USH'S STAR WARS GAME- Pending rules changes (ahh feck...)
I didn't want this to happen, but it is...
Some more recent playtesting at home has uncovered some gameplay issues with the current Star Wars rules, so it's being tweaked to a new .1 version. The main worries are:
1. People doing absolutely anything to claw back frames because frames are so darn valuable
2. People fighting in really gay ways to get around not having Total Cover
Frames are the big problem, in the Matrix also. In the Matrix combat is supposed to be really tactical so it is not so bad, but in Star Wars, people around here are getting a habit on concentrating more on hardcore system advantage in the way of frames than they are on, like, playing a STAR WARS game...
So, sorry, but a few things will change, which may mean having to tweak your characters but at LEAST we have not started play yet, and I am hopeful I can fulfil a guarantee that there will be no major changes once we start play.
You can expect the following to happen:
1. Total Cover will disappear. All Force users will have 360 degree Lightsabre protection
2. Block will change into a power like Mind of the Warrior. The dodging power of Mind of the Warrior, if it continues to exist, will move into block
3. There will be some new force powers for defensive use, and also one to give multiple attacks (the interrelation of force/blade tricks will continue in that vein- some blade tricks duplicate force powers on the idea that they are kind of force powers in of themselves)
S, apologies to anyone who took Total Cover, Mind of the Warrior or Block.
Most the system is static at this point; the main worry is that the fights might become dull if the conentration comes on finding small system advantages- as players like to do, of course!
Anyway, sorry about that, and I shall update the new rules ASAP.