Yeah, but it made no sense that the characters were more or less indifferent to your dark side choices until the end of the game. It was way too scripted. I hope that as your character grows in light or dark side, similarly aligned characters will also grow while opposite characters will not, or go the opposite way. You should gain bonuses when fighting with similarly aligned characters and suffer penalties when fighting with opposites. It would better simulate a 'group dynamic', something very important in most pen and paper RPGs.