RP General Discussion

Started by Ushgarak685 pages

Originally posted by REXXXX
Current Reflection depends on missed shots and/or dice totals, can only be used once a turn (unless tapped, then its three times), and gets an automatic kill if triggered.

New Reflection just depends on if the shooter missed, then you roll to see how much damage you do or if you miss in return (A rolled 1-3 is a miss, 4 is a hit, 5 is 2 hits, 6 is a kill). You can do this three times instead of just once without tapping; with a tap, you ensure that you hit on all three (1-4 is a hit).

It certainly works well for you guys online where I do all the rolling... if I had any concern for the power in general it is that I always like dice rolling kept to a minimum- because just in general play you roll a LOT of dice without adding more.

Original World of Darkness had this issue- much as it was a revolution in storytelling design, the combat dice rolling was ridiculous. The attacker made a roll to hit and the defender made a roll to avoid. Then the attacker made a roll to inflict damage, and then the defender made a roll to 'soak' damage. That's four rolls just to resolve one attack- combats took forever.

One of Feng Shui's great benefits of a system is how fast it was- a single attack roll determined both whether you hit and how much damage you did, so four times faster than WoD. It wasn't the first system to do that (the Runemaster system that my Lord of the Rings game uses had a single roll resolution mechanic in the early 1980s, though you have to look up a ridiculous number of tables in that game), but FS combined it with a lot of other convenience measures (like the concept of mooks) to make large scale fights vaguely practical.

As for the droids- some very weary looking Jedi there indeed, though the Dark Siders were looking pretty knackered after fighting the Jovano bounty hunters too (in the complete opposite of the Jedi fight where they were fighting a small number of elites).

However, all Jedi that played through the whole fight will get a bonus xp point as a small token of danger money appreciation due to your drop outs- the droid generation rate was based on the players you had when it started...

Reflection looks wonderful right about now. Jelena wasn't designed for these Mook Army fights.

Aurel's doing well, I think, but he's certainly losing steam. I really was not expecting this encounter to extend like this.

Would Gun n Run allow you to disengage like Vera and Xeth are doing with Charge?

Originally posted by Ushgarak
If you thought it was dfire then, it won't appeal to you now.

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Any feedback on thse? New Blade Schticks plus a less mathematical form of Reflection.

[b]Gathering Storm
You can use the basic ability even when this schtick is tapped. Spot a one in an attack roll made against you to add a counter to this schtick. Discard three counters to untap this schtick. This schtick can have a maximum of three counters on it. If this schtick is made inactive, remove all the counters from this schtick.

Tap: Discard three counters to gain four extra attack dice, two extra parry dice and to inflict three additional points of damage for the turn.

Cowed
You can only be targeted by a maximum of three Mooks in a single turn with this schtick. This does not included named characters or super-mooks.

Tap: Tap when targeted by a Mook within move range. Move next to the Mook, then remove Mook from play. This counts as an extra move, and is not part of your normal move action.

Relentless
Treat any one rolled as a success when using this schtick. Take five wounds when you use this schtick; you cannot use this schtick if this would place you over your wounds limit.

Tap: Heal ten wounds. You may not use Relentless' basic ability if you tap Relentless.

Elegant Weapon
Target any opponent who uses a gun in close combat against you. Gain two attack dice when attacking that opponent. Should that opponent hit you, reduce the damage done by one point (to zero). This damage reduction cannot be prevented.

Tap: Attack all opponents using a gun in close combat against you. Gain four attack dice on each attack. Should any of these opponents hit you, reduce damage done by three points (to zero). This damage reduction cannot be prevented.

Dance of Death
If there are less than four counters on this schtick you must place a counter on it this turn. If this schtick has a counter on it you gain two attack dice. If this schtick has two counters on it you gain four attack dice and may attack two different opponents this turn. If this schtick has three counters on it you gain four attack dice, may attack two different opponents this turn, and may reroll any attack dice that do not hit. This schtick has no effect if there are four counters on it.

Tap: Can only be tapped once it has four counters. Remove all counters from this schtick

Reflection
You can use the basic ability three times in a turn. It may not be used by enemies in close combat against you. When some shoots at you and misses, roll a die. On a 4 treat that opponent as if he had just been shot with his own weapon with one success. With a 5 the opponent is hit with two successes and on a 6 the opponent is hit with three successes.

Tap: Your reflection attack always succeeds. Roll a die to work out how many successes the attack will have. [/B]

It's always nice to see new tools available. I'll give some feedback over each one.

Gathering Storm...kind of confuses me, but I think it's because of the introduction of a new mechanic entirely. I'm not sure it's one I would pick right away.

Cowed sounds like an excellent addition, and could probably help quite a few of us in various situations, not the least being the events of the main campaign. I'll definitely be looking to add it to Aurel's repertoire.

Relentless sounds very much like a give and take schtick. The chance to recover wounds is tempting, though.

Elegant Weapon is just perfect for Aurel, thematically. Mechanically it's rather nice, too. I'll be keeping my eye on this one as well.

Dance of Death is another odd one for me. A progressive schtick that you have to keep track is different than what I've seen so far. The benefits definitely seem nice, though.

I rather like the revamped Reflection, it's a lot simpler in execution, even if it potentially lowers its power.

These are all really cool, and leaves with a conundrum. Options! Gah! 😆

Gun and Run does not allow a safe disengage, no. It would be exceptional indeed for a ranged power to get a melee disengage.

The tap from Cowed will be a Disengage, though.

I definitely need to invest in being able to take out multiple foes. Jelena is a sitting duck in this fight.

There's currently no max for how many mooks can shoot at you at range, correct?

Not hard-coded no, but it's a call the GM can make based on circumstances.

Is this still going, I swear we'll never be out of that fight. Well guys it's been a fun run, but I guess we all die here.

Oh don't be such a sour puss JR. We're nearing the end of it, I think.

In the meantime, we could maybe look into picking things in Hazmat. We might even get a new player around.

Things are very drawn out for the Jedi but they're not catastrophic. You will all pull out fine.

Of course the Bureau has arrived...

Uh-oh! We're losing momentum just as I have time to check back more regularly. Typical!

*is a patiently waiting cat*

Oddly, I seem to be checking in roughly twice a month... and movement must be terribly slow, but in other news, everyone ready for Christmas?

Retro's still waiting on you, Mr. Denzral. But yeah, busy time of year for most of us, I'd say.

My birthday is in a month, woohoo.

Originally posted by REXXXX
Retro's still waiting on you, Mr. Denzral.
I'm kind of uncertain on how to procede in that, I'm trying to come up with a decent plan that won't get me killed.

What happened to last years Sithmas game? I was doing well in that.

Interest tapered off. I'm not sure what to do with it when the majority of the players aren't posting. Hard to have a friendly competition when there's only one or two competitors.

I've finally gotten around to catching up on Season 7 of Doctor Who. Two episodes in, so far, so good.

Awesome, though quality tapers off a bit in terms of writing after that, but the end is bloody brilliant!