and he's playing it quiet.
Whoops! Gave that one away...
Hard to believe it's been two years since I poked my head back in here. It just goes to show you have a winning concept here, Ushgarak, that things are still moving along even when randoms like me pop in and out.
That said, I do feel terrible about vanishing, especially since I had been (and still am) so excited to take part in all this. I owe an apology especially to REXXXX, who had been generous enough to start showing me the ropes. I am sorry I disappeared like so many others.