KotOR 2 is gonna rock

Started by Creechuur5 pages

Yeah, but it made no sense that the characters were more or less indifferent to your dark side choices until the end of the game. It was way too scripted. I hope that as your character grows in light or dark side, similarly aligned characters will also grow while opposite characters will not, or go the opposite way. You should gain bonuses when fighting with similarly aligned characters and suffer penalties when fighting with opposites. It would better simulate a 'group dynamic', something very important in most pen and paper RPGs.

They weren't really "indifferent"--they got pissed off at you if you did something really mean.

which i was awesome...when u were able to make the wookie kil his best friend i was like YEEESSSS

would it be good if you could make your team members fall to the dark/light side when you do ?

I wouldve dug it if Juhani fell with my character while Jolee stayed the neutral outcast course, but noticed that my character was going bad and reacted to it.

It would make sense to me that Juhani fell, since she was at a delicate stage in her Jedi career. Jolee, on the hand, had been around the block a few times so he wouldnt be swayed by my character, it would just give him more reason to give me 'old man lectures', hehe.

poor old guy....got himself killed......4 times at least:-)

I made some cool KotR2 wallpapers, but I can't figure out how to post them...theyre like 2+ megs each. Anyone know of a way I can put them up in here?

Heres some recent info that Obsidian gave up about the game:

"One of the most interesting things we discovered about The Sith Lords' intro is that, while the game won't actually read your save from the original KOTOR, Obsidian will use an old-school method to have the storyline in The Sith Lords reflect the way your story in KOTOR played out. Conversations with Krea and other characters in the early part of the game will let you provide the game with information on what happened in your own particular game of KOTOR, and this will ensure that your experience in The Sith Lords reflects those events."

Sounds pretty cool...definitely will add to replay value. The whole story can be found at Gamespot.com.

i heard there are 4 possilbe ending...thats what i HEARD...i dont know if its true

4 endings makes sense to me, given the latest info.

You can tell the sequel you were either good or bad in the first game, and you can go either good or bad during the course of the game.

Good > Good
Good > Bad
Bad > Good
Bad >Bad

Hopefully theres a lot of variety within those branches too, as far as skill development and mission choices go, to make for even more replay value. Damn, its a year away and its already sounding pretty sick.

Some wallpapers...

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How did you get those pictures?

Theres a new article at Gamespot.com with some concept art. I just photoshopped up some wallpapers with them. Hope y'all dig em.

i want that sith to be in my party

thanks for the info.

New KotOR2 article

"As mentioned, you now start off as a Jedi, rather than having to traverse half the game to discover your inherit abilities to command the force. However, there is a catch in that you’ve been a very naughty boy/girl. The Jedi Council impeded your access to the force as punishment for aiding the former renegade Revan in the previous game. The status of said rogue Jedi is unknown, though rumour persists that he entered an uncharted portion of the galaxy. This mental block forced upon you by the council needs removing and help soon makes itself known in the form of a Jedi mentor called Kreia."

Heres the link:
http://www.videogameslife.com/pages/article/pvw/278.htm

nice wallpaper

igngames.com/xbox has a pic of one of the new planets for kotor2